| Literature DB >> 25142518 |
Victor Naroditskiy1, Nicholas R Jennings2, Pascal Van Hentenryck3, Manuel Cebrian3.
Abstract
Crowdsourcing offers unprecedented potential for solving tasks efficiently by tapping into the skills of large groups of people. A salient feature of crowdsourcing--its openness of entry--makes it vulnerable to malicious behaviour. Such behaviour took place in a number of recent popular crowdsourcing competitions. We provide game-theoretic analysis of a fundamental trade-off between the potential for increased productivity and the possibility of being set back by malicious behaviour. Our results show that in crowdsourcing competitions malicious behaviour is the norm, not the anomaly--a result contrary to the conventional wisdom in the area. Counterintuitively, making the attacks more costly does not deter them but leads to a less desirable outcome. These findings have cautionary implications for the design of crowdsourcing competitions.Entities:
Keywords: Prisoner's Dilemma; crowdsourcing; game theory
Mesh:
Year: 2014 PMID: 25142518 PMCID: PMC4233728 DOI: 10.1098/rsif.2014.0532
Source DB: PubMed Journal: J R Soc Interface ISSN: 1742-5662 Impact factor: 4.118