Literature DB >> 25134074

Effects of Active Video Games on Energy Expenditure in Adults: A Systematic Literature Review.

Nirjhar Dutta1, Mark A Pereira.   

Abstract

BACKGROUND: The objective of this study was to estimate the mean difference in energy expenditure (EE) in healthy adults between playing active video games (AVGs) compared with traditional video games (TVGs) or rest.
METHODS: A systematic search was conducted on Ovid MEDLINE, Web of Knowledge, and Academic Search Premier between 1998 and April 2012 for relevant keywords, yielding 15 studies. EE and heart rate (HR) data were extracted, and random effects meta-analysis was performed.
RESULTS: EE during AVG play was 1.81 (95% CI, 1.29-2.34; I² = 94.2%) kcal/kg/hr higher, or about 108 kcal higher per hour for a 60-kg person, compared with TVG play. Mean HR was 21 (95% CI, 13.7-28.3; I² = 93.4%) beats higher per minute during AVG play compared with TVG play. There was wide variation in the EE and HR estimates across studies because different games were evaluated. Overall metabolic equivalent associated with AVG play was 2.62 (95% CI, 2.25-3.00; I² = 99.2%), equivalent to a light activity level. Most studies had low risk of bias due to proper study design and use of indirect calorimetry to measure EE.
CONCLUSION: AVGs may be used to replace sedentary screen time (eg, television watching or TVG play) with light activity in healthy adults.

Entities:  

Mesh:

Year:  2014        PMID: 25134074     DOI: 10.1123/jpah.2013-0168

Source DB:  PubMed          Journal:  J Phys Act Health        ISSN: 1543-3080


  6 in total

1.  Adapting the Wii Fit Balance Board to Enable Active Video Game Play by Wheelchair Users: User-Centered Design and Usability Evaluation.

Authors:  Mohanraj Thirumalai; William B Kirkland; Samuel R Misko; Sangeetha Padalabalanarayanan; Laurie A Malone
Journal:  JMIR Rehabil Assist Technol       Date:  2018-03-06

2.  Effects of exergaming on cardiovascular risk factors and adipokine levels in women.

Authors:  Maria Guadalupe Soares Amorim; Maurício Dias de Oliveira; Daiane Santos Soares; Leandro da Silva Borges; Alexandre Dermargos; Elaine Hatanaka
Journal:  J Physiol Sci       Date:  2017-11-30       Impact factor: 2.781

3.  Gaming Instead of Training? Exergaming Induces High-Intensity Exercise Stimulus and Reduces Cardiovascular Reactivity to Cold Pressor Test.

Authors:  Sascha Ketelhut; Reinhard G Ketelhut; Eva Kircher; Lisa Röglin; Kuno Hottenrott; Anna Lisa Martin-Niedecken; Kerstin Ketelhut
Journal:  Front Cardiovasc Med       Date:  2022-01-27

4.  The Physiological and Cardiologic Effects of Long Video Gaming Sessions in Adult Males.

Authors:  Kasper Bygum Krarup; Jesper Mosgaard Rantanen; Morten Mørk; Inge Søkilde Pedersen; Jeppe Hagstrup Christensen; Søren Risom Kristensen; Aase Handberg; Henrik Bygum Krarup
Journal:  Sports Med Int Open       Date:  2022-07-22

5.  Energy Expenditure and Enjoyment During Active Video Gaming Using an Adapted Wii Fit Balance Board in Adults with Physical Disabilities: Observational Study.

Authors:  Laurie A Malone; Mohanraj Thirumalai; Sangeetha Padalabalanarayanan; Whitney N Neal; Sean Bowman; Tapan Mehta
Journal:  JMIR Serious Games       Date:  2019-02-01       Impact factor: 4.143

6.  Situational interest impacts college students' physical activity in a design-based bike exergame.

Authors:  Denis Pasco; Cédric Roure
Journal:  J Sport Health Sci       Date:  2021-03-17       Impact factor: 13.077

  6 in total

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