Literature DB >> 25123348

Neurobiological correlates of physical self-concept and self-identification with avatars in addicted players of Massively Multiplayer Online Role-Playing Games (MMORPGs).

Tagrid Leménager1, Julia Dieter2, Holger Hill3, Anne Koopmann4, Iris Reinhard5, Madlen Sell6, Falk Kiefer7, Sabine Vollstädt-Klein8, Karl Mann9.   

Abstract

AIMS: MMORPG addiction has been associated with self-concept impairments and increased identification with the own avatar. Yet, the underlying neurobiological mechanisms of self-identification with avatars, especially reflected in the left angular gyrus (AG), have only been assessed in regular gamers. Therefore, the study aims to examine neurobiological processes in addicted MMORPG players while evaluating their own and their personal avatar's body image (physical self-concept).
METHODS: Sixteen addicted and seventeen non-addicted gamers underwent functional Magnetic Resonance Imaging (fMRI) while viewing images of themselves, their own avatar and unfamiliar persons. The Body Image Questionnaire (FKB-20) and Visual Analog Scales (VAS) assessing the degree of attractiveness, sympathy and gender identity of the self, of the avatar as well as of the unfamiliar persons were applied.
RESULTS: Addicts showed a significantly extended negative body image and lower gender identity levels as well as decreased bilateral brain activations in the AG and the middle occipital gyrus during self-perception. They further exhibited higher activations in the left AG during avatar-perception. Regression analyses in the overall group and in addicted gamers indicated a significant positive correlation between gender identity and brain activation in the left AG during self-perception.
CONCLUSIONS: Our results confirm addicted MMORPG players to have physical self-concept deficits which may be related to hypoactivations in the AG. The findings further indicate addicted gamers to have a tendency to identify themselves easier with their own avatar than with their real self. Lower gender identity levels might be associated with physical self-concept deficits in MMORPG addiction.
Copyright © 2014 Elsevier Ltd. All rights reserved.

Entities:  

Keywords:  Avatar identification; Body image; MMORPG players; Self-concept

Mesh:

Year:  2014        PMID: 25123348     DOI: 10.1016/j.addbeh.2014.07.017

Source DB:  PubMed          Journal:  Addict Behav        ISSN: 0306-4603            Impact factor:   3.913


  13 in total

1.  Impulsivity and Alexithymia in Virtual Worlds: A Study on Players of World of Warcraft.

Authors:  Noemi Rosa Maganuco; Antonino Costanzo; Laura Rosa Midolo; Gianluca Santoro; Adriano Schimmenti
Journal:  Clin Neuropsychiatry       Date:  2019-06

Review 2.  Gaming disorder: Its delineation as an important condition for diagnosis, management, and prevention.

Authors:  John B Saunders; Wei Hao; Jiang Long; Daniel L King; Karl Mann; Mira Fauth-Bühler; Hans-Jürgen Rumpf; Henrietta Bowden-Jones; Afarin Rahimi-Movaghar; Thomas Chung; Elda Chan; Norharlina Bahar; Sophia Achab; Hae Kook Lee; Marc Potenza; Nancy Petry; Daniel Spritzer; Atul Ambekar; Jeffrey Derevensky; Mark D Griffiths; Halley M Pontes; Daria Kuss; Susumu Higuchi; Satoko Mihara; Sawitri Assangangkornchai; Manoj Sharma; Ahmad El Kashef; Patrick Ip; Michael Farrell; Emanuele Scafato; Natacha Carragher; Vladimir Poznyak
Journal:  J Behav Addict       Date:  2017-08-17       Impact factor: 6.756

Review 3.  An Update Overview on Brain Imaging Studies of Internet Gaming Disorder.

Authors:  Aviv M Weinstein
Journal:  Front Psychiatry       Date:  2017-09-29       Impact factor: 4.157

4.  Exploring the Neural Basis of Avatar Identification in Pathological Internet Gamers and of Self-Reflection in Pathological Social Network Users.

Authors:  Tagrid Leménager; Julia Dieter; Holger Hill; Sabine Hoffmann; Iris Reinhard; Martin Beutel; Sabine Vollstädt-Klein; Falk Kiefer; Karl Mann
Journal:  J Behav Addict       Date:  2016-07-14       Impact factor: 6.756

5.  Sexual trauma history is associated with reduced orbitofrontal network strength in substance-dependent women.

Authors:  Tasha Poppa; Vita Droutman; Hortensia Amaro; David Black; Inna Arnaudova; John Monterosso
Journal:  Neuroimage Clin       Date:  2019-08-06       Impact factor: 4.881

6.  Alterations in functional networks during cue-reactivity in Internet gaming disorder.

Authors:  Shan-Shan Ma; Patrick D Worhunsky; Jian-Song Xu; Sarah W Yip; Nan Zhou; Jin-Tao Zhang; Lu Liu; Ling-Jiao Wang; Ben Liu; Yuan-Wei Yao; Sheng Zhang; Xiao-Yi Fang
Journal:  J Behav Addict       Date:  2019-05-31       Impact factor: 6.756

7.  Proposing a TAM-SDT-Based Model to Examine the User Acceptance of Massively Multiplayer Online Games.

Authors:  Manuela Linares; M Dolores Gallego; Salvador Bueno
Journal:  Int J Environ Res Public Health       Date:  2021-04-01       Impact factor: 3.390

8.  Consciously Feeling the Pain of Others Reflects Atypical Functional Connectivity between the Pain Matrix and Frontal-Parietal Regions.

Authors:  Thomas Grice-Jackson; Hugo D Critchley; Michael J Banissy; Jamie Ward
Journal:  Front Hum Neurosci       Date:  2017-10-20       Impact factor: 3.169

Review 9.  Neurobiological mechanisms underlying internet gaming disorder
.

Authors:  Aviv Weinstein; Michel Lejoyeux
Journal:  Dialogues Clin Neurosci       Date:  2020-06       Impact factor: 5.986

10.  Avatar identification and problematic gaming: The role of self-concept clarity.

Authors:  Raquel Green; Paul H Delfabbro; Daniel L King
Journal:  Addict Behav       Date:  2020-10-07       Impact factor: 3.913

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