Literature DB >> 24846707

Virtual reality spine surgery simulation: an empirical study of its usefulness.

Jaime Gasco, Achal Patel, Juan Ortega-Barnett, Daniel Branch, Sohum Desai, Yong Fan Kuo, Cristian Luciano, Silvio Rizzi, Patrick Kania, Martin Matuyauskas, Pat Banerjee, Ben Z Roitberg.   

Abstract

OBJECTIVE: This study explores the usefulness of virtual simulation training for learning to place pedicle screws in the lumbar spine.
METHODS: Twenty-six senior medical students anonymously participated and were randomized into two groups (A = no simulation; B = simulation). Both groups were given 15 minutes to place two pedicle screws in a sawbones model. Students in Group A underwent traditional visual/verbal instruction whereas students in Group B underwent training on pedicle screw placement in the ImmersiveTouch simulator. The students in both groups then placed two pedicle screws each in a lumbar sawbones models that underwent triplanar thin slice computerized tomography and subsequent analysis based on coronal entry point, axial and sagittal deviations, length error, and pedicle breach. The average number of errors per screw was calculated for each group. Semi-parametric regression analysis for clustered data was used with generalized estimating equations accommodating a negative binomial distribution to determine any statistical difference of significance.
RESULTS: A total of 52 pedicle screws were analyzed. The reduction in the average number of errors per screw after a single session of simulation training was 53.7% (P  =  0.0067). The average number of errors per screw in the simulation group was 0.96 versus 2.08 in the non-simulation group. The simulation group outperformed the non-simulation group in all variables measured. The three most benefited measured variables were length error (86.7%), coronal error (71.4%), and pedicle breach (66.7%).
CONCLUSIONS: Computer-based simulation appears to be a valuable teaching tool for non-experts in a highly technical procedural task such as pedicle screw placement that involves sequential learning, depth perception, and understanding triplanar anatomy.

Entities:  

Keywords:  Neurosurgery,; Pedicle,; Screw,; Simulation,; Virtual reality

Mesh:

Year:  2014        PMID: 24846707     DOI: 10.1179/1743132814Y.0000000388

Source DB:  PubMed          Journal:  Neurol Res        ISSN: 0161-6412            Impact factor:   2.448


  18 in total

Review 1.  The role of simulation in neurosurgery.

Authors:  Roberta Rehder; Muhammad Abd-El-Barr; Kristopher Hooten; Peter Weinstock; Joseph R Madsen; Alan R Cohen
Journal:  Childs Nerv Syst       Date:  2015-10-05       Impact factor: 1.475

2.  Effect of problem and scripting-based learning on spine surgical trainees' learning outcomes.

Authors:  Lin Cong; Qi Yan; Chenjing Sun; Yue Zhu; Guanjun Tu
Journal:  Eur Spine J       Date:  2017-05-19       Impact factor: 3.134

3.  Head-mounted display augmented reality to guide pedicle screw placement utilizing computed tomography.

Authors:  Jacob T Gibby; Samuel A Swenson; Steve Cvetko; Raj Rao; Ramin Javan
Journal:  Int J Comput Assist Radiol Surg       Date:  2018-06-22       Impact factor: 2.924

Review 4.  The utility of virtual reality and augmented reality in spine surgery.

Authors:  Joon S Yoo; Dillon S Patel; Nadia M Hrynewycz; Thomas S Brundage; Kern Singh
Journal:  Ann Transl Med       Date:  2019-09

Review 5.  Outcomes, Measurement Instruments, and Their Validity Evidence in Randomized Controlled Trials on Virtual, Augmented, and Mixed Reality in Undergraduate Medical Education: Systematic Mapping Review.

Authors:  Lorainne Tudor Car; Bhone Myint Kyaw; Andrew Teo; Tatiana Erlikh Fox; Sunitha Vimalesvaran; Christian Apfelbacher; Sandra Kemp; Niels Chavannes
Journal:  JMIR Serious Games       Date:  2022-04-13       Impact factor: 3.364

Review 6.  Simulation and resident education in spinal neurosurgery.

Authors:  Parker E Bohm; Paul M Arnold
Journal:  Surg Neurol Int       Date:  2015-02-26

7.  Evolving Navigation, Robotics, and Augmented Reality in Minimally Invasive Spine Surgery.

Authors:  Ibrahim Hussain; Murat Cosar; Sertac Kirnaz; Franziska A Schmidt; Christoph Wipplinger; Taylor Wong; Roger Härtl
Journal:  Global Spine J       Date:  2020-05-28

8.  Virtual reality in spinal endoscopy: a paradigm shift in education to support spine surgeons.

Authors:  Ryan Lohre; Jeffrey C Wang; Kai-Uwe Lewandrowski; Danny P Goel
Journal:  J Spine Surg       Date:  2020-01

Review 9.  Simulation training in neurosurgery: advances in education and practice.

Authors:  Sanjay Konakondla; Reginald Fong; Clemens M Schirmer
Journal:  Adv Med Educ Pract       Date:  2017-07-14

Review 10.  A systematic review of serious games in medical education: quality of evidence and pedagogical strategy.

Authors:  Iouri Gorbanev; Sandra Agudelo-Londoño; Rafael A González; Ariel Cortes; Alexandra Pomares; Vivian Delgadillo; Francisco J Yepes; Óscar Muñoz
Journal:  Med Educ Online       Date:  2018-12
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