| Literature DB >> 28765716 |
Sanjay Konakondla1, Reginald Fong1, Clemens M Schirmer1.
Abstract
The current simulation technology used for neurosurgical training leaves much to be desired. Significant efforts are thoroughly exhausted in hopes of developing simulations that translate to give learners the "real-life" feel. Though a respectable goal, this may not be necessary as the application for simulation in neurosurgical training may be most useful in early learners. The ultimate uniformly agreeable endpoint of improved outcome and patient safety drives these investments. We explore the development, availability, educational taskforces, cost burdens and the simulation advancements in neurosurgical training. The technologies can be directed at achieving early resident milestones placed by the Accreditation Council for Graduate Medical Education. We discuss various aspects of neurosurgery disciplines with specific technologic advances of simulation software. An overview of the scholarly landscape of the recent publications in the realm of medical simulation and virtual reality pertaining to neurologic surgery is provided. We analyze concurrent concept overlap between PubMed headings and provide a graphical overview of the associations between these terms.Entities:
Keywords: ACGME; haptic feedback; neurosurgery training; residency education; simulation; task analysis; virtual reality
Year: 2017 PMID: 28765716 PMCID: PMC5524176 DOI: 10.2147/AMEP.S113565
Source DB: PubMed Journal: Adv Med Educ Pract ISSN: 1179-7258
Figure 1Classification of simulators.
Note: Data from Pott et al.20
Figure 2Number of citations in PubMed covering the concepts of medical simulation and virtual reality in neurosurgery.
Figure 3General landscape of scholarly contributions between the concepts of neurosurgery and medical simulation.
Figure 4Graphical display of term associations with co-occurrence histories for the concepts of medical simulation, virtual reality and neurosurgery and its subspecialties through 2015.