| Literature DB >> 24801144 |
J Kiley Hamlin1, Andrew S Baron1.
Abstract
Adults tend to attribute agency and intention to the causes of negative outcomes, even if those causes are obviously mechanical. Is this over-attribution of negative agency the result of years of practice with attributing agency to actual conspecifics, or is it a foundational aspect of our agency-detection system, present in the first year of life? Here we present two experiments with 6-month-old infants, in which they attribute agency to a mechanical claw that causes a bad outcome, but not to a claw that causes a good outcome. Control experiments suggest that the attribution stems directly from the negativity of the outcome, rather than from physical cues present in the stimuli. Together, these results provide evidence for striking developmental continuity in the attribution of agency to the causes of negative outcomes.Entities:
Mesh:
Year: 2014 PMID: 24801144 PMCID: PMC4011708 DOI: 10.1371/journal.pone.0096112
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Figure 1Stimuli.
Panels A–B: Familiarization events for Experiment 1. A) Positive Outcome Condition: Protagonist enters and attempts to open box. Helpful Claw opens box with Protagonist. Protagonist grasps toy inside box; Helpful Claw returns to initial position next to box. B) Negative Outcome Condition: Protagonist enters and attempts to open box. Unhelpful Claw rises up and pushes box lid down. Protagonist puts head down next to box; Unhelpful Claw returns to initial position next to box. Panels C–D: Familiarization events for Experiment 2. C) Opener Condition: Brown Claw attempts to open box. Opener Claw opens box with Brown Claw. Brown Claw grasps toy inside box; Opener Claw returns to initial position next to box. D) Closer Condition: Brown Claw attempts to open box. Closer Claw rises up and pushes box lid down. Brown Claw puts head down next to box; Closer Claw returns to initial position next to box. Panel E: Habituation events. Claw from Familiarization enters from behind curtain on right of stage; grasps object. Panel F: Static Baseline Event. Toys have changed location from habituation. Panel G: Test events. During NewGoal events, Claw grasps new object in old location. During NewPath events, Claw grasps old toy in new location.
Figure 2Looking time results.
Infants' average attention during the 2 Familiarization events, the first three and the last three Habituation events, and the three New Goal and three New Path test events.