| Literature DB >> 24796325 |
Tim Phillips1, Jiawei Li2, Graham Kendall3.
Abstract
Human cooperation and altruism towards non-kin is a major evolutionary puzzle, as is 'strong reciprocity' where no present or future rewards accrue to the co-operator/altruist. Here, we test the hypothesis that the development of extra-somatic weapons could have influenced the evolution of human cooperative behaviour, thus providing a new explanation for these two puzzles. Widespread weapons use could have made disputes within hominin groups far more lethal and also equalized power between individuals. In such a cultural niche non-cooperators might well have become involved in such lethal disputes at a higher frequency than cooperators, thereby increasing the relative fitness of genes associated with cooperative behaviour. We employ two versions of the evolutionary Iterated Prisoner's Dilemma (IPD) model--one where weapons use is simulated and one where it is not. We then measured the performance of 25 IPD strategies to evaluate the effects of weapons use on them. We found that cooperative strategies performed significantly better, and non-cooperative strategies significantly worse, under simulated weapons use. Importantly, the performance of an 'Always Cooperate' IPD strategy, equivalent to that of 'strong reciprocity', improved significantly more than that of all other cooperative strategies. We conclude that the development of extra-somatic weapons throws new light on the evolution of human altruistic and cooperative behaviour, and particularly 'strong reciprocity'. The notion that distinctively human altruism and cooperation could have been an adaptive trait in a past environment that is no longer evident in the modern world provides a novel addition to theory that seeks to account for this major evolutionary puzzle.Entities:
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Year: 2014 PMID: 24796325 PMCID: PMC4010415 DOI: 10.1371/journal.pone.0095742
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Figure 1Cooperative strategies: average number of generations survived out of 100 generations (without and with weapons use).
Figure 2Non-cooperative strategies: average number of generations survived out of 100 generations (without and with weapons use).
Cooperative strategies: average survival time in 100 evolutionary games (for details of strategies see S 2: IPD strategies employed).
| Strategy | Without weapon use (generations) ( | With weapon use (generations) ( | Change (generations) |
| AllC | 24.26 | 47.72 | 23.46 |
| TFT | 44.56 | 48.46 | 3.90 |
| GRIM | 36.84 | 35.29 | −1.55 |
| TFTT | 41.44 | 51.05 | 9.61 |
| Pavlov | 28.75 | 32.96 | 4.21 |
| GTFT | 41.01 | 52.66 | 11.65 |
| HTFT | 33.76 | 35.61 | 1.85 |
| SM | 41.62 | 47.51 | 5.89 |
| TTFT | 36.62 | 36.54 | −0.08 |
| CTFT | 45.65 | 47.05 | 1.40 |
| ATFT | 42.72 | 45.72 | 3.00 |
| SGRIM | 38.96 | 49.53 | 10.57 |
| FBF | 40.84 | 44.74 | 3.90 |
| Gradual | 36.36 | 36.94 | 0.58 |
|
| 500.03 | 577.84 | 78.39 |
Note: Average change in performance for all strategies is 78.39/14 = 5.6 generations. Average change in performance of all strategies other than ‘Always Cooperate’ is 54.93/13 = 4.2 generations.
Non-cooperative strategies: average survival time in 100 evolutionary games (for details of strategies see S 2: IPD strategies employed).
| Strategy | Without weapon use (generations) ( | With weapon use (generations) ( | Change (generations) |
| AllD | 8.92 | 3.01 | −5.91 |
| NP | 18.37 | 6.33 | −12.04 |
| RP | 34.72 | 17.93 | −16.79 |
| Adaptive | 24.41 | 10.67 | −13.74 |
| Prober | 8.10 | 2.93 | −5.17 |
| STFT | 12.97 | 5.02 | −7.95 |
| Handshake | 13.55 | 3.58 | −9.97 |
| Fortress 3 | 7.90 | 3.48 | −4.42 |
| Fortress 4 | 9.41 | 3.75 | −5.66 |
| HM | 12.43 | 4.42 | −8.01 |
| Rand | 12.03 | 4.57 | −7.46 |
|
| 162.81 | 65.69 | −97.12 |
Note: Average change in performance is −97.12/11 = −8.8.
Figure 3Effects of variation in the elimination rate on: ‘Always Cooperate’ (AllC), the average for other cooperative strategies and the average for all non-cooperative strategies.
Cooperative strategies: effects of variation in elimination rate on survival rate (for details of strategies see S2: IPD strategies employed).
| Strategy | Without weapon use (p = 0.00) | With weapon use (varying elimination rates expressed by the value of | ||||
| 0.05 | 0.10 | 0.15 | 0.20 | 0.25 | ||
| AllC | 24.26 | 47.72 | 49.49 | 58.39 | 51.90 | 54.46 |
| TFT | 44.56 | 48.46 | 45.71 | 49.69 | 42.22 | 43.95 |
| GRIM | 36.84 | 35.29 | 28.93 | 31.92 | 30.68 | 29.40 |
| TFTT | 41.44 | 51.05 | 47.05 | 49.76 | 53.73 | 49.41 |
| Pavlov | 28.75 | 32.96 | 35.96 | 35.37 | 35.43 | 36.65 |
| GTFT | 41.01 | 52.66 | 53.15 | 52.25 | 51.05 | 51.36 |
| HTFT | 33.76 | 35.61 | 32.30 | 28.68 | 27.92 | 28.24 |
| SM | 41.62 | 47.51 | 41.67 | 41.94 | 39.20 | 40.71 |
| TTFT | 36.62 | 36.54 | 35.94 | 32.96 | 33.70 | 37.95 |
| CTFT | 45.65 | 47.05 | 41.37 | 45.41 | 44.54 | 40.14 |
| ATFT | 42.72 | 45.72 | 41.25 | 44.49 | 41.18 | 41.35 |
| SGRIM | 38.96 | 49.53 | 52.51 | 48.47 | 51.35 | 49.82 |
| FBF | 40.84 | 44.74 | 48.12 | 48.59 | 47.62 | 42.26 |
| Gradual | 36.36 | 36.94 | 34.79 | 33.35 | 32.66 | 31.69 |