| Literature DB >> 24782807 |
Yuki Yamada1, Shinya Harada2, Wonje Choi2, Rika Fujino3, Akinobu Tokunaga2, Yueyun Gao2, Kayo Miura4.
Abstract
Appreciation of exhibits in a museum can be equated to a virtual experience of lives in the contexts originally surrounding the exhibits. Here we focus on the importance of weight information, and hence tested whether experiencing a weight during museum exhibit appreciation affects the beholders' satisfaction and recognition memory for the exhibits. An experiment was performed at a museum exhibiting skeletal preparations of animals. We used nine preparations and prepared four weight stimuli as weight cues in accordance with the actual weight of four of the preparations: Remaining five preparations was displayed without weight stimuli. In the cued condition, participants were asked to lift up the weight stimuli during their observation of the four exhibits. In the uncued condition, participants observed the exhibits without touching the weight stimuli. After observation of the exhibits, the participants responded to a questionnaire that measured their impressions of the exhibits and the museum, and performed a recognition test on the exhibits. Results showed that memory performance was better and viewing duration was longer with weight lifting instruction than without instruction. A factor analysis on the questionnaires revealed four factors (likeability, contentment, value, and quality). A path analysis showed indirect effects of viewing duration on memory performance and willingness-to-pay (WTP) for the museum appreciation through the impression factors. Our findings provide insight into a new interactive exhibition that enables long appreciation producing positive effects on visitors' impression, memory, and value estimation for exhibits.Entities:
Keywords: appreciation; haptic; information integration; memory; museology
Year: 2014 PMID: 24782807 PMCID: PMC3995035 DOI: 10.3389/fpsyg.2014.00307
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Figure 1(A) Appearance of the first pavilion of The Kyushu University Museum. (B) A box of the weight cue used in the experiment. (C) Layout and use of the weight cues. (D) Examples of skeletal preparations used in the experiment.
Figure 2The experimental results for (A) recognition performance, (B) viewing duration of each exhibit, and (C) willingness to pay. Error bars denote standard errors of the means.
Factor loadings for the items in the appreciation scale after promax rotation.
| Pleased | 0.129 | 0.824 | ||
| Interesting | 0.116 | 0.777 | ||
| Like | 0.012 | 0.804 | ||
| Enjoyable | −0.031 | 0.850 | ||
| Dislike | −0.146 | 0.845 | ||
| Refleshing | 0.037 | 0.760 | ||
| Approachable | 0.066 | 0.569 | ||
| Awful | −0.041 | 0.604 | ||
| Dissatisfied | 0.117 | 0.594 | ||
| Satisfied | −0.325 | 0.806 | ||
| Boring | 0.030 | 0.555 | ||
| Novel | −0.151 | 0.481 | ||
| Correlation | F1 | 1.000 | ||
| between factors | F2 | −0.431 | 1.000 | |
The bold values represent that these items constituted the corresponding factor.
Factor loadings for the items in the museum scale after promax rotation.
| Made me want to visit again | −0.168 | 0.673 | ||
| Recommendable to friends | 0.240 | 0.747 | ||
| Increased my desire to learn | 0.094 | 0.514 | ||
| Historic | 0.058 | 0.282 | ||
| Exhibits-enriched | −0.162 | 0.492 | ||
| Better-than-expected | 0.158 | 0.537 | ||
| Dignified | 0.113 | 0.479 | ||
| Scientific | 0.024 | 0.256 | ||
| Less-than-expected | 0.129 | 0.451 | ||
| Correlation | F1 | 1.000 | ||
| between factors | F2 | 0.588 | 1.000 | |
The bold values represent that these items constituted the corresponding factor.
Figure 3Result of a path analysis. The path coefficients represent standardized partial regression coefficient. *p < 0.05; **p < 0.01; ***p < 0.001.