| Literature DB >> 17971879 |
Daniel J Kelley1, Mohammed Farhoud, M Elizabeth Meyerand, David L Nelson, Lincoln F Ramirez, Robert J Dempsey, Alan J Wolf, Andrew L Alexander, Richard J Davidson.
Abstract
The human brain and skull are three dimensional (3D) anatomical structures with complex surfaces. However, medical images are often two dimensional (2D) and provide incomplete visualization of structural morphology. To overcome this loss in dimension, we developed and validated a freely available, semi-automated pathway to build 3D virtual reality (VR) and hand-held, stereolithograph models. To evaluate whether surface visualization in 3D was more informative than in 2D, undergraduate students (n = 50) used the Gillespie scale to rate 3D VR and physical models of both a living patient-volunteer's brain and the skull of Phineas Gage, a historically famous railroad worker whose misfortune with a projectile tamping iron provided the first evidence of a structure-function relationship in brain. Using our processing pathway, we successfully fabricated human brain and skull replicas and validated that the stereolithograph model preserved the scale of the VR model. Based on the Gillespie ratings, students indicated that the biological utility and quality of visual information at the surface of VR and stereolithograph models were greater than the 2D images from which they were derived. The method we developed is useful to create VR and stereolithograph 3D models from medical images and can be used to model hard or soft tissue in living or preserved specimens. Compared to 2D images, VR and stereolithograph models provide an extra dimension that enhances both the quality of visual information and utility of surface visualization in neuroscience and medicine.Entities:
Mesh:
Year: 2007 PMID: 17971879 PMCID: PMC2040197 DOI: 10.1371/journal.pone.0001119
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Figure 1MRI-based Reverse Engineering Processing Pathway.
Freely available software and file formats used to produce virtual and stereolithograph brain models are diagrammed. AFNI is available from [http://afni.nimh.nih.gov/]; 3dSlicer is available from [http://www.slicer.org/]; MayaVi is available from [http://mayavi.sourceforge.net/].
Figure 2VR and Rapidly Prototyped Stereolithographic Human Brain Model.
The processing pathway we developed can replicate living specimens. (a) Cortical isosurface of virtual whole human brain. (b) Right hemisphere cortical isosurface of pre- and postcentral (left) gyrus with wireframe mesh (black) and vertices (red). (c) Physical whole human brain stereolithograph replica. (d) Right hemisphere pre- and postcentral (left) gyrus for comparison with Figure 2b.
Figure 3Validation of Processing Pathway.
The stereolithographic model preserved the VM:SM average axes scaling factor of 2:1 [Mean+/−SEM = 2.03+/−0.04; t(2) = 0.79;p = 0.51, 2-tailed] and the 1:1 average axes proportion [Mean+/−SEM = 0.96+/−0.02; t(2) = −2.2;p = 0.16, 2-tailed]. Error bars are SEM.
Figure 4Stereolithograph of Phineas Gage's Skull.
The processing pathway we developed can replicate preserved specimens. (a) Virtual model of Phineas Gage's skull. (b) With this physical 3D model of Phineas Gage's skull, we illustrate the approximate path of the tamping iron that produced Phineas Gage's famous injury.
Dimension Estimates of Authentic Phineas Gage Skull.
| Primary Axis Dimension | Anatomical Landmarks | Length Estimates (mm) |
| Right:Left (RL) | Right Extrema to Left Extrema | 131 |
| Anterior:Posterior (AP) | Glabella to Posterior Extrema | 180 |
| Superior:Inferior (SI) | Nasion to Gnathion | 113 |
Gillespie Ratings of Visual Information and Biological Utility.
| Question | Topic | Mean | SD | 1 | 2 | 3 | 4 |
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| 1 | Brain VRML | 3.86 | 0.35 | 0 | 0 | 7 | 43 |
| 2 | Brain Stereolithograph | 3.10 | 0.61 | 1 | 4 | 34 | 11 |
| 3 | Phineas VRML | 3.58 | 0.54 | 0 | 1 | 19 | 30 |
| 4 | Phineas Stereolithograph | 3.28 | 0.64 | 0 | 5 | 26 | 19 |
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| 1 | 2D | 2.20 | 0.70 | 6 | 30 | 12 | 2 |
| 2 | VRML | 3.74 | 0.56 | 0 | 3 | 7 | 40 |
| 3 | Stereolithograph | 3.18 | 0.80 | 2 | 6 | 23 | 19 |
Questionnaire results reporting mean, standard deviation, and distribution of responses in each Likert-scaled category.