| Literature DB >> 24744743 |
Christian M Jones1, Laura Scholes1, Daniel Johnson2, Mary Katsikitis1, Michelle C Carras3.
Abstract
This paper is a review of the state of play of research linking videogaming and flourishing, and explores the role of videogames and technology to improve mental health and well-being. Its purpose is to develop understandings about the positive intersection of gaming and well-being, to document evidence regarding links between videogames and positive mental health, and to provide guidelines for use by other researchers as they design and use tools and games to improve mental health and well-being. Using Huppert's (Huppert and So, 2013) proposition that to flourish is more than the absence of mental disorder but rather a combination of feeling good and functioning effectively, resulting in high levels of mental well-being, and Seligman's (Seligman, 2011) PERMA theory of well-being, the paper identifies strengths in existing games that generate positive affect, positive functioning, and positive social functioning, contributing to, and supporting mental health and well-being.Entities:
Keywords: PERMA; Seligman; flourishing; mental health; videogames; well-being
Year: 2014 PMID: 24744743 PMCID: PMC3978245 DOI: 10.3389/fpsyg.2014.00260
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078