Literature DB >> 19141627

The motivating role of violence in video games.

Andrew K Przybylski1, Richard M Ryan, C Scott Rigby.   

Abstract

Six studies, two survey based and four experimental, explored the relations between violent content and people's motivation and enjoyment of video game play. Based on self-determination theory, the authors hypothesized that violence adds little to enjoyment or motivation for typical players once autonomy and competence need satisfactions are considered. As predicted, results from all studies showed that enjoyment, value, and desire for future play were robustly associated with the experience of autonomy and competence in gameplay. Violent content added little unique variance in accounting for these outcomes and was also largely unrelated to need satisfactions. The studies also showed that players high in trait aggression were more likely to prefer or value games with violent contents, even though violent contents did not reliably enhance their game enjoyment or immersion. Discussion focuses on the significance of the current findings for individuals and the understanding of motivation in virtual environments.

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Mesh:

Year:  2009        PMID: 19141627     DOI: 10.1177/0146167208327216

Source DB:  PubMed          Journal:  Pers Soc Psychol Bull        ISSN: 0146-1672


  13 in total

1.  Energy expenditure and enjoyment during video game play: differences by game type.

Authors:  Elizabeth J Lyons; Deborah F Tate; Dianne S Ward; J Michael Bowling; Kurt M Ribisl; Sriram Kalyararaman
Journal:  Med Sci Sports Exerc       Date:  2011-10       Impact factor: 5.411

2.  Learning when to wait and when to act.

Authors:  Michael E Young; Brian C Howatt
Journal:  Learn Behav       Date:  2021-09-20       Impact factor: 1.986

3.  Engagement, enjoyment, and energy expenditure during active video game play.

Authors:  Elizabeth J Lyons; Deborah F Tate; Dianne S Ward; Kurt M Ribisl; J Michael Bowling; Sriram Kalyanaraman
Journal:  Health Psychol       Date:  2013-03-25       Impact factor: 4.267

4.  Novel approaches to obesity prevention: effects of game enjoyment and game type on energy expenditure in active video games.

Authors:  Elizabeth J Lyons; Deborah F Tate; Stephanie E Komoski; Philip M Carr; Dianne S Ward
Journal:  J Diabetes Sci Technol       Date:  2012-07-01

5.  Mila Blooms: A Mobile Phone Application and Behavioral Intervention for Promoting Physical Activity and a Healthy Diet Among Adolescent Survivors of Childhood Cancer.

Authors:  Bernard F Fuemmeler; Ed Holzwarth; Yaou Sheng; Elizabeth K Do; Carrie A Miller; Julie Blatt; Philip M Rosoff; Truls Østbye
Journal:  Games Health J       Date:  2020-05-08

6.  Reward system and temporal pole contributions to affective evaluation during a first person shooter video game.

Authors:  Krystyna A Mathiak; Martin Klasen; René Weber; Hermann Ackermann; Sukhwinder S Shergill; Klaus Mathiak
Journal:  BMC Neurosci       Date:  2011-07-12       Impact factor: 3.288

7.  Just watching the game ain't enough: striatal fMRI reward responses to successes and failures in a video game during active and vicarious playing.

Authors:  Jari Kätsyri; Riitta Hari; Niklas Ravaja; Lauri Nummenmaa
Journal:  Front Hum Neurosci       Date:  2013-06-13       Impact factor: 3.169

8.  Enhancing cognition with video games: a multiple game training study.

Authors:  Adam C Oei; Michael D Patterson
Journal:  PLoS One       Date:  2013-03-13       Impact factor: 3.240

9.  Gaming well: links between videogames and flourishing mental health.

Authors:  Christian M Jones; Laura Scholes; Daniel Johnson; Mary Katsikitis; Michelle C Carras
Journal:  Front Psychol       Date:  2014-03-31

10.  Prospective Investigation of Video Game Use in Children and Subsequent Conduct Disorder and Depression Using Data from the Avon Longitudinal Study of Parents and Children.

Authors:  Peter J Etchells; Suzanne H Gage; Adam D Rutherford; Marcus R Munafò
Journal:  PLoS One       Date:  2016-01-28       Impact factor: 3.240

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