Literature DB >> 24605951

MMORPG escapism predicts decreased well-being: examination of gaming time, game realism beliefs, and online social support for offline problems.

Lukasz D Kaczmarek1, Dariusz Drążkowski.   

Abstract

Massively multiplayer online role-playing game (MMORPG) escapists are individuals who indulge in the MMORPG environment to avoid real world problems. Though a relationship between escapism and deteriorated well-being has been established, little is known about particular pathways that mediate this relationship. In the current study, we examined this topic by testing an integrative model of MMORPG escapism, which includes game realism beliefs, gaming time, offline social support, and online social support for offline problems. MMORPG players (N=1,056) completed measures of escapist motivation, game realism beliefs, social support, well-being, and reported gaming time. The tested structural equation model had a good fit to the data. We found that individuals with escapist motivation endorsed stronger game realism beliefs and spent more time playing MMORPGs, which, in turn, increased online support but decreased offline social support. Well-being was favorably affected by both online and offline social support, although offline social support had a stronger effect. The higher availability of online social support for offline problems did not compensate for the lower availability of offline support among MMORPG escapists. Understanding the psychological factors related to depletion of social resources in MMORPG players can help optimize MMORPGs as leisure activities.

Mesh:

Year:  2014        PMID: 24605951     DOI: 10.1089/cyber.2013.0595

Source DB:  PubMed          Journal:  Cyberpsychol Behav Soc Netw        ISSN: 2152-2715


  7 in total

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Authors:  Clara E Moge; Daniela M Romano
Journal:  Heliyon       Date:  2020-11-16

2.  Videogames as a Therapeutic Tool in the Context of Narrative Therapy.

Authors:  Gilbert E Franco
Journal:  Front Psychol       Date:  2016-10-25

3.  Mental health service users' and professionals' relationship with games and gaming.

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Journal:  Digit Health       Date:  2018-06-05

4.  Problematic video game use as an emotional coping strategy: Evidence from a sample of MMORPG gamers.

Authors:  Maria Di Blasi; Alessandro Giardina; Cecilia Giordano; Gianluca Lo Coco; Crispino Tosto; Joel Billieux; Adriano Schimmenti
Journal:  J Behav Addict       Date:  2019-02-11       Impact factor: 6.756

5.  Coping, Resilience, and Perceived Stress in Individuals with Internet Gaming Disorder in Taiwan.

Authors:  Pai-Cheng Lin; Ju-Yu Yen; Huang-Chi Lin; Wei-Po Chou; Tai-Ling Liu; Chih-Hung Ko
Journal:  Int J Environ Res Public Health       Date:  2021-02-11       Impact factor: 3.390

6.  Gaming Motivation and Negative Psychosocial Outcomes in Male Adolescents: An Individual-Centered 1-Year Longitudinal Study.

Authors:  Ling Wang; Jialan Li; Yuzhou Chen; Xuemei Chai; Yuman Zhang; Zihan Wang; Hong Tan; Xumei Gao
Journal:  Front Psychol       Date:  2021-12-01

7.  Escapism and Excessive Online Behaviors: A Three-Wave Longitudinal Study in Finland during the COVID-19 Pandemic.

Authors:  Hannu Jouhki; Iina Savolainen; Anu Sirola; Atte Oksanen
Journal:  Int J Environ Res Public Health       Date:  2022-09-30       Impact factor: 4.614

  7 in total

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