Literature DB >> 24370759

Exergames and cardiac rehabilitation: a review.

Jorge A Ruivo1.   

Abstract

INTRODUCTION: The newer generation of active video games (AVGs), which allow the participant to interact with the platform by performing exercise movements, seems promising in increasing physical activity (PA) and behavioral change toward a healthier lifestyle in several disease backgrounds. This literature review aims to establish a rationale for using AVGs as a complement to cardiac rehabilitation (CR).
METHODS: A systematic review was conducted to query whether AVGs are effective at improving various health parameters in adults/seniors, which could be useful for CR. From 134 identified studies, only 21 were finally included as trials meeting the required criteria. The majority reported gameplay intensities that could be classified as light-moderate PA. AVGs revealed superior effectiveness or noninferiority at improving balance. DISCUSSION: AVGs seem to offer numerous relevant cardiovascular and noncardiovascular benefits and pose minimal risks for the adult/senior population. AVGs seem a feasible, effective, and safe supplementation strategy, in light of the specificities of the CR population. Clinicians could borrow several concepts incorporated in AVGs to develop a CR intervention that is fun and engaging to improve adherence.
CONCLUSION: On the basis of this review, the usefulness of AVGs to improve PA, cardiorespiratory fitness, and motor function in older adults appears to be poorly described. In particular, data on the impact of AVGs on the CR population seem inexistent. Nevertheless, there are reasons to believe that AVGs may prove important to address the health and well-being concerns of this population. More research in the specific setting of CR is warranted.

Entities:  

Mesh:

Year:  2014        PMID: 24370759     DOI: 10.1097/HCR.0000000000000037

Source DB:  PubMed          Journal:  J Cardiopulm Rehabil Prev        ISSN: 1932-7501            Impact factor:   2.081


  10 in total

Review 1.  Effects of Virtual Reality Training (Exergaming) Compared to Alternative Exercise Training and Passive Control on Standing Balance and Functional Mobility in Healthy Community-Dwelling Seniors: A Meta-Analytical Review.

Authors:  Lars Donath; Roland Rössler; Oliver Faude
Journal:  Sports Med       Date:  2016-09       Impact factor: 11.136

2.  Role of Digital Games in Self-Management of Cardiovascular Diseases: A Scoping Review.

Authors:  Kavita Radhakrishnan; Thomas Baranowski; Christine Julien; Edison Thomaz; Miyong Kim
Journal:  Games Health J       Date:  2018-09-08

3.  Perspectives of older adults with chronic disease on the use of wearable technology and video games for physical activity.

Authors:  Joshua Simmich; Allison Mandrusiak; Trevor Russell; Stuart Smith; Nicole Hartley
Journal:  Digit Health       Date:  2021-05-30

4.  Affective Game Planning for Health Applications: Quantitative Extension of Gerontoludic Design Based on the Appraisal Theory of Stress and Coping.

Authors:  Najmeh Khalili-Mahani; Bob De Schutter
Journal:  JMIR Serious Games       Date:  2019-06-06       Impact factor: 4.143

Review 5.  Cardiac rehabilitation and its essential role in the secondary prevention of cardiovascular diseases.

Authors:  Petr Winnige; Robert Vysoky; Filip Dosbaba; Ladislav Batalik
Journal:  World J Clin Cases       Date:  2021-03-16       Impact factor: 1.534

6.  Exploring factors related to non-adherence to exergaming in patients with chronic heart failure.

Authors:  Tiny Jaarsma; Leonie Klompstra; Anna Strömberg; Tuvia Ben Gal; Jan Mårtensson; Martje H L van der Wal
Journal:  ESC Heart Fail       Date:  2021-09-21

7.  Let the games begin: Serious games in prevention and rehabilitation to improve outcomes in patients with cardiovascular disease.

Authors:  Brynja Ingadottir; Tiny Jaarsma; Leonie Klompstra; Jan Aidemark; Linda Askenäs; Yotam Bahat; Oran Ben Gal; Aseel Berglund; Erik Berglund; Christoph Höchsmann; Meir Plotnik; Jaap Ca Trappenburg; Arno Schmidt-Trucksäss; Anna Strömberg
Journal:  Eur J Cardiovasc Nurs       Date:  2020-06-13       Impact factor: 3.908

8.  Active Video Games as a Training Tool for Individuals With Chronic Respiratory Diseases: A SYSTEMATIC REVIEW.

Authors:  Stacey J Butler; Annemarie L Lee; Roger S Goldstein; Dina Brooks
Journal:  J Cardiopulm Rehabil Prev       Date:  2019-03       Impact factor: 2.081

9.  Effects of Virtual Reality on Cardiac Rehabilitation Programs for Ischemic Heart Disease: A Randomized Pilot Clinical Trial.

Authors:  Sara García-Bravo; Roberto Cano-de-la-Cuerda; Joaquín Domínguez-Paniagua; Raquel Campuzano-Ruiz; Estrella Barreñada-Copete; María Jesús López-Navas; Aurora Araujo-Narváez; Cristina García-Bravo; Mariano Florez-Garcia; Javier Botas-Rodríguez; Alicia Cuesta-Gómez
Journal:  Int J Environ Res Public Health       Date:  2020-11-16       Impact factor: 3.390

10.  Experience of physical activity described by patients with heart failure who have received individualized exercise advice: A qualitative study.

Authors:  Leonie Klompstra; Maria Liljeroos; Tiny Jaarsma; Anna Strömberg
Journal:  J Rehabil Med       Date:  2021-01-05       Impact factor: 2.912

  10 in total

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