Literature DB >> 24275124

Active and non-active video gaming among Dutch adolescents: who plays and how much?

Monique Simons1, Emely de Vet2, Johannes Brug3, Jaap Seidell2, Mai J M Chinapaw4.   

Abstract

OBJECTIVES: The aim of study was to determine prevalence and identify demographic correlates of active and non-active gaming among adolescents.
DESIGN: Cross-sectional.
METHODS: A survey, assessing game behavior and correlates, was conducted among adolescents (12-16 years, n = 373), recruited via schools. Multivariable logistic regression analyses were conducted to examine demographic correlates of active gaming (≥ 1 h per week) and non-active gaming (>7h per week).
RESULTS: Of all participants (n=373), 3% reported to play exclusively active games, 40% active games and non-active games, 40% exclusively non-active games, and 17% not playing video games at all. Active gaming adolescents played active games on average on 1.5 (sd = 1.2) days per school week for 36 (sd = 32.9)min and 1 (sd = 0.54) day per weekend for 42 (sd = 36.5)min. Non-active gaming adolescents played on average on 3.3 (sd = 1.6) days per school week for 65 (sd = 46.0)min and 1.4 (sd = 0.65) days per weekend for 80 (sd = 50.8)min. Adolescents attending lower levels of education were more likely to play active games ≥ 1 h per week than adolescents attending higher educational levels. Boys and older adolescents were more likely to play non-active games >7h per week, than girls or younger adolescents.
CONCLUSIONS: Many adolescents play active games, especially those following a lower educational level, but time spent in this activity is relatively low compared to non-active gaming. To be feasible as a public health strategy, active gaming interventions should achieve more time is spent on active gaming at the expense of non-active gaming.
Copyright © 2013 Sports Medicine Australia. Published by Elsevier Ltd. All rights reserved.

Entities:  

Keywords:  Adolescent; Demography; Exergames; Physical activity; Sedentary lifestyle; Video games

Mesh:

Year:  2013        PMID: 24275124     DOI: 10.1016/j.jsams.2013.10.250

Source DB:  PubMed          Journal:  J Sci Med Sport        ISSN: 1878-1861            Impact factor:   4.319


  8 in total

Review 1.  The Effects of Video Games on Cognition and Brain Structure: Potential Implications for Neuropsychiatric Disorders.

Authors:  Tahireh A Shams; George Foussias; John A Zawadzki; Victoria S Marshe; Ishraq Siddiqui; Daniel J Müller; Albert H C Wong
Journal:  Curr Psychiatry Rep       Date:  2015-09       Impact factor: 5.285

2.  Association between sports participation and sedentary behavior during school recess among brazilian adolescents.

Authors:  Diego Augusto Santos Silva; Roberto Jerônimo Dos Santos Silva
Journal:  J Hum Kinet       Date:  2015-04-07       Impact factor: 2.193

3.  Replacing Non-Active Video Gaming by Active Video Gaming to Prevent Excessive Weight Gain in Adolescents.

Authors:  Monique Simons; Johannes Brug; Mai J M Chinapaw; Michiel de Boer; Jaap Seidell; Emely de Vet
Journal:  PLoS One       Date:  2015-07-08       Impact factor: 3.240

4.  Associations between active video gaming and other energy-balance related behaviours in adolescents: a 24-hour recall diary study.

Authors:  Monique Simons; Mai J M Chinapaw; Johannes Brug; Jaap Seidell; Emely de Vet
Journal:  Int J Behav Nutr Phys Act       Date:  2015-03-05       Impact factor: 6.457

5.  Personal, social, and game-related correlates of active and non-active gaming among dutch gaming adolescents: survey-based multivariable, multilevel logistic regression analyses.

Authors:  Monique Simons; Emely de Vet; Mai Jm Chinapaw; Michiel de Boer; Jacob C Seidell; Johannes Brug
Journal:  JMIR Serious Games       Date:  2014-04-04       Impact factor: 4.143

6.  INTERNET ADDICTION AMONG ADOLESCENTS IN A WESTERN BRAZILIAN AMAZONIAN CITY.

Authors:  Tatiane Dalamaria; Wagner de Jesus Pinto; Edson Dos Santos Farias; Orivaldo Florencio de Souza
Journal:  Rev Paul Pediatr       Date:  2020-07-03

7.  Active video games as a tool to prevent excessive weight gain in adolescents: rationale, design and methods of a randomized controlled trial.

Authors:  Monique Simons; Mai J M Chinapaw; Maaike van de Bovenkamp; Michiel R de Boer; Jacob C Seidell; Johannes Brug; Emely de Vet
Journal:  BMC Public Health       Date:  2014-03-24       Impact factor: 3.295

8.  The Association between Esports Participation, Health and Physical Activity Behaviour.

Authors:  Michael G Trotter; Tristan J Coulter; Paul A Davis; Dylan R Poulus; Remco Polman
Journal:  Int J Environ Res Public Health       Date:  2020-10-08       Impact factor: 3.390

  8 in total

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