| Literature DB >> 24250810 |
Alexander Toet1, Martin van Schaik, Nicolet C M Theunissen.
Abstract
BACKGROUND: Desktop virtual environments (VEs) are increasingly deployed to study the effects of environmental qualities and interventions on human behavior and safety related concerns in built environments. For these applications it is essential that users appraise the affective qualities of the VE similar to those of its real world counterpart. Previous studies have shown that factors like simulated lighting, sound and dynamic elements all contribute to the affective appraisal of a desktop VE. Since ambient odor is known to affect the affective appraisal of real environments, and has been shown to increase the sense of presence in immersive VEs, it may also be an effective tool to tune the affective appraisal of desktop VEs. This study investigated if exposure to ambient odor can modulate the affective appraisal of a desktop VE with signs of public disorder.Entities:
Mesh:
Year: 2013 PMID: 24250810 PMCID: PMC3826728 DOI: 10.1371/journal.pone.0078721
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Figure 1Map of the modeled area of the town of Soesterberg (www.openstreetmap.org).
(a) Walking route (orange line) and walking direction (small black arrows). (b) Corresponding top-view of the virtual environment.
Figure 2Characteristic scenes from virtual environment.
(a,b) Pathways between fences enclosing the back gardens of the houses in the neighborhood. Notice the arrows marked on the ground to indicate the walking route. (c) Entrance to a small square with parking. (d) A square with benches and artwork, surrounded by houses. (e) A playground.
Figure 4Physical incivilities in the virtual environment.
Examples shown represent (a,b) empty beer cans, (c) broken glass, (d,e) bicycle parts, (f) broken car window glass, (g) garbage bags and bicycle parts, (h) paper litter, (i) dog droppings, (j) garbage bag, (k) car tire.
Experimental items, their connotations of physical and social disorder, and the experimental classification.
| Experimental items (nr) | Social connotations | Experimental class (nr of items) |
| Garbage bags (2) | Neglect, indifference (Litter) | Neglect (24) |
| Cardboard boxes (1) | ||
| Newspapers, flyers (2) | ||
| Plastic shopping bags (2) | ||
| Dog droppings (3) | ||
| Bicycle frame (1) | ||
| Bicycle wheels (2) | ||
| Cigarette butts (1) | ||
| Empty beer cans (7) | ||
| Fast-food wrappers, boxes, paper cups (1) | ||
| Old car tires (2) | ||
| Bus shelter with broken windows (1) | Vandalism | Vandalism (1) |
| Smashed car windows and signs warning for car burglary (6) | Car burglary | Crime (17) |
| Neighborhood crime watch Signs (3) | Home burglary | |
| Signs that homes are protected by private security services (2) | ||
| Signs that homes are protected by dogs (2) | ||
| CCTV security cameras and signs (4) | Predatory crime |
Numbers in brackets indicate the number of items present in the VE.
Game and Computer Experience Questionnaire, together with the scores attributed to each item.
| Nr | Item | Answer | Score |
| 1 | How frequently do you use a computer? | Never | 0 |
| A few times a month | 1 | ||
| A few times a week | 2 | ||
| Daily | 3 | ||
| 2 | How many hours per week do you spend playing games(e.g. on a PC, Playstation, Xbox, Nintendo etc.)? | 0 hours ( | 0 |
| 1 to 5 hours | 1 | ||
| 5 to 10 hours | 2 | ||
| More than 10 hours | 3 | ||
| 3 | What kind of games do you play | Shooting games | 1 |
| Fighting games | 1 | ||
| Sport games (e.g. racing, football, etc.) | 1 | ||
| Adventure games (e.g. Mario, Zelda, etc.) | 1 | ||
| Simulation games (e.g. SIMS, etc.) | 1 | ||
| Role playing games | 1 | ||
| Strategy games | 1 | ||
| Other, i.e. ……………………. | 1 | ||
| 4 | Did you ever explore a virtual environment? | Yes | 0 |
| No ( | 1 | ||
| 5 | What kind of virtual environment did you explore (e.g. Second Life,Active World, a simulation, a training)? | ……………………. | |
| 6 | How many hours per week do you spend using a virtual environment? | 0 hours | 0 |
| 1 to 5 hours | 1 | ||
| 5 to 10 hours | 2 | ||
| More than 10 hours | 3 |
Factor loadings of the Fear of Crime Questionnaire items.
| Factors | |||
| Nr. | Fear of Crime Items | Concern forPersonal Safety | Concern for PersonalProperty |
| 1 | I would go a long way around to avoid this place. | .85 | .21 |
| 2 | I feel/would feel uneasy at this place. | .85 | .45 |
| 3 | I would make haste to get away from this place. | .80 | .37 |
| 4 | I would not mind to walk alone here at night-time. | .78 | .29 |
| 5 | I have/would have an unpleasant feeling in this place. | .76 | .45 |
| 6 | I feel/would feel safe at this place. | .69 | .49 |
| 7 | I would leave my bicycle at this place without concern. | .29 | .94 |
The two main factors are Concern for Personal Safety and Concern for Personal Property.
Distribution of participants over the experimental conditions.
| Condition | ||||||
| Control | Tar odor | Grass odor | ||||
| male | female | male | female | male | female | |
| Sex (nr) | 14 | 7 | 14 | 13 | 12 | 10 |
| Average age (years) | 42.71 | 43.26 | 41.73 | |||
| Computer and game experience (average level) | 9 | 9 | 10 | |||
| Middle level education (%) | 24 | 30 | 14 | |||
| Higher level education (%) | 43 | 30 | 64 | |||
| Academic level education (%) | 19 | 33 | 14 | |||
| Other type of education (%) | 14 | 7 | 9 | |||
Mean (SD) of the factor Concern for Personal Safety in the control, ambient tar and ambient grass odor conditions for each of the three classes of experimental items signaling respectively Neglect (24 items), Vandalism (1 item) and Crime (17 items: see Table 1).
| Signals of | |||
| Condition | Neglect | Vandalism | Crime |
| Control | 2.90 (.64) | 3.22 (.85) | 3.02 (.82) |
| Tar odor | 2.62 (.72) | 2.67 (.84) | 3.02 (.82) |
| Grass odor | 2.64 (.68) | 3.04 (1.20) | 2.91 (.87) |
Mean (SD) of the factor Concern for Personal Property in the control, ambient tar and ambient grass odor conditions for each of the three classes of experimental items signaling respectively Neglect (24 items), Vandalism (1 item) and Crime (17 items: see Table 1).
| Signals of | |||
| Condition | Neglect | Vandalism | Crime |
| Control | 3.66 (.91) | 4.05 (1.08) | 3.20 (.88) |
| Tar odor | 3.42 (.68) | 3.94 (.80) | 3.38 (.81) |
| Grass odor | 3.52 (.83) | 3.99 (1.20) | 3.43 (.80) |
Results of a two-way ANOVA to test the difference between the factors Concern for Personal Safety and Concern for Personal Property in respectively the control and the two ambient odor conditions.
| Factor | Control - Tar | Control - Grass |
|
| F1,42 = .02; p = .88 | F1,37 = .41; p = .53 |
|
| F1,42 = 1.21; p = .28 | F1,37 = .59; p = .45 |