| Literature DB >> 24217893 |
Christine Platzer1, Arndt Bröder, Daniel W Heck.
Abstract
Decision situations are typically characterized by uncertainty: Individuals do not know the values of different options on a criterion dimension. For example, consumers do not know which is the healthiest of several products. To make a decision, individuals can use information about cues that are probabilistically related to the criterion dimension, such as sugar content or the concentration of natural vitamins. In two experiments, we investigated how the accessibility of cue information in memory affects which decision strategy individuals rely on. The accessibility of cue information was manipulated by means of a newly developed paradigm, the spatial-memory-cueing paradigm, which is based on a combination of the looking-at-nothing phenomenon and the spatial-cueing paradigm. The results indicated that people use different decision strategies, depending on the validity of easily accessible information. If the easily accessible information is valid, people stop information search and decide according to a simple take-the-best heuristic. If, however, information that comes to mind easily has a low predictive validity, people are more likely to integrate all available cue information in a compensatory manner.Entities:
Mesh:
Year: 2014 PMID: 24217893 PMCID: PMC4024153 DOI: 10.3758/s13421-013-0380-z
Source DB: PubMed Journal: Mem Cognit ISSN: 0090-502X
Distribution of cue values among objects, adopted from Bröder and Schiffer (2003, 2006b)
| Cue Patterns | Cue 1 | Cue 2 | Cue 3 | Cue 4 |
|---|---|---|---|---|
| Pattern 1 | 1 | 1 | 0 | 0 |
| Pattern 2 | 1 | 0 | 1 | 1 |
| Pattern 3 | 1 | 0 | 1 | 0 |
| Pattern 4 | 1 | 0 | 0 | 1 |
| Pattern 5 | 1 | 0 | 0 | 0 |
| Pattern 6 | 0 | 1 | 1 | 1 |
| Pattern 7 | 0 | 1 | 1 | 0 |
| Pattern 8 | 0 | 1 | 0 | 1 |
| Pattern 9 | 0 | 0 | 1 | 1 |
| Pattern 10 | 0 | 0 | 1 | 0 |
1 denotes a critical cue value, and 0 denotes a noncritical cue value.
Examples of combinations of cue patterns that were presented in the decision phase of Experiment 1, and choice predictions of the strategies
| Item Type | Cue Pattern | Cue Values | Predictions | |||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Condition | Cue 1 | Cue 2 | Cue 3 | Cue 4 | TTB | WADD | EQW | TTS | ||
| CV | 1 | A | 1 | 1 | 0 | 0 | A | A | A | – |
| B | 1 | 0 | 0 | 0 | ||||||
| 2 | A | 1 | 1 | 0 | 0 | A | B | B | – | |
| B | 1 | 0 | 1 | 1 | ||||||
| 3 | A | 1 | 1 | 0 | 0 | A | A | Guess | – | |
| B | 1 | 0 | 1 | 0 | ||||||
| IV | 1 | A | 1 | 1 | 0 | 0 | A | A | A | A |
| B | 1 | 0 | 0 | 0 | ||||||
| 2 | A | 1 | 1 | 0 | 0 | A | B | B | B | |
| B | 1 | 0 | 1 | 1 | ||||||
| 3 | A | 1 | 1 | 0 | 0 | A | A | Guess | A | |
| B | 1 | 0 | 1 | 0 | ||||||
| 4 | A | 1 | 1 | 0 | 0 | A | A | Guess | B | |
| B | 1 | 0 | 0 | 1 | ||||||
| 5 | A | 1 | 0 | 0 | 1 | A | B | B | A | |
| B | 0 | 1 | 1 | 1 | ||||||
TTB = take-the-best, WADD = weighted additive rule, EQW = equal weight rule, TTS = take the most salient, CV = congruent verbal condition, IV = incongruent verbal condition.
Fig. 1Example of a trial in the cue learning phase in Experiments 1 and 2
Fig. 2Example of a trial in the decision phase in Experiments 1 and 2
Likelihood ratios (LR) for different strategies in Experiment 1 (strategy with highest likelihood divided by strategy with second-highest likelihood)
| % of Participants With Different LRsa | |||||
|---|---|---|---|---|---|
| Strategy |
| Md (LR) | LR < 3 (weak evidence) | 3 < LR ≤ 10 (moderate evidence) | LR > 10 (strong evidence) |
| TTB | 28 | 125.48 | – | 28.57 | 71.43 |
| WADD | 10 | 6.92 | 30.00 | 30.00 | 40.00 |
| EQW | 9 | 13.01 | 44.44 | 11.11 | 44.44 |
TTB = take-the-best, WADD = weighted additive rule, EQW = equal weight rule.
a Conventions for weak/moderate/strong evidence in favor of a model are based on Wasserman (2000).
Adherence rates of decision strategies in Experiment 1
| Decision Strategy | |||
|---|---|---|---|
| Condition | TTB | WADD | EQW |
| CV | 77.08 | 75.85 | 87.04 |
| IV | 74.06 | 86.04 | 82.87 |
TTB = take-the-best, WADD = weighted additive rule, EQW = equal weight rule, CV = congruent verbal condition, IV = incongruent verbal condition. Adherence rates are based on the participants classified as using this strategy.
Frequencies and percentages of decision strategies (in parentheses) within conditions in Experiment 1
| Decision Strategy | |||||
|---|---|---|---|---|---|
| Condition | TTB | WADD | EQW | Guess | Unclass |
| CV | 20 (58.82) | 5 (14.71) | 3 (8.82) | 6 (17.65) | – |
| IV | 8 (25.81) | 5 (16.13) | 6 (19.35) | 11 (35.48) | 1 (3.23) |
TTB = take-the-best, WADD = weighted additive rule, EQW = equal weight rule, Guess = guessing (adherence rates < 60% and/or errors not randomly distributed across item types), Unclass = unclassified pattern (identical likelihoods for two strategies), CV = congruent verbal condition, IV = incongruent verbal condition.
Fig. 3Percentages of participants using take-the-best (TTB) or a compensatory strategy (COMP: WADD or EQW) in Experiment 1, depending on experimental conditions (CV, congruent verbal; IV, incongruent verbal)