| Literature DB >> 22586381 |
Thierry Chaminade1, Delphine Rosset, David Da Fonseca, Bruno Nazarian, Ewald Lutcher, Gordon Cheng, Christine Deruelle.
Abstract
Mentalizing is defined as the inference of mental states of fellow humans, and is a particularly important skill for social interactions. Here we assessed whether activity in brain areas involved in mentalizing is specific to the processing of mental states or can be generalized to the inference of non-mental states by comparing brain responses during the interaction with an intentional and an artificial agent. Participants were scanned using fMRI during interactive rock-paper-scissors games while believing their opponent was a fellow human (Intentional agent, Int), a humanoid robot endowed with an artificial intelligence (Artificial agent, Art), or a computer playing randomly (Random agent, Rnd). Participants' subjective reports indicated that they adopted different stances against the three agents. The contrast of brain activity during interaction with the artificial and the random agents didn't yield any cluster at the threshold used, suggesting the absence of a reproducible stance when interacting with an artificial intelligence. We probed response to the artificial agent in regions of interest corresponding to clusters found in the contrast between the intentional and the random agents. In the precuneus involved in working memory, the posterior intraparietal suclus, in the control of attention and the dorsolateral prefrontal cortex, in executive functions, brain activity for Art was larger than for Rnd but lower than for Int, supporting the intrinsically engaging nature of social interactions. A similar pattern in the left premotor cortex and anterior intraparietal sulcus involved in motor resonance suggested that participants simulated human, and to a lesser extend humanoid robot actions, when playing the game. Finally, mentalizing regions, the medial prefrontal cortex and right temporoparietal junction, responded to the human only, supporting the specificity of mentalizing areas for interactions with intentional agents.Entities:
Keywords: artificial intelligence; fMRI; neuroscience; social cognition
Year: 2012 PMID: 22586381 PMCID: PMC3347624 DOI: 10.3389/fnhum.2012.00103
Source DB: PubMed Journal: Front Hum Neurosci ISSN: 1662-5161 Impact factor: 3.169
Figure 1Experimental paradigm. Each game of Rock-Paper-Scissors consisted of a countdown, a response screen and a result screen, and lasted 3 s. Five games were played for a round against one given opponent, and each round was preceded by a 2 s video of the opponent (video framing) and was followed by a 2.5 s video of the opponent providing a feedback on the results of the game (video feedback).
Figure 2Lateral and medial brain renders (rendered with freesurfer) showing activated clusters (.
Regions of increased BOLD response in comparisons between believing the Rock-Paper-Scissors game is being played against an intentional agent (Int), an artificial agent (Art), and a random number generator (Rnd).
| Left | Superior frontal gyrus | −24 | 10 | 62 | 9.26 | 203 |
| Bilateral | Precuneus | −8 | −64 | 52 | 8.96 | 636 |
| Left | Anterior intraparietal sulcus | −46 | −44 | 50 | 7.93 | 59 |
| Left | Precentral gyrus | −34 | 4 | 44 | 7.97 | 143 |
| Left | Middle frontal gyrus | −46 | 16 | 42 | 8.17 | 240 |
| Left | Posterior intraparietal sulcus | −30 | −70 | 38 | 8.04 | 210 |
| Right | Medial prefrontal cortex | 4 | 42 | 34 | 8.71 | 234 |
| Right | Temporoparietal junction | 56 | −54 | 28 | 9.65 | 321 |
| Right | Anterior thalamus | 6 | −2 | 6 | 8.11 | 154 |
| − | − | − | − | − | − | − |
| Right | Temporoparietal junction | 56 | −52 | 16 | 7.57 | 94 |
| − | − | − | − | − | − | − |
Pairwise comparisons are reported at p < 0.05 corrected for family-wise error and extent superior to 25 voxels.
Figure 3Percent signal change (error bar: standard error) as a function of the opponent extracted in all cortical regions identified in Int-Rnd (see Table All pairwise comparisons between Intentional agent and the other two opponents are significant at p < 0.001 (not represented). Significant pairwise comparisons between Artificial and Random agents are presented at significant (*p < 0.05) and highly significant (***p < 0.001) thresholds.