| Literature DB >> 24141034 |
Apoorva Bhandari1, John Duncan.
Abstract
Task complexity is critical in cognitive efficiency and fluid intelligence. To examine functional limits in task complexity, we examine the phenomenon of goal neglect, where participants with low fluid intelligence fail to follow task rules that they otherwise understand. Though neglect is known to increase with task complexity, here we show that - in contrast to previous accounts - the critical factor is not the total complexity of all task rules. Instead, when the space of task requirements can be divided into separate sub-parts, neglect is controlled by the complexity of each component part. The data also show that neglect develops and stabilizes over the first few performance trials, i.e. as instructions are first used to generate behaviour. In all complex behaviour, a critical process is combination of task events with retrieved task requirements to create focused attentional episodes dealing with each decision in turn. In large part, we suggest, fluid intelligence may reflect this process of converting complex requirements into effective attentional episodes.Entities:
Keywords: Chunking; Cognitive control; Goal neglect; Intelligence; Working memory
Mesh:
Year: 2013 PMID: 24141034 PMCID: PMC3857602 DOI: 10.1016/j.cognition.2013.08.013
Source DB: PubMed Journal: Cognition ISSN: 0010-0277
Fig. 1Sample stimuli for a series of trials (top to bottom) from the Duncan et al. (2008) feature match task. Actual stimuli were in colour (solid shape = red, dashed shape = green, dotted shape = blue).
Fig. 2Sample trial stimuli from all tasks used in Experiments 1 and 2. All stimuli are shown in complex form and represent a regular trial. Actual stimuli were in colour.
Fig. 3Sample stimuli from one sub-task in Experiment 1. Stimuli are shown in both simple (A) and complex (B) form. Actual stimuli were in colour.
Experiment 1. Verbatim instructions for all tasks (complex form).
| First sub-task (vehicles) | Second sub-task (books) |
|---|---|
| First look at the centre of the screen. If there is a minus (−) sign, focus on the left half of the screen and if it is a plus (+) sign, focus on the right half. You will see a bike and a car. Look out for the bike. Below the bike, there will be a pair of letters. Touch the lower case letter, unless you see a dot below the lower case letter, in which case touch the dot instead | First look at the centre of the screen. If the digit is a 1, focus on the left half of the screen and if it is a 2, focus on the right half. You will see a pair of books. Look out for the open book. Below the open book, there will be two bars. Touch the horizontal bar, unless you see the letter T below the horizontal bar, in which case touch the both the bars one after the other (the horizontal first) |
| First sub-task (faces) | Second sub-task (animals) |
| First look at the centre of the screen. If the letter is L, focus on the left half of the screen and if it is R, focus on the right. You will see a pair of faces. Look out for the male face. Below the male face, there will be a pair of shapes. Touch the larger shape, unless you see a symbol that looks like an i, just below the larger shape in which case touches the male face instead | First look at the centre of the screen. If the arrow is pointing left, focus on the left half of the screen and if it pointing right, focus on the right. You will see a pair of animals. Look out for the monkey. Below the monkey, there will be a pair of boxes. Touch the box that is crossed out, unless you see a II symbol below the crossed box, in which case touch the crossed box twice |
| First sub-task (coins) | Second sub-task (clocks) |
| First look at the centre of the screen. If the symbol is pointing left, focus on the left half of the screen and if is pointing right, focus on the right. You will see a pair of coins. Look out for the coin showing heads. Below the heads coin, there will be a pair of boxes with dots in them. Touch the box with more dots, unless you see a <> symbol below the box with the most dots, in which case touch the symbol below the box with the fewer dots | First look at the centre of the screen. If the letter is an A, focus on the left half of the screen and if it is the letter B, focus on the right. You will see a pair of clocks. Look out for the digital clock. Below the digital clock, there will be a pair of symbols. Touch the $ symbol, unless you see a box with a * in it just below the $ symbol in which case touch the star just above the clock |
| First sub-task (words) | Second sub-task (cards) |
| First look at the centre of the screen. If the circle is blue, focus on the left and if it is red, focus on the right. You will see a pair of words. Look out for the real/proper word. Below the real word, there will be a pair of numbers. Touch the lower number, unless you see an = sign below the lower number, in which case touch between the two parallel lines just below the numbers instead | First look at the centre of the screen. If the left side of the box is shaded, focus on the left half of the screen and if the right side is shaded, focus on the right. You will see a pair of playing cards. Look out for the picture/face card. Below the picture card, there will be a pair of boxes. Touch the box that is filled in (with black) unless you see a broken circle just below the filled in box, in which case touch between the square brackets just above the picture card |
Experiment 1. Example session structure.
| Task conditions and object types | No. of blocks | Block type | Trials presented |
|---|---|---|---|
| General instructions and practice task | – | – | – |
| Task 1 – SC condition | – | Instructions and cued repetition | |
| 1 | Practice | Vehicle (simple) | |
| Books (complex) | |||
| 5 | Standard | Vehicles (simple) | |
| Books (complex) | |||
| 5 | Mixed form | Vehicles (simple) | |
| Books (complex, simple) | |||
| – | Cued recall | ||
| Task 2 – CC condition | – | Instructions and cued repetition | |
| 1 | Practice | Faces (complex) | |
| Animals (complex) | |||
| 5 | Standard | Faces (complex) | |
| Animals (complex) | |||
| 5 | Mixed form | Faces (complex, simple) | |
| Animals (complex, simple) | |||
| – | Cued recall | ||
| Task 3 – SS condition | – | Instructions and cued repetition | |
| 1 | Practice | Coins (simple) | |
| Clocks (simple) | |||
| 5 | Standard | Coins (simple) | |
| Clocks (simple) | |||
| 5 | Mixed form | Coins (simple) | |
| Clocks (simple) | |||
| – | Cued recall | ||
| Task 4 – CS condition | – | Instructions and cued repetition | |
| 1 | Practice | Words (complex) | |
| Cards (simple) | |||
| 5 | Standard | Words (complex) | |
| Cards (simple) | |||
| 5 | Mixed form | Words (complex, simple) | |
| Cards (simple) | |||
| – | Cued recall | ||
| Cattell culture fair test | – | – | – |
Within each sub-task, standard and mixed form blocks were interleaved, in random order.
SS – simple–simple; SC – simple–complex; CS – complex–simple; CC – complex–complex.
Fig. 4Experiment 1. Relationship of response decision accuracy to Culture Fair IQ for both critical (diamonds) and regular (open circles) trials. Each point represents data from a single participant averaged across all tasks.
Fig. 5Experiment 1. Histograms of sub-task performance for critical (A and B) and regular (C and D) trials for low IQ (<100) and high IQ (>100) participants. Bars represent percentage of sub-tasks with performance (response accuracy) in bins.
Fig. 6Experiment 1. Mean response decision accuracies (% correct) and frequency of major performance failures (MPF) for critical (A and B) and regular (C and D) trials as a function of same sub-task and other sub-task complexity.
Fig. 7Sample print out accompanying task instructions (Task 1 from Fig. 2, complex–simple condition). Vehicles (A) are in complex form and books (B) are in simple form. Actual print-outs were in colour.
Verbatim instructions accompanying Fig. 7 (Task 1, complex–simple condition).
| Chunked group | Interleaved group |
|---|---|
| In this task you will see screens that look like this (SHOW) | In this task you will see screens that look like this (SHOW) |
| In some screens there are vehicles, like this one (SHOW). The first step is to select one of the four pictures on the screen. To do that, you first look at the centre of the screen. The symbol is a − or a + sign. If it is a −, you look at the vehicles on the left half of the screen, while for a +, you look to the right. Now, on the selected side, you see a motorbike and a car. You should select the bike. (POINT) | In some screens there are vehicles, like this one (SHOW). The first step is to select one of the four pictures on the screen. To do that, you first look at the centre of the screen. The symbol is a – or a + sign. If it is a −, you look at the vehicles on the left half of the screen, while for a +, you look to the right. Now, on the selected side, you see a motorbike and a car. You should select the bike. (POINT) |
| The second step is to select one of the boxes below the selected picture. Below the vehicle, you will see a pair of letters (POINT). You should select the lower case letter (POINT) | In other screens, there is a single book so it is already selected. The book can appear in various locations |
| Finally, the third step is to make a response. It works like this: Normally, you touch the lower case letter, except that occasionally, just beneath the lower the lower case letter you see a dot. When this happens, you should touch the dot instead of the letter (POINTING THROUGHOUT) | The second step is to select one of the boxes below the selected picture. Below the vehicle, you will see a pair of letters (POINT). You should select the lower case letter (POINT). Below the book, you will see a pair of lines (POINT). You should select the horizontal line (POINT) |
| In other screens, there is a single book so it is already selected. The book can appear in various locations | Finally, the third step is to make a response |
| The second step is to select one of the boxes below the selected picture. Below the book, you will see a pair of lines (POINT). You should select the horizontal line (POINT) | For vehicles, it works like this: Normally, you touch the lower case letter, except that occasionally, just beneath the lower the lower case letter you see a dot. When this happens, you should touch the dot instead of the letter (POINTING THROUGHOUT) |
| Finally, the third step is to make a response. It works like this: Normally, you touch the horizontal line, except that occasionally, just beneath the horizontal line you see the letter T. When this happens, you should touch both the horizontal and vertical line (in that order) instead of just the horizontal line (POINTING THROUGHOUT) | For books, it works like this: Normally, you touch the horizontal line, except that occasionally, just beneath the horizontal line you see the letter T. When this happens, you should touch both the horizontal and vertical line (in that order) instead of just the horizontal line (POINTING THROUGHOUT) |
Fig. 8Experiment 2. Relationship of response decision accuracy to Culture Fair IQ for the chunked (A) and interleaved (B) instructions group in both critical (diamonds) and regular (open circles) trials. Each point represents data from a single participant averaged across all tasks.
Fig. 9Experiment 2: Critical trials. Mean response decision accuracies (% correct) and frequency of major performance failures (MPF) for the chunked instruction group (A and B) and the interleaved instructions group (C and D) as a function of same sub-task and other sub-task complexity.
Fig. 10Experiment 2: Regular trials. Mean response decision accuracies (% correct) and frequency of major performance failures (MPF) for the chunked instruction group (A and B) and the interleaved instructions group (C and D) as a function of same sub-task and other sub-task complexity.
Fig. 11Pooled data. Probability of following correct strategy (dotted line), probability of following incorrect strategy (solid line) and response time (dashed line), plotted as a function of trial number for critical trials (A) and regular trials (B). Data are averaged across all cases of major performance failure in Experiments 1 and 2.