| Literature DB >> 24015263 |
Elizabeth Broadbent1, Vinayak Kumar, Xingyan Li, John Sollers, Rebecca Q Stafford, Bruce A MacDonald, Daniel M Wegner.
Abstract
It is important for robot designers to know how to make robots that interact effectively with humans. One key dimension is robot appearance and in particular how humanlike the robot should be. Uncanny Valley theory suggests that robots look uncanny when their appearance approaches, but is not absolutely, human. An underlying mechanism may be that appearance affects users' perceptions of the robot's personality and mind. This study aimed to investigate how robot facial appearance affected perceptions of the robot's mind, personality and eeriness. A repeated measures experiment was conducted. 30 participants (14 females and 16 males, mean age 22.5 years) interacted with a Peoplebot healthcare robot under three conditions in a randomized order: the robot had either a humanlike face, silver face, or no-face on its display screen. Each time, the robot assisted the participant to take his/her blood pressure. Participants rated the robot's mind, personality, and eeriness in each condition. The robot with the humanlike face display was most preferred, rated as having most mind, being most humanlike, alive, sociable and amiable. The robot with the silver face display was least preferred, rated most eerie, moderate in mind, humanlikeness and amiability. The robot with the no-face display was rated least sociable and amiable. There was no difference in blood pressure readings between the robots with different face displays. Higher ratings of eeriness were related to impressions of the robot with the humanlike face display being less amiable, less sociable and less trustworthy. These results suggest that the more humanlike a healthcare robot's face display is, the more people attribute mind and positive personality characteristics to it. Eeriness was related to negative impressions of the robot's personality. Designers should be aware that the face on a robot's display screen can affect both the perceived mind and personality of the robot.Entities:
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Year: 2013 PMID: 24015263 PMCID: PMC3755978 DOI: 10.1371/journal.pone.0072589
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Figure 1Peoplebot robot and blood pressure monitor that was attached to it for the study.
Figure 2The human-like face created by Facegen and how the 3D face looks with difference expressions and modifiers.
Top row: normal face, smile, blink. Bottom row: speak “Ah”, speak “Oh”, speak “J”.
Figure 3The silver face (right), modifed from the humanlike face by changing the skin texture and colour, and the eyes.
Figure 4Differences in perceived agency and experience of the robot between the different face conditions (mean, SD).
Personality ratings of the robot: differences between face display conditions. Overall F and p value are shown.
| PersonalityFactor | Possiblerange | No-face displayMean (SD) | Silver face displayMean (SD) | Humanlike facedisplay Mean (SD) |
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| 1. Sociable | 0–6 | 1.50 (1.25) | 2.17 (1.91) | 2.57 (1.98) | 4.034 | .023 |
| 2. Amiable | 0–4 | 1.50 (1.41) | 1.93 (1.48) | 2.63 (1.45) | 6.74 | .002 |
| 3. Trustworthy | 0–3 | 2.70 (0.47) | 2.63 (0.55) | 2.57 (0.77) | 0.66 | .521 |