| Literature DB >> 23798958 |
Woo Hyun Song1, Doug Hyun Han, Hyung Jin Shim.
Abstract
OBJECTIVE: The present study assessed the difference in the brain activity of professional gamers (excessive players, but not addicts) in response to playing a 3-dimensional online game with an improved interface.Entities:
Keywords: Functional magnetic resonance imaging; Pro-gamer; StarCraft; Three dimensional; Two dimensional
Year: 2013 PMID: 23798958 PMCID: PMC3687044 DOI: 10.4306/pi.2013.10.2.115
Source DB: PubMed Journal: Psychiatry Investig ISSN: 1738-3684 Impact factor: 2.505
Demographic characteristics of subjects
YIAS: Young's Internet Addiction Scale, BDI: Beck Depression Inventory
Brain regions in response to StarCraft I vs. StarCraft II
BA: Brodmann area, FDR: False Discovery Rate
Figure 1Brain regions in response to StarCraft I vs. StarCraft II. A: Right middle frontal gyrus, BA 6. B: Right occipital lobe, cuneus, BA 7. C: Right superior frontal gyrus, BA 6. D: Right parietal lobe, precuneus, BA 7. E: Left middle frontal gyrus, BA 6. F: Right superior temporal gyrus, BA 13. G: Right medial frontal gyrus, BA 10. H: Right occipital lobe, cuneus, BA 18. I: Left medial frontal gyrus, BA 10. J: Left middle frontal gyrus, BA 6. K: Left temporal, fusiform gyrus, BA 36. L: Left cerebellum, anterior lobe, culmen.