| Literature DB >> 23720618 |
Manja van Rhijn1, Urte Roeber, Robert P O'Shea.
Abstract
The visual mismatch negativity (vMMN) is a negative deflection in an event-related potential (ERP) between 200 and 400 ms after onset of an infrequent stimulus in a sequence of frequent stimuli. Binocular rivalry occurs when one image is presented to one eye and a different image is presented to the other. Although the images in the two eyes are unchanging, perception alternates unpredictably between the two images for as long as one cares to look. Binocular rivalry, therefore, provides a useful test of whether the vMMN is produced by low levels of the visual system at which the images are processed, or by higher levels at which perception is mediated. To investigate whether a vMMN can be evoked during binocular rivalry, we showed 80% standards comprising a vertical grating to one eye and a horizontal grating to the other and 20% deviants, in which the gratings either swapped between the eyes (eye-swap deviants) or changed their orientations by 45° (oblique deviants). Fourteen participants observed the stimuli in 16, 4-min blocks. In eight consecutive blocks, participants recorded their experiences of rivalry by pressing keys-we call this the attend-to-rivalry condition. In the remaining eight consecutive blocks, participants performed a demanding task at fixation (a 2-back task), also by pressing keys-we call this the reduced-attention condition. We found deviance-related negativity from about 140 ms to about 220 ms after onset of a deviant. There were two noticeable troughs that we call an early vMMN (140-160 ms) and a late vMMN (200-220 ms). These were essentially similar for oblique deviants and eye-swap deviants. They were also essentially similar in the attend-to-rivalry conditions and the reduced-attention conditions. We also found a late, deviance-related negativity from about 270 to about 290 ms in the attend-to-rivalry conditions. We conclude that the vMMN can be evoked during the ever-changing perceptual changes of binocular rivalry and that it is sensitive to the eye of origin of binocular-rivalry stimuli. This is consistent with the vMMN's being produced by low levels of the visual system.Entities:
Keywords: attention; binocular rivalry; event-related potentials (ERP); eye-of-origin; utrocular processing; visual mismatch negativity (vMMN)
Year: 2013 PMID: 23720618 PMCID: PMC3654218 DOI: 10.3389/fnhum.2013.00190
Source DB: PubMed Journal: Front Hum Neurosci ISSN: 1662-5161 Impact factor: 3.169
Figure 1Illustration of a possible sequence of 10 presentations of experimental stimuli. In the first (T1), the left eye views a horizontal grating and the right eye views a vertical grating for 400 ± 33 ms, followed by no gratings for 100 ± 33 ms. This illustrates a standard; it is repeated for four presentations (i.e., T1–T4). The fifth presentation (T5) illustrates an eye-swap deviant. This is followed by three more standards followed by an oblique deviant (T9). Then there is a final standard (T10). The red cross in the center of the stimuli represents a red number that changed every 667 ms.
Figure 2Left panel: ERPs (colored traces) and difference waves (black traces) from electrode O2 for the attend-to-rivalry condition. The gray vertical rectangles show the time windows for which we analysed the data. Center panel: Representation of the electrode array on a schematic head. Right panel: Same as the left panel for the reduced-attention condition. In the left panel, there is a clear negativity visible in the difference waves from about 140 ms after onset to about 350 ms. Difference waves from the two sorts of deviants are similar. In the right panel, there is a clear negativity visible in the difference waves from about 140 ms after onset to about 250 ms.
Figure 3Voltage maps for the differences between deviants and standards for different times after onset of the stimuli. The top two rows show the maps for the attend-to-rivalry condition; the bottom two rows show the maps for the reduced-attention condition. The upper of each pair or rows shows the eye-swap deviants; the lower shows the oblique deviants. The columns show the four time windows.
Possible sequences of 15 stimuli (standards and deviants) and percepts that are closer and closer approximations to the experience of rivalry.