Literature DB >> 2365142

Electroclinical study of video-game epilepsy.

Y Maeda1, T Kurokawa, K Sakamoto, I Kitamoto, K Ueda, S Tashima.   

Abstract

Seven patients (five boys, two girls) with video-game epilepsy (VGE) are reported, which reflects the fact that these games have increased in popularity recently among Japanese children. Their ages at onset ranged from four to 13 years. The seizure phenomena were of three types: generalised tonic-clonic, partial seizure and headache. Interictal physical and neurological examinations were within normal limits. EEGs taken while they played video-games confirmed the diagnosis of VGE and revealed three triggers of seizures: flashing lights, special figure patterns and scene-changing. They were recommended to avoid playing video-games, but sodium valproate was effective if seizures persisted even after such avoidance.

Entities:  

Mesh:

Substances:

Year:  1990        PMID: 2365142     DOI: 10.1111/j.1469-8749.1990.tb16974.x

Source DB:  PubMed          Journal:  Dev Med Child Neurol        ISSN: 0012-1622            Impact factor:   5.449


  8 in total

1.  Risk factors in adolescence: the case of gambling, videogame playing, and the internet.

Authors:  M Griffiths; R T Wood
Journal:  J Gambl Stud       Date:  2000

2.  Video games and health.

Authors:  Mark Griffiths
Journal:  BMJ       Date:  2005-07-16

Review 3.  The complex interrelations between two paroxysmal disorders: headache and epilepsy.

Authors:  Carlo Cianchetti; Giuliano Avanzini; Filippo Dainese; Vincenzo Guidetti
Journal:  Neurol Sci       Date:  2017-03-24       Impact factor: 3.307

4.  Accommodative load from handheld game consoles in kindergarten children.

Authors:  T Sakata; M Miyao; H Ishigaki; Y Shiraiwa; S Ishihara; M Furuta; T Kondo; H Toyoshima
Journal:  Environ Health Prev Med       Date:  2001-07       Impact factor: 3.674

5.  "Sonic, tonic, clonic": three cases of video game epilepsy.

Authors:  A Allen; J I Morrow
Journal:  Ulster Med J       Date:  1994-04

Review 6.  Video game induced seizures.

Authors:  C D Ferrie; P De Marco; R A Grünewald; S Giannakodimos; C P Panayiotopoulos
Journal:  J Neurol Neurosurg Psychiatry       Date:  1994-08       Impact factor: 10.154

7.  Digital Gaming for Improving the Functioning of People With Traumatic Brain Injury: Protocol of a Feasibility Study.

Authors:  Maritta Välimäki; Jyrki Korkeila; Kaisa Kauppi; Johanna K Kaakinen; Suvi Holm; Jukka Vahlo; Olli Tenovuo; Heikki Hämäläinen; Jaana Sarajuuri; Pekka Rantanen; Tage Orenius; Aki Koponen
Journal:  JMIR Res Protoc       Date:  2016-02-09

8.  Digital Gaming for Improving the Functioning of People With Traumatic Brain Injury: Randomized Clinical Feasibility Study.

Authors:  Maritta Välimäki; Kaisa Mishina; Johanna K Kaakinen; Suvi K Holm; Jukka Vahlo; Markus Kirjonen; Virve Pekurinen; Olli Tenovuo; Jyrki Korkeila; Heikki Hämäläinen; Jaana Sarajuuri; Pekka Rantanen; Tage Orenius; Aki Koponen
Journal:  J Med Internet Res       Date:  2018-03-19       Impact factor: 5.428

  8 in total

北京卡尤迪生物科技股份有限公司 © 2022-2023.