Literature DB >> 23262158

Unsupervised virtual reality-based exercise program improves hip muscle strength and balance control in older adults: a pilot study.

Jungjin Kim1, Jaebum Son, Nayeon Ko, Bumchul Yoon.   

Abstract

OBJECTIVE: To assess the effects of an unsupervised virtual reality (VR)-based exercise program on hip muscle strength and balance control in older adults.
DESIGN: Controlled cohort repeated-measures experimental design, a pilot study.
SETTING: University research laboratory. PARTICIPANTS: Ambulatory older adults (N=32) from a local community. INTERVENTION: The VR group (n=18; mean ± SD, 68.28±3.74y; 4 men) completed the VR-based exercise program, whereas the remaining subjects in the control group (n=14; mean ± SD, 66.21±3.87y, 1 man) were asked to continue their daily routine for 8 weeks. MAIN OUTCOME MEASURES: Hip muscle strength was measured using a multimodal dynamometer, and ground reaction force using the backward stepping test and the results of the crossover stepping test were recorded using a force platform.
RESULTS: The VR group showed significant improvement in hip muscle strength of the extensors, flexors, adductors, and abductors after 8 weeks (all P≤.001). However, no significant improvement was observed in the control group. The VR group had significantly greater ground reaction force on the backward stepping test (with eyes opened and closed) (all P<.005) and the crossover stepping test (with eyes opened and closed) (all P≤.001) compared with those at baseline. However, no significant improvement was observed in the control group.
CONCLUSIONS: The VR-based exercise program includes the role of supervisor and feedback, which is important for older adults. Therefore, a VR-based exercise program may be a useful tool to improve decreased physical function in older adults as a home-based exercise.
Copyright © 2013 American Congress of Rehabilitation Medicine. Published by Elsevier Inc. All rights reserved.

Entities:  

Mesh:

Year:  2012        PMID: 23262158     DOI: 10.1016/j.apmr.2012.12.010

Source DB:  PubMed          Journal:  Arch Phys Med Rehabil        ISSN: 0003-9993            Impact factor:   3.966


  23 in total

Review 1.  Effects of Virtual Reality Training (Exergaming) Compared to Alternative Exercise Training and Passive Control on Standing Balance and Functional Mobility in Healthy Community-Dwelling Seniors: A Meta-Analytical Review.

Authors:  Lars Donath; Roland Rössler; Oliver Faude
Journal:  Sports Med       Date:  2016-09       Impact factor: 11.136

2.  Multisensory Exercise Improves Balance in People with Balance Disorders: A Systematic Review.

Authors:  Su-Lin Zhang; Dan Liu; Dong-Zhen Yu; Yu-Ting Zhu; Wen-Chao Xu; E Tian; Zhao-Qi Guo; Hai-Bo Shi; Shan-Kai Yin; Wei-Jia Kong
Journal:  Curr Med Sci       Date:  2021-08-17

3.  Effects of virtual reality-based training and task-oriented training on balance performance in stroke patients.

Authors:  Hyung Young Lee; You Lim Kim; Suk Min Lee
Journal:  J Phys Ther Sci       Date:  2015-06-30

Review 4.  Exergaming as a Viable Therapeutic Tool to Improve Static and Dynamic Balance among Older Adults and People with Idiopathic Parkinson's Disease: A Systematic Review and Meta-Analysis.

Authors:  Dale M Harris; Timo Rantalainen; Makii Muthalib; Liam Johnson; Wei-Peng Teo
Journal:  Front Aging Neurosci       Date:  2015-09-07       Impact factor: 5.750

5.  The effect of sensor-based exercise at home on functional performance associated with fall risk in older people - a comparison of two exergame interventions.

Authors:  Yves J Gschwind; Daniel Schoene; Stephen R Lord; Andreas Ejupi; Trinidad Valenzuela; Konstantin Aal; Ashley Woodbury; Kim Delbaere
Journal:  Eur Rev Aging Phys Act       Date:  2015-11-30       Impact factor: 3.878

6.  ICT-based system to predict and prevent falls (iStoppFalls): results from an international multicenter randomized controlled trial.

Authors:  Yves J Gschwind; Sabine Eichberg; Andreas Ejupi; Helios de Rosario; Michael Kroll; Hannah R Marston; Mario Drobics; Janneke Annegarn; Rainer Wieching; Stephen R Lord; Konstantin Aal; Daryoush Vaziri; Ashley Woodbury; Dennis Fink; Kim Delbaere
Journal:  Eur Rev Aging Phys Act       Date:  2015-11-27       Impact factor: 3.878

Review 7.  Is Technology Present in Frailty? Technology a Back-up Tool for Dealing with Frailty in the Elderly: A Systematic Review.

Authors:  Iranzu Mugueta-Aguinaga; Begonya Garcia-Zapirain
Journal:  Aging Dis       Date:  2017-04-01       Impact factor: 6.745

8.  Efficacy of Wii-Fit on Static and Dynamic Balance in Community Dwelling Older Veterans: A Randomized Controlled Pilot Trial.

Authors:  Kalpana P Padala; Prasad R Padala; Shelly Y Lensing; Richard A Dennis; Melinda M Bopp; Christopher M Parkes; Mark K Garrison; Patricia M Dubbert; Paula K Roberson; Dennis H Sullivan
Journal:  J Aging Res       Date:  2017-02-05

Review 9.  The effect of interactive cognitive-motor training in reducing fall risk in older people: a systematic review.

Authors:  Daniel Schoene; Trinidad Valenzuela; Stephen R Lord; Eling D de Bruin
Journal:  BMC Geriatr       Date:  2014-09-20       Impact factor: 3.921

10.  The Potential Usefulness of Virtual Reality Systems for Athletes: A Short SWOT Analysis.

Authors:  Peter Düking; Hans-Christer Holmberg; Billy Sperlich
Journal:  Front Physiol       Date:  2018-03-05       Impact factor: 4.566

View more

北京卡尤迪生物科技股份有限公司 © 2022-2023.