| Literature DB >> 23166674 |
Abstract
Associating movement directions or endpoints with monetary rewards or costs influences movement parameters in humans, and associating movement directions or endpoints with food reward influences movement parameters in non-human primates. Rewarded movements are facilitated relative to non-rewarded movements. The present study examined to what extent successful foveation facilitated saccadic eye movement behavior, with the hypothesis that foveation may constitute an informational reward. Human adults performed saccades to peripheral targets that either remained visible after saccade completion or were extinguished, preventing visual feedback. Saccades to targets that were systematically extinguished were slower and easier to inhibit than saccades to targets that afforded successful foveation, and this effect was modulated by the probability of successful foveation. These results suggest that successful foveation facilitates behavior, and that obtaining the expected sensory consequences of a saccadic eye movement may serve as a reward for the oculomotor system.Entities:
Mesh:
Year: 2012 PMID: 23166674 PMCID: PMC3498136 DOI: 10.1371/journal.pone.0049454
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Figure 1Procedure.
Single-target and free choice trials: After successful fixation, a 500 ms gap was followed by presentation of one or two targets (single-target and free choice, respectively). Subjects had to saccade to (one of) the target(s). In the single-target trials, at saccade onset the target disappeared or remained visible depending on side and feedback condition. Distracter trials: After successful fixation, a 200 ms gap preceded the brief presentation of a distracter at one of four equiprobable locations. If an erroneous saccade to the distracter occurred, the trial was aborted. Otherwise, 130 ms after the distracter, a target appeared to the left or right and was extinguished or remained visible upon saccade onset, depending on side and feedback condition.
Figure 2Saccadic performance averaged over all subjects in the 100% feedback probability condition (100+) and the subset of subjects who performed all three probability conditions (50%, 75%, 100%).
The feedback side is in black (subset) or grey (all subjects), no-feedback side is in white with thick (subset) or thin (all subjects) outlines. Error bars represent SEM. § marginal (.051≤p≤.13, see text). * p<.05, ** p<.001. A, B. Latency and choice behavior (respectively) as a function of side (feedback; no-feedback) and feedback probability. C. Oculomotor captures as a function of side (F, feedback; NF, no-feedback; Top; Bottom) and feedback probability.