| Literature DB >> 22993292 |
Carol S Bruggers1, Roger A Altizer, Robert R Kessler, Craig B Caldwell, Kurt Coppersmith, Laura Warner, Brandon Davies, Wade Paterson, Jordan Wilcken, Troy A D'Ambrosio, Massiell L German, Glen R Hanson, Lynn A Gershan, Julie R Korenberg, Grzegorz Bulaj.
Abstract
Video games capture the rapt attention of an individual player's mind and body, providing new opportunities for personalized health care. An example of therapeutic interactive technologies is an incentive-based video game that translates physical exercise into mental empowerment via motivational metaphoric visualization in order to help patients psychologically overcome cancer. Such nonpharmacological interventions may enhance patients' resilience toward various chronic disorders via neuronal mechanisms that activate positive emotions and the reward system.Entities:
Mesh:
Year: 2012 PMID: 22993292 DOI: 10.1126/scitranslmed.3004009
Source DB: PubMed Journal: Sci Transl Med ISSN: 1946-6234 Impact factor: 17.956