Literature DB >> 22993292

Patient-empowerment interactive technologies.

Carol S Bruggers1, Roger A Altizer, Robert R Kessler, Craig B Caldwell, Kurt Coppersmith, Laura Warner, Brandon Davies, Wade Paterson, Jordan Wilcken, Troy A D'Ambrosio, Massiell L German, Glen R Hanson, Lynn A Gershan, Julie R Korenberg, Grzegorz Bulaj.   

Abstract

Video games capture the rapt attention of an individual player's mind and body, providing new opportunities for personalized health care. An example of therapeutic interactive technologies is an incentive-based video game that translates physical exercise into mental empowerment via motivational metaphoric visualization in order to help patients psychologically overcome cancer. Such nonpharmacological interventions may enhance patients' resilience toward various chronic disorders via neuronal mechanisms that activate positive emotions and the reward system.

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Year:  2012        PMID: 22993292     DOI: 10.1126/scitranslmed.3004009

Source DB:  PubMed          Journal:  Sci Transl Med        ISSN: 1946-6234            Impact factor:   17.956


  7 in total

1.  Engaging youth in the design of prescription opioid safety education for schools.

Authors:  Olufunmilola Abraham; Lisa Szela; Kelsey Brasel; Margaret Hoernke
Journal:  J Am Pharm Assoc (2003)       Date:  2021-10-20

2.  A Prototype Exercise-Empowerment Mobile Video Game for Children With Cancer, and Its Usability Assessment: Developing Digital Empowerment Interventions for Pediatric Diseases.

Authors:  Carol S Bruggers; Sabrina Baranowski; Mathew Beseris; Rachel Leonard; Derek Long; Elizabeth Schulte; Ashton Shorter; Rowan Stigner; Clinton C Mason; Alisa Bedrov; Ian Pascual; Grzegorz Bulaj
Journal:  Front Pediatr       Date:  2018-04-09       Impact factor: 3.418

3.  Developing a Theory-Driven Serious Game to Promote Prescription Opioid Safety Among Adolescents: Mixed Methods Study.

Authors:  Olufunmilola Abraham; Tanvee Thakur; Randall Brown
Journal:  JMIR Serious Games       Date:  2020-07-03       Impact factor: 4.143

4.  Technology Integration Methods for Bi-directional Brain-computer Interfaces and XR-based Interventions.

Authors:  Kei Landin; Moaad Benjaber; Fawad Jamshed; Charlotte Stagg; Timothy Denison
Journal:  Conf Proc IEEE Int Conf Syst Man Cybern       Date:  2020-12-14

5.  Clinical and Neurobiological Perspectives of Empowering Pediatric Cancer Patients Using Videogames.

Authors:  Meveshni Govender; Randy C Bowen; Massiell L German; Grzegorz Bulaj; Carol S Bruggers
Journal:  Games Health J       Date:  2015-06-26

Review 6.  Combining non-pharmacological treatments with pharmacotherapies for neurological disorders: a unique interface of the brain, drug-device, and intellectual property.

Authors:  Grzegorz Bulaj
Journal:  Front Neurol       Date:  2014-07-14       Impact factor: 4.003

Review 7.  Incorporating Natural Products, Pharmaceutical Drugs, Self-Care and Digital/Mobile Health Technologies into Molecular-Behavioral Combination Therapies for Chronic Diseases.

Authors:  Grzegorz Bulaj; Margaret M Ahern; Alexis Kuhn; Zachary S Judkins; Randy C Bowen; Yizhe Chen
Journal:  Curr Clin Pharmacol       Date:  2016
  7 in total

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