| Literature DB >> 28877213 |
Ana Paula Gonçalves Donate1, Lucas Murrins Marques1,2, Olivia Morgan Lapenta1,2, Manish Kumar Asthana1,2,3, David Amodio4,5, Paulo Sérgio Boggio1,2.
Abstract
Ostracism is characterized by a social pain provoked by being excluded and ignored. In order to address the effects of social ostracism in virtual non-physical interactions, we developed a more realistic paradigm as an alternative to Cyberball and assessed its effects on participant's expression of basic social needs, emotional experience and painful feeling. The chat room consisted of controlled social dialogue interactions between participants and two other (confederate) chat room partners. Exclusion was manipulated by varying the number of messages a participant received (15% and 33% in exclusion and inclusion, respectively). Analysis of participant (N = 54) responses revealed that exclusion induced a lower experience of basic-need states and greater anger, compared with included participants. In addition, excluded participants reported higher levels of two specific self-pain feelings, namely tortured and hurt. Our findings suggest that this procedure is effective in inducing social ostracism in a realistic and yet highly controlled experimental procedure.Entities:
Mesh:
Year: 2017 PMID: 28877213 PMCID: PMC5587273 DOI: 10.1371/journal.pone.0184215
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Fig 1Experimental design of chat room.
a) Confederate participants talking between themselves; b) Participant receiving questions from one of the fictitious participants c) The participant chooses one of the fictitious participants to direct a question of their choice. The individuals in this manuscript has given written informed consent (as outlined in PLOS consent form) to publish these case details.
Mean (standard deviation) and statistical analysis of baseline questionnaires before the virtual chat-room experience (inclusion, exclusion) in virtual chat-room paradigm.
| Exclusion (28) | Inclusion (26) | |||
|---|---|---|---|---|
| 6.54 ± 3.83 | 7.35 ± 3.44 | -0.81 | .42 | |
| 7.14 ± 6.00 | 8.54 ± 5.17 | -0.91 | .37 | |
| 31.54 ± 3.70 | 31.54 ± 4.65 | -0.002 | 1.00 | |
| 9.29 ± 2.76 | 9.29 ± 3.49 | -0.0005 | 1.00 | |
| 96.29 ± 14.63 | 96.77 ± 14.66 | -0.12 | .90 | |
| 3.65 ± 0.43 | 3.59 ± 0.43 | 0.56 | .58 |
Fig 2A: Impact of exclusion or inclusion over emotional experience. B: Impact of exclusion or inclusion over basic needs. Values are described as mean +/- Standard Deviation. * p< .05.
Mean of self-report ratings after the virtual chat-room experience for each group and statistical results of comparison between groups (inclusion, exclusion).
| Exclusion (28) | Inclusion (26) | F-value | P-value | ηp2 | |
|---|---|---|---|---|---|
| 16.61 ± 5.99 | 35.00 ± 11.74 | 53.72 | < .0001 | .51 | |
| 81.43 ± 21.34 | 88.46 ± 17.88 | 1.71 | .20 | .03 | |
| 2.29 ± 1.54 | 1.26 ± 1.04 | 7.98 | .007 | .13 | |
| 1.56 ± 0.86 | 1.12 ± 0.34 | 5.87 | .02 | .10 |