Frederick Verbruggen1, Rachel Adams, Christopher D Chambers. 1. Psychology, College of Life and Environmental Sciences, Washington Singer Laboratories, Streatham Campus, Exeter, EX4 4QG, United Kingdom. f.l.j.verbruggen@exeter.ac.uk
Abstract
Less supervision by the executive system after disruption of the right prefrontal cortex leads to increased risk taking in gambling because superficially attractive-but risky-choices are not suppressed. Similarly, people might gamble more in multitask situations than in single-task situations because concurrent executive processes usually interfere with each other. In the study reported here, we used a novel monetary decision-making paradigm to investigate whether multitasking could reduce rather than increase risk taking in gambling. We found that performing a task that induced cautious motor responding reduced gambling in a multitask situation (Experiment 1). We then found that a short period of inhibitory training lessened risk taking in gambling at least 2 hr later (Experiments 2 and 3). Our findings indicate that proactive motor control strongly affects monetary risk taking in gambling. The link between control systems at different cognitive levels might be exploited to develop new methods for rehabilitation of addiction and impulse-control disorders.
Less supervision by the executive system after disruption of the right prefrontal cortex leads to increased risk taking in gambling because superficially attractive-but risky-choices are not suppressed. Similarly, people might gamble more in multitask situations than in single-task situations because concurrent executive processes usually interfere with each other. In the study reported here, we used a novel monetary decision-making paradigm to investigate whether multitasking could reduce rather than increase risk taking in gambling. We found that performing a task that induced cautious motor responding reduced gambling in a multitask situation (Experiment 1). We then found that a short period of inhibitory training lessened risk taking in gambling at least 2 hr later (Experiments 2 and 3). Our findings indicate that proactive motor control strongly affects monetary risk taking in gambling. The link between control systems at different cognitive levels might be exploited to develop new methods for rehabilitation of addiction and impulse-control disorders.
Flexible behavior and decision making require an executive control system, which oversees
subordinate processes and intervenes when outcomes become suboptimal (Monsell & Driver, 2000). Impairments in executive
control lead to maladaptive behavior because irrelevant motor actions are not inhibited.
Similarly, less supervision by the executive system leads to impaired decision making because
distracting information and suboptimal choices are not suppressed. Studies in the clinical and
neuroscience domains suggest that executive control of the motor system may share mechanisms
with high-level decision making. For instance, the latency of stopping motor responses is
prolonged in pathological gamblers (e.g., Goudriaan, Oosterlaan, de Beurs, & Van Den Brink, 2006; but see Lipszyc & Schachar, 2010). Similar
response-inhibition deficits have been observed in other impulse-control disorders, such as
ADHD (Chamberlain & Sahakian,
2007; Nigg, 2001), or in
individuals with substance dependence (Bechara, Noel, & Crone, 2006; de Wit, 2009).Cognitive neuroscience studies suggest that brain areas associated with inhibiting motor
output also regulate risk-taking behavior by suppressing superficially attractive but risky
choices (Cohen & Lieberman,
2010; Knoch et al., 2006).
For example, Knoch et al. (2006)
used transcranial magnetic stimulation to show that temporarily disrupting the right
dorsolateral prefrontal cortex (DLPFC)—which is important for executive control of motor
actions (Bogacz, Wagenmakers, Forstmann,
& Nieuwenhuis, 2010; Garavan,
Ross, & Stein, 1999; Ivanoff,
Branning, & Marois, 2008)—led to increased risk taking in gambling. On the basis
of such findings, researchers have proposed that efficient control of impulses and urges in
different domains relies on overlapping inhibitory mechanisms that allow people to suppress
thoughts, actions, and decisions that are inappropriate, suboptimal, or potentially harmful
(Chambers, Garavan, & Bellgrove,
2009; Crews & Boettiger,
2009; Goudriaan, Oosterlaan, de
Beurs, & Van den Brink, 2004). However, direct support for such claims is scarce
and mostly limited to correlational findings.Therefore, we sought to uncover direct evidence that inhibitory motor control shares
mechanisms with decision making when gambling by examining how these processes interact in
multitask situations. Intuitively, people assume that the brain isolates decision making in
different domains, with problems at higher cognitive levels (e.g., “should I take a day off or
go to work?”) solved independently of problems at motor levels (e.g., “should I reach for that
hot saucepan?”). However, behavioral scientists have shown that making multiple decisions
simultaneously typically leads to impoverished behavior (Marois & Ivanoff, 2005; Pashler & Johnston, 1998). For example, using a
cell phone in the car hinders driving performance (Strayer & Johnston, 2001). Similarly, monetary
decision making might become less regulated in multitask situations because concurrent
executive processes usually interfere with each other. Therefore, people might place riskier
bets when gambling in multitask situations than in single-task situations because the
executive system would be less able to suppress the tendency to pick higher and more
appealing—yet also more risky—amounts.But are the effects of multitasking on gambling and decision making necessarily detrimental?
In the study reported here, we asked whether executive control in a concurrent task might
actually reduce rather than increase risk taking in gambling. Specifically, we examined
whether instructing participants to occasionally stop a motor response while they made
monetary decisions encouraged them to place safer bets. Evidence of such a transfer of control
between cognitive domains would have two important implications. First, it would provide
direct support for the hypothesis that there is an overlap in executive mechanisms that
regulate motor responses and decision making. Second, it could open new avenues for the
treatment of psychiatric disorders that are linked to impaired inhibitory control, such as
ADHD, substance abuse, and pathological gambling.We examined the interaction between motor control and gambling using a novel behavioral task
(Fig. 1). Participants were asked to
gamble on one of six monetary amounts; however, participants were informed that the higher the
amount, the less probable a win. Thus, selecting higher amounts constituted a more risky bet,
whereas selecting lower amounts constituted a safer bet. Risk taking in our task consisted of
preferring relatively higher amounts that carried a higher probability of losing (and in case
of the most risky options, a negative expected value)[1] over lower amounts that carried a lower
probability of losing (Boyer, 2006);
this is the same behavior that pathological gamblers engage in when, for example, wagering on
horse races.
Fig. 1.
Example sequences for (a) no-signal trials and (b) signal trials in Experiment 1. In both
types of trials, participants were presented with a display showing six numbers that
indicated the number of points that could be won on that trial. These numbers were aligned
above the letter keys to which they were assigned. The bars started rising after a 3.5-s
delay and stopped at the top line after 1.333 s or 1.667 s (arrows are for illustrative
purposes only). On no-signal trials, participants had to choose a number before the end of
the trial but not sooner than 0.25 s before the bars reached the top line. On signal
trials, the top of the bars turned black before the top line was reached. On these trials,
participants either had to refrain from responding (stop group) or make an extra response
by pressing the space bar after choosing a number (double-response group). On no-signal
trials, participants received the chosen number of points if they won, and they forfeited
half the chosen number of points if they lost; on signal trials, subjects won or lost a
fixed amount (see the Method section for details). At the end of each trial, participants
were told how much they had won or lost and what their current balance was.
Example sequences for (a) no-signal trials and (b) signal trials in Experiment 1. In both
types of trials, participants were presented with a display showing six numbers that
indicated the number of points that could be won on that trial. These numbers were aligned
above the letter keys to which they were assigned. The bars started rising after a 3.5-s
delay and stopped at the top line after 1.333 s or 1.667 s (arrows are for illustrative
purposes only). On no-signal trials, participants had to choose a number before the end of
the trial but not sooner than 0.25 s before the bars reached the top line. On signal
trials, the top of the bars turned black before the top line was reached. On these trials,
participants either had to refrain from responding (stop group) or make an extra response
by pressing the space bar after choosing a number (double-response group). On no-signal
trials, participants received the chosen number of points if they won, and they forfeited
half the chosen number of points if they lost; on signal trials, subjects won or lost a
fixed amount (see the Method section for details). At the end of each trial, participants
were told how much they had won or lost and what their current balance was.In Experiment 1, participants performed the gambling task throughout the session. In some
blocks (dual-task blocks), they also undertook a secondary task. The nature of the secondary
task depended on the condition participants were assigned to. In the double-response
condition, the secondary task required participants to occasionally execute an additional
response when an extra signal occurred. Research has shown that monitoring for occasional
signals and preparing additional responses increase dual-task demands (Verbruggen & Logan, 2009c). If executive processes
at different levels of control interfere with each other, then participants should place
riskier bets in dual-task blocks than in single-task blocks (in which participants had to
perform only the gambling task) because the executive system would be less able to suppress
the tendency to choose the riskier amounts (Cohen & Lieberman, 2010; Knoch et al., 2006).In the stop condition, participants tried to stop themselves from making a choice when a
signal occurred. Three accounts offered opposing predictions regarding participants’ choice
behavior in the stop condition. According to the interference account, cross-task interference
in multitask situations should cause participants to place riskier bets in dual-task blocks
than in single-task blocks. By contrast, the transfer account holds that occasionally stopping
motor responses should induce a general state of cautiousness that may propagate across
cognitive domains. When preparing to stop, people make proactive adjustments and become more
cautious in executing motor responses (Aron, 2011; Verbruggen &
Logan, 2009c). If there is an overlap between mechanisms that regulate motor
cautiousness and mechanisms that control gambling behavior, then cautiousness may transfer
between domains; consequently, preparation for stopping motor responses might encourage
risk-aversive behavior. Finally, according to the independence account, the cognitive
processes involved in motor inhibition and gambling are mechanistically distinct; therefore,
performing a double-response or stop task should not influence monetary decision making.In Experiment 1, we found support for the transfer account. We therefore conducted two
additional experiments in which participants completed a stop task or a double-response task
prior to the gambling task, to test whether motor inhibition training leads to more cautious
gambling behavior later in time.
Experiment 1
Method
Participants
Forty-four adults participated for monetary compensation (£6 per hr, plus money won in
the gambling task). Table 1
shows participant characteristics and amounts won. Participants were divided equally
between the double-response and stop groups. The groups were matched for gender and age.
There were no group differences in impulsivity (assessed using the 11th version of the
Barratt Impulsiveness Scale; Patton,
Stanford, & Barratt, 1995) or general risk- seeking behavior (assessed
using the Stimulating-Instrumental Risk Inventory; Zaleskiewicz, 2001). All experiments were
approved by the research ethics committee of the Cardiff University School of
Psychology.
Table 1.
Descriptive Statistics for Experiments 1 Through 3
Variable
Experiment 1 (N = 44)
Experiment 2 (N = 81)
Experiment 3 (N = 54)
Gender
52% female, 48% male
63% female, 37% male
69% female, 31% male
Mean age
24.0 years (range = 18–40 years)
23.6 years (range = 18–41 years)
21.3 years (range = 18–33 years)
Mean winnings
£0.5 (range = £0–1.9)
£1.5 (range = £0–4.2)
£1.5 (range = £0–4.2)
Mean BIS-11 score
62 (SD = 21)
65 (SD = 9.8)
65 (SD = 8.9)
Mean SIRI score
39 (SD = 6.3)
37 (SD = 6.6)
39 (SD = 7.3)
Note: The range of possible scores on the 11th version of the Barratt
Impulsiveness Scale (BIS-11; Patton, Stanford, & Barratt, 1995) is 30 to 125; higher scores
indicate more impulsive behavior. On the Stimulating-Instrumental Risk Inventory
(SIRI; Zaleskiewicz,
2001), scores of 45 and below indicate a tendency toward avoiding taking
risks.
Descriptive Statistics for Experiments 1 Through 3Note: The range of possible scores on the 11th version of the Barratt
Impulsiveness Scale (BIS-11; Patton, Stanford, & Barratt, 1995) is 30 to 125; higher scores
indicate more impulsive behavior. On the Stimulating-Instrumental Risk Inventory
(SIRI; Zaleskiewicz,
2001), scores of 45 and below indicate a tendency toward avoiding taking
risks.
Procedure
Stimuli were presented on a 19-in. LCD monitor against a gray background. The task was
run using the Psychophysics Toolbox (Version 3; Brainard, 1997). On each trial, six vertical bars
of equal height were arrayed left to right above a horizontal line; there was a second
horizontal line at the top of the screen (Fig. 1). Each bar was associated with a different
monetary amount and a specific response key (the “d,” “f,” “g,” “h,” “j,” or “k” key of
a keyboard). Subjects were instructed to select one of the amounts by pressing the
corresponding key, and they were informed that the probability of winning decreased as
the amount increased. Rather than simply presenting the amounts from lowest to highest,
we varied the order from trial to trial to prevent choice from being driven by
spatial-attention or response-bias effects (which might occur, for example, if higher
amounts were consistently presented on the right of the screen).At the start of each trial in the single-task blocks (Fig. 1a), there was a 3.5-s delay, and then the
bars started rising together. All bars reached the top line simultaneously after 1.33 s
on low-bar trials (in which the distance between the bottom and top lines was
approximately 7.5 cm) or after 1.67 s on high-bar trials (in which the distance between
the bottom and top lines was approximately 9 cm). We manipulated bar height to test for
effects of choice latency (see Supplementary Analyses Experiment 1 in the Supplemental
Material available online). Trials ended 0.25 s after the bars reached the top line. The
long time intervals (average = 5 s) and the initial phase in which the bars did not rise
ensured that there was minimal time pressure to make a decision. Participants had to
make a response before the end of the trial but not sooner than 0.25 s before the bars
reached the top line. We used the moving bars and the response-window restrictions to
ensure that stop signals could be presented at an optimal moment (see also Coxon, Stinear, & Byblow,
2007). Feedback was presented at the end of each trial to indicate how much
participants had won or lost and what their current balance was. The feedback screen was
replaced by a blank screen after 2.5 s, and the following trial started after a further
0.5 s.In dual-task blocks, the procedure was the same as in single-task blocks on two of
every three trials; however, on one of every three trials (signal trials), the top of
the rising bars turned black just before reaching the top line (see Fig. 1b). On signal trials in the double-response
group, participants had to press the space bar of the keyboard with either thumb after
they had indicated their monetary choice. They had to press the space bar within 0.25 s
after the bars reached the top line. On signal trials in the stop group, participants
tried to refrain from making any response on the keyboard. In both groups, the moment of
signal presentation was dynamically adjusted using a tracking procedure, which ensured
that each individual would succeed in making the double response (double-response group)
or withhold the response (stop group) on approximately 50% of the signal trials.
Initially, the bars turned black 0.266 s before the top line was reached. When
participants successfully stopped their response or pressed the space bar in time, this
delay was decreased by 0.033 s on the following trial, which made it harder to
successfully stop or execute the double response. When participants failed to stop or
execute the double-response in time, the delay was increased by 0.033 s. At the
beginning of each block, a cue (“NO-SIGNAL BLOCK” or “SIGNAL BLOCK”) was presented in
the center of the screen.On each trial in both single- and dual-task blocks, participants could win or lose
points. The exact amount depended on the stakes (low, medium, or high). The numbers of
points participants could win in the low-stakes condition were 112
(pwin = .15), 64 (pwin = .27),
32 (pwin = .39), 16 (pwin =
.51), 6 (pwin = .63), or 2 (pwin
= .75). When participants lost, they lost half of the amount they gambled. A random
number generator determined whether a participant won or lost. On each trial, a number
between 0 and 1 was selected; when the generated number was smaller than the probability
of winning the chosen amount, participants won; otherwise, they lost. Amounts decreased
exponentially to make the higher amounts more attractive. Without revealing the exact
probabilities, we informed participants at the beginning of the experiment that the
probability of winning was lower for higher amounts. Because we could not infer which
response participants were planning to execute on successful stop-signal trials, the
number of points won or lost on all signal trials was fixed. Participants won 10 points
on successful signal trials and lost 10 points on unsuccessful signal trials in both the
stop and double-response groups. Thus, on double-response trials, participants always
won or lost 10 points, regardless of their choice. Similarly, on unsuccessful stop
trials, participants always lost 10 points, regardless of the amount they indicated with
their incorrectly executed choice response.In the medium-stakes condition, all amounts were two times greater than in the
low-stakes condition; in the high-stakes condition, amounts were four times greater than
in the low-stakes condition. We manipulated the stakes for several reasons: to increase
selection demands, to encourage processing of the different amounts on each trial, and
to encourage participants to consider the relative risk or benefit of each amount. The
three stakes occurred in random order with equal probability, and participants were not
explicitly informed whether the trial featured low, medium, or high stakes. Each
participant’s starting balance was 2,500 points. At the end of the experiment, the total
amount won was converted to money (1,000 points = £1).The experiment started with a short practice phase that consisted of a single-task
block and a dual-task block. Practice trials were conducted following the same procedure
used for test trials. The balance of points won or lost was reset after this practice
phase. The experimental phase consisted of four single-task blocks and four dual-task
blocks of 36 trials each. There was a short break between each block, and single- and
dual-task blocks alternated.
Betting scores
For each participant, we calculated a betting score by taking the average of all his or
her choices (range = 1–6). Choice 1 corresponded to the smallest amount, which had the
highest probability of winning (hence was the safest bet). Choice 6 was the highest
amount, which had the lowest probability of winning (hence was the most risky bet).
Consequently, a higher average betting score indicated that participants preferred
riskier bets with a lower probability of winning.
Results and discussion
Approximately 50% of responses on signal trials were correct, which confirmed the
effectiveness of the tracking procedures (failed double responses = 46%, failed stops =
47%). Thus, there was no consistent difference in success rates on signal trials between
the groups (F < 1). Even though we did not use separate tracking
procedures for each stake, additional analyses showed that the percentage of failed signal
trials was similar for each stake (low stakes = 47%, medium stakes = 46%, high stakes =
49%; p > .39). This was true for both groups (i.e., the interaction
between stake and group was not significant, p > .18).To test the effect of multitasking on gambling, we compared betting scores between
dual-task and single-task blocks. We concentrated specifically on no-signal trials. This
allowed us to isolate the behavioral effects of monitoring for extra signals and preparing
to either make a double response or to stop the first response (in dual-task blocks),
compared with conditions without such demands (single-task blocks).We analyzed betting scores using a mixed analysis of variance with block type (single
task vs. dual task) and stake (low, medium, high) as within-subjects factors and group
(double response vs. stop) as a between-subjects factor (see Table 2). Results showed that participants in the
double-response group tended to place more risky bets in dual-task blocks (mean betting
score = 2.77) than in single-task blocks (mean betting score = 2.72; Fig. 2a), but this effect failed to reach
significance. More important, however, participants in the stop group showed the opposite
result: They not only became more cautious when making their choices (as indexed by longer
choice latencies; see Supplementary Analyses Experiment 1 in the Supplemental Material),
but also placed overall safer bets in dual-task blocks (mean betting score = 2.62) than in
single-task blocks (mean betting score = 2.77), F(1, 23) = 4.7,
p = .04, η2 = .19.
Table 2.
Results of the Analysis of Variance for Experiment 1
Factor
df
F
p
Group
1, 46
0.05
.83
Block type
1, 46
1.15
.29
Stake
2, 92
135.3
.001
Group × Block Type
1, 46
4.29
.04
Group × Stake
2, 92
1.14
.33
Block Type × Stake
2, 92
0.94
.40
Group × Block Type × Stake
2, 92
0.38
.69
Note: Significant results are presented in boldface (p <
.05).
Fig. 2.
Results of Experiment 1. Mean betting scores for no-signal trials (a) are shown as a
function of group and block type. Error bars show the standard error of the difference
between dual-task and single-task blocks. The distribution of choices made by the stop
group in the two block types is shown in (b). Choice 1 was the safest bet; Choice 6
was the riskiest bet.
Results of the Analysis of Variance for Experiment 1Note: Significant results are presented in boldface (p <
.05).Results of Experiment 1. Mean betting scores for no-signal trials (a) are shown as a
function of group and block type. Error bars show the standard error of the difference
between dual-task and single-task blocks. The distribution of choices made by the stop
group in the two block types is shown in (b). Choice 1 was the safest bet; Choice 6
was the riskiest bet.The effect of block type in the stop group shows that preparing to stop motor responses
encourages cautious monetary decisions and that this cautiousness counteracts and reverses
the detrimental effects usually associated with multitasking. Thus, multitasking does not
necessarily lead to increased risk taking in gambling; concurrent executive processes can
make people generally risk aversive when these processes regulate cautiousness at a motor
level.[2] This
conclusion was supported by a significant two-way Block Type × Group interaction
(p < .05). There was also a main effect of stake, which indicated
that betting scores were lower when stakes were high (p < .001; mean
betting scores: high stakes = 2.29, medium stakes = 2.68, low stakes = 3.18). No other
effects reached significance (Table
2).Additional analyses of specific choices showed that participants in the stop group tended
to select the most risky bets (Choice 6) less often in dual-task blocks than in
single-task blocks (Fig.
2b).[3]
Furthermore, for the dual-task blocks in the stop group, there was a preference for Choice
1 (the safest option), which had a lower expected value than did Choices 3 through
5.[4] Thus, it appears
that participants in the stop group became overly cautious in dual-task blocks, as taking
a certain amount of risk was rewarded in our gambling task. Further analyses also showed
that the difference in betting scores between block types in the stop condition was not
caused by differences in choice latencies, effects of probability learning, estimation of
the expected value of the choice options, block order, increased variability, or priming
of participants to focus more on either wins or losses (see Analyses of Average Standard
Deviation and Supplementary Analyses Experiment 1 in the Supplemental Material). Finally,
a closer inspection of the distribution of keys selected by participants demonstrated that
in all conditions, participants took amounts into account when they made their choice (see
Table E4 in the Supplemental Material).
Experiments 2 and 3
Experiment 1 demonstrated that simultaneously regulating motor performance and making
monetary decisions does not necessarily lead to increased risk taking in gambling. On the
contrary, preparing to withhold a motor response encourages a cautious executive control
state that generalizes to seemingly unrelated monetary decisions. Next, we asked whether
motor cautiousness would also influence monetary gambling when these processes were
separated in time. A recent study showed that performing an inhibition task in which
participants had to ignore words led to depletion of executive control resources; this
caused more risk-taking behavior in a subsequent gambling task (Freeman & Muraven, 2010). This finding seems at
odds with the results of Experiment 1. However, we propose that in our gambling task,
proactive motor slowing—which is prominent in the stop task but not necessarily in other
inhibition tasks—counteracted any depletion effects and encouraged risk-aversive monetary
decision making.In Experiments 2 and 3, we tested whether this transfer of cautiousness would still be
present when the gambling task followed the stop task. Both experiments consisted of two
phases: a training phase, which did not involve gambling, and a test phase, in which
participants chose among different amounts they could win. The test phase did not involve an
additional task; therefore, all test blocks were identical to the single-task blocks from
Experiment 1. The only differences between Experiments 2 and 3 were that Experiment 2
included a control group that immediately started with the gambling task, and the test phase
in Experiment 3 was conducted 2 hr after the training phase was completed.One hundred thirty-five adults participated for monetary compensation (£6 per hr, plus
money won in the gambling task). Table 1 shows participant characteristics and amounts won. In each experiment,
participants were divided equally into groups matched for gender and age. Participants
were assessed for impulsivity and general risk-taking behavior as in Experiment 1, and
there were no group differences in either of these factors.In addition to the double-response and stop groups, Experiment 2 included a control
group, which started immediately with the gambling task. The double-response and stop
groups started with a training phase in which the primary task was to identify a go
stimulus (square vs. diamond) as rapidly and accurately as possible (Fig. 3). On no-signal trials,
participants saw a central fixation point for 0.75 s, after which either an open square
or an open diamond surrounded the fixation point for 1.5 s. Participants responded with
their left or right hands, respectively (“c” or “m” on a keyboard) to identify the
stimulus as either a square or a diamond.
Fig. 3.
Example trial sequence from the training phase of Experiments 2 and 3. On no-signal
trials, participants saw a central fixation point, after which either an open square
or an open diamond surrounded the fixation point. Participants had to hit either “c”
or “m” on the keyboard to indicate “square” or “diamond.” Signal trials began in the
same way, but the shape around the fixation point turned bold after a variable
stimulus onset asynchrony (SOA), which was initially set at 0.25 s and subsequently
adjusted using a tracking procedure (see the Method section for details). The
boldface was removed from the shape after 0.25 s, and the nonboldface shape remained
on-screen for the remainder of the trial. Participants tried to either withhold a
response (stop group) or generate an extra response by pressing an alternate key
(double-response group).
Example trial sequence from the training phase of Experiments 2 and 3. On no-signal
trials, participants saw a central fixation point, after which either an open square
or an open diamond surrounded the fixation point. Participants had to hit either “c”
or “m” on the keyboard to indicate “square” or “diamond.” Signal trials began in the
same way, but the shape around the fixation point turned bold after a variable
stimulus onset asynchrony (SOA), which was initially set at 0.25 s and subsequently
adjusted using a tracking procedure (see the Method section for details). The
boldface was removed from the shape after 0.25 s, and the nonboldface shape remained
on-screen for the remainder of the trial. Participants tried to either withhold a
response (stop group) or generate an extra response by pressing an alternate key
(double-response group).Signal trials (25% of all training trials) began in the same way as no-signal trials,
but the outline of the diamond or square shape turned bold after a variable stimulus
onset asynchrony (SOA). On these trials, participants in the double-response group had
to press the space bar as quickly as possible with either thumb after they pressed “c”
or “m”; participants in the stop group were instructed to refrain from responding. The
SOA between the go stimulus (the shape) and the signal was initially set at 0.25 s. In
the stop group, the SOA was continuously adjusted according to a tracking procedure so
that participants would be able to stop on approximately 50% of trials (Verbruggen & Logan, 2009b).
When participants made a response, the SOA decreased by 0.05 s on the following trial
(signal-respond trial); when participants successfully stopped, the SOA increased by
0.05 s on the following trial (signal-inhibit trial).In the double-response group, we simulated a tracking procedure to produce a similar
range of SOAs as in the stop group (see Verbruggen & Logan, 2009c, for a similar
procedure). In the simulation, we used an estimate of the reaction time to the stop
signal (0.225 s). This value was based on findings of our previous studies (e.g., Verbruggen & Logan, 2009a).
When the latency of the first response on a double-response trial was shorter than the
SOA plus 0.225 s, the SOA decreased by 0.05 s on the following trial (viz.,
signal-respond trial); when the latency of the first response on a double-response trial
was longer than the SOA plus 0.225 s, the SOA increased by 0.05 s on the following trial
(viz., signal-inhibit trial).The training phase of Experiment 2 consisted of 10 blocks of 72 trials each (~30 min in
total), with a short break between each block. No points were awarded in the training
phase. Participants took a 2-min break after the training phase, then began the test
phase, which consisted of 7 blocks of 12 trials each. The control group started
immediately with the test phase. During the test phase, participants completed the same
gambling task as in the single-task blocks of Experiment 1 (thus, all trials were
no-signal trials in the test phase). The training phase of Experiment 3 consisted of 15
blocks of 56 trials each (~35 min in total). The test phase followed the training phase
after 2 hr. During this 2-hr delay, participants were free to leave the lab but were
asked to report what they had done after they returned for the test phase. There were 14
blocks in the test phase of Experiment 3.For each experiment, we analyzed betting scores using a mixed analysis of variance with
block (Experiment 2: Test Block 1–7; Experiment 3: Test Block 1–14) and stake (low,
medium, high) as within-subjects factors and group (double-response, stop, or control) as
the between-subjects factor (Table
3). Because there were not enough observations for a full factorial analysis, we
performed separate tests for block and stake.
Table 3.
Results of the Analyses of Variance for the Test Phases of Experiments 2 and 3
Experiment 2
Experiment 3
Factor
df
F
p
df
F
p
Group
2, 78
6.44
.003
1, 52
4.89
.03
Block
6, 468
8.17
.001
13, 676
6.42
.001
Stake
2, 156
41.26
.001
2, 104
13.97
.001
Group × Block
12, 468
0.66
.79
13, 676
0.51
.92
Group × Stake
4, 156
0.63
.64
2, 104
0.69
.51
Note: Significant results are presented in boldface (p <
.05).
Results of the Analyses of Variance for the Test Phases of Experiments 2 and 3Note: Significant results are presented in boldface (p <
.05).Results of Experiment 2 revealed a reliable aftereffect of executive control training on
gambling behavior (Fig. 4).
Participants in the stop group took 10% to 15% less monetary risk than did participants in
the double-response group, F(1, 52) = 6.1, p = .02,
η2 = .11, and the control group, which did not
receive any training, F(1, 52) = 10.8, p = .002,
η2 = .17. This finding demonstrates that motor
cautiousness in the stop task transferred to monetary decision making, even when the stop
and gambling tasks did not overlap in time. There was a numerical trend for higher betting
scores in the double-response group than in the control group, which would be consistent
with a depletion account; however, the difference was not significant (p
= .29).
Fig. 4.
Mean betting score as a function of group and block in (a) Experiment 2 and (b)
Experiment 3.
Mean betting score as a function of group and block in (a) Experiment 2 and (b)
Experiment 3.Thus, the cognitive characteristics of the training phase were crucial: Cautiousness
transferred from the training phase to the test phase only when the training phase
involved stopping and not when it involved executing a second response. This conclusion
was supported by a significant main effect of group (p = .003; Table 3). A closer inspection of
choice proportions (Fig. 5) showed
that there were significant differences between the control group and the stop group for
Choice 5, p < .001, and Choice 4, p < .029. When
we collapsed across Choices 1 through 3, the difference between the control and stop
groups was marginally significant (p = .05). There were differences
between the double-response group and the stop group for Choice 6, p <
.027, and Choice 5, p < .016. When we collapsed across Choices 1
through 3, the difference between double-response and stop group was also significant
(p < .022).
Fig. 5.
Results of (a) Experiment 2 and (b) Experiment 3: distribution of choices in each of
the groups. Choice 1 was the safest bet; Choice 6 was the riskiest bet.
Results of (a) Experiment 2 and (b) Experiment 3: distribution of choices in each of
the groups. Choice 1 was the safest bet; Choice 6 was the riskiest bet.In Experiment 3, we tested whether the transfer of cautiousness was still present when
the delay between the training phase and the test phase was increased. Participants again
performed either the double-response task or the stop task in the training phase, but the
test phase was now undertaken 2 hr later. Consistent with Experiment 2, results of
Experiment 3 showed that participants in the stop group took 10% to 15% less risk than did
participants in the double-response group (Fig. 4). The main effect of group was again
significant (p = .03; Table 3). As Figure 5 shows, participants in the stop group
selected Choice 1 more often than participants in the double-response group did,
p < .011. When we collapsed across Choices 5 and 6, the frequency of
making this choice differed significantly between the stop and double-response groups,
p < .05.Taken together, the results of Experiments 2 and 3 show that cautiousness at a motor
level influences gambling behavior, even when motor training and monetary decision making
occur at least 2 hr apart. The effects in the test blocks did not correlate with the
outcome of the stop process in the training phase and were not caused by differences in
choice latencies (see Supplementary Analyses Experiments 2–3 in the Supplemental
Material). Furthermore, analyses of choice proportions showed that after stop training,
participants specifically avoided the two most risky bets (Fig. 5). On the basis of these findings, we propose
that the requirement to occasionally stop a motor response can train people to become
cautious and less impulsive when they make monetary decisions. This increased cautiousness
might overcome the previously observed effect of depleting the executive control system
(Freeman & Muraven,
2010).A recent study showed that participants who were instructed to be cautious in a
stop-signal task (similar to the one used here in Experiments 2 and 3) consumed less food
in a subsequent test phase than participants who were instructed to respond as quickly and
impulsively as possible (Guerrieri,
Nederkoorn, Schrooten, Martijn, & Jansen, 2009). Unfortunately, the lack of
an appropriate control condition in this previous study obscures the underlying basis of
this effect, which could have arisen due to increased cautiousness, increased impulsivity,
or a combination of both (Guerrieri et
al., 2009). Nevertheless, these findings are consistent with our observation that
engaging in an inhibitory motor task can boost behavioral caution and reduce
impulsivity.Future work should further explore how stopping-induced cautiousness and reduced motor
impulsivity can transfer to various clinically relevant behaviors, including cigarette
smoking and consumption of food and alcohol (see also Friese, Hofmann, & Wiers, 2011). Mechanisms
that regulate stopping and motor cautiousness might also overlap with mechanisms that
govern the choice between a small, immediate reward compared with a larger but delayed
reward (Kim & Lee, 2011;
but see also Dalley, Everitt, &
Robbins, 2011). If there is indeed such an overlap, we would predict that stop
training should bias intertemporal choice toward larger delayed rewards.
General Discussion
A convergence of evidence shows that decision making depends on two information streams:
automatic processes that are associative and often emotionally driven, and reasoning
processes that are rule governed and rational (for a review, see Evans, 2008). Suppression of the former in favor of
the latter requires executive control processes. In the study reported here, we focused on
how executive processes regulate decision making when people gamble. When gambling, most
people realize that the odds are against them; in economic terms, they often know that the
expected value of high-risk gambles is negative. As such, research on gambling can reveal
important information about how people regulate choice when they are presented with
superficially attractive but risky options.We found that situational factors have a substantial impact on the executive control of
decision making in a gambling task. In Experiment 1, motor cautiousness reduced risky
betting in a novel gambling task, thus showing that concurrent executive processes need not
interfere detrimentally. Instead, control in the motor domain can transfer to other
decision-making domains, in this case monetary gambling. Furthermore, we found that training
people, even briefly, in controlling their own motor actions can induce cautious and
risk-aversive decision making for at least 2 hr afterward (Experiments 2 and 3). In these
experiments, occasional motor inhibition reduced monetary risk taking by approximately 10%
to 15%. This effect size is comparable to those found in previous studies that have
manipulated risk taking using brain-stimulation methods. For instance, Knoch et al. (2006) found a 15% increase in risk
taking in the Cambridge Gambling Task after transcranial magnetic stimulation of the right
DLPFC; in contrast, Fecteau et al.
(2007) found a 10% decrease in risk taking using the Balloon Analogue Risk Task
following prefrontal transcranial direct current stimulation. Combined with evidence that
transcranial direct current stimulation can potentiate learning (Nitsche et al., 2008), these findings suggest that
brain stimulation could augment the training effects we have found.We propose that increased motor cautiousness, which is a prominent feature of the stop
task, reduced risk-taking behavior when making monetary decisions. Future studies should
examine whether similar effects can be obtained through alternative methods of inducing
motor caution, for example, by instructing people to favor accuracy over speed in a standard
choice task. Many studies have shown that participants are more cautious when they are
instructed to respond as accurately as possible, and we have proposed previously that
strategy adjustments in the speed-accuracy paradigm resemble those in the stop-signal
paradigm (Verbruggen & Logan,
2009c).From a theoretical perspective, our results suggest that executive processes at motor
domains share mechanisms with monetary decision making and gambling. Recent cognitive
neuroscience studies have shown that frontal brain areas involved in action monitoring and
response inhibition might also be involved in monetary decision making in gambling tasks
(Clark, 2010; Knoch et al., 2006). Similarly,
studies have shown that the latency of stopping a motor response is prolonged in
pathological gamblers (e.g., Goudriaan
et al., 2006). However, such correlational findings are difficult to interpret
definitively. Instead, our results show that motor control can causally modulate risk taking
in monetary gambling. This functional overlap suggests that inhibitory motor control and
gambling share executive resources, which opens new avenues for the investigation of
cognitive and neural mechanisms of executive control at different processing levels.More generally, our results show that exerting executive control over actions and decisions
can be practiced (see also Friese et
al., 2011; Muraven,
2010). These findings have potential clinical relevance because impairments in
executive control, and particularly stopping, have been linked to the development of several
impulse-control disorders, including ADHD, substance abuse, and pathological gambling (Chambers et al., 2009; Verbruggen & Logan, 2008).
Furthermore, recovery from addiction requires inhibition of repetitive addictive behavior
(Crews & Boettiger, 2009).
Consistent with the idea that response inhibition is critical for recovery, the findings of
Goudriaan, Oosterlaan, De Beurs, and
Van Den Brink (2008) showed that motor disinhibition was a strong predictor of
relapse in gamblers. Similarly, motor-inhibition efficiency predicted the treatment outcome
in people with eating disorders (Nederkoorn, Jansen, Mulkens, & Jansen, 2007). Therefore, the link we found in
the present study between proactive motor control and monetary risk taking in gambling
suggests promising new avenues for clinical therapy that target motor inhibition.
Authors: Camille F Chavan; Michael Mouthon; Bogdan Draganski; Wietske van der Zwaag; Lucas Spierer Journal: Hum Brain Mapp Date: 2015-03-19 Impact factor: 5.038
Authors: Warren K Bickel; Alexandra M Mellis; Sarah E Snider; Liqa N Athamneh; Jeffrey S Stein; Derek A Pope Journal: Pharmacol Biochem Behav Date: 2017-09-21 Impact factor: 3.533
Authors: Frederick Verbruggen; Rachel C Adams; Felice van 't Wout; Tobias Stevens; Ian P L McLaren; Christopher D Chambers Journal: PLoS One Date: 2013-07-26 Impact factor: 3.240