Literature DB >> 22664683

Using game technologies to improve the safety of construction plant operations.

Hongling Guo1, Heng Li, Greg Chan, Martin Skitmore.   

Abstract

Many accidents occur world-wide in the use of construction plant and equipment, and safety training is considered by many to be one of the best approaches to their prevention. However, current safety training methods/tools are unable to provide trainees with the hands-on practice needed. Game technology-based safety training platforms have the potential to overcome this problem in a virtual environment. One such platform is described in this paper - its characteristics are analysed and its possible contribution to safety training identified. This is developed and tested by means of a case study involving three major pieces of construction plant, which successfully demonstrates that the platform can improve the process and performance of the safety training involved in their operation. This research not only presents a new and useful solution to the safety training of construction operations, but illustrates the potential use of advanced technologies in solving construction industry problems in general.
Copyright © 2011 Elsevier Ltd. All rights reserved.

Mesh:

Year:  2011        PMID: 22664683     DOI: 10.1016/j.aap.2011.06.002

Source DB:  PubMed          Journal:  Accid Anal Prev        ISSN: 0001-4575


  6 in total

1.  PARS: Using Augmented 360-Degree Panoramas of Reality for Construction Safety Training.

Authors:  Ricardo Eiris; Masoud Gheisari; Behzad Esmaeili
Journal:  Int J Environ Res Public Health       Date:  2018-11-03       Impact factor: 3.390

2.  The Influence of Proprioceptive Training with the Use of Virtual Reality on Postural Stability of Workers Working at Height.

Authors:  Magdalena Cyma-Wejchenig; Jacek Tarnas; Katarzyna Marciniak; Rafał Stemplewski
Journal:  Sensors (Basel)       Date:  2020-07-03       Impact factor: 3.576

Review 3.  Current States and Future Trends in Safety Research of Construction Personnel: A Quantitative Analysis Based on Social Network Approach.

Authors:  Xiangcheng Meng; Alan H S Chan
Journal:  Int J Environ Res Public Health       Date:  2021-01-20       Impact factor: 3.390

4.  Role of social capital in adolescents' online gaming: A longitudinal study focused on the moderating effect of social capital between gaming time and psychosocial factors.

Authors:  Gyoung Mo Kim; Eui Jun Jeong; Ji Young Lee; Ji Hye Yoo
Journal:  Front Psychol       Date:  2022-08-09

5.  BIM based virtual environment for fire emergency evacuation.

Authors:  Bin Wang; Haijiang Li; Yacine Rezgui; Alex Bradley; Hoang N Ong
Journal:  ScientificWorldJournal       Date:  2014-08-13

6.  A Critical Review of the Use of Virtual Reality in Construction Engineering Education and Training.

Authors:  Peng Wang; Peng Wu; Jun Wang; Hung-Lin Chi; Xiangyu Wang
Journal:  Int J Environ Res Public Health       Date:  2018-06-08       Impact factor: 3.390

  6 in total

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