Literature DB >> 22266223

Action video game players form more detailed representation of objects.

Hande Sungur1, Aysecan Boduroglu.   

Abstract

Previous research has clearly demonstrated action video game improvements in visual and spatial attention. The present study investigated action video game related changes in the resolution of representations for both dynamic and stationary objects by comparing video game players (VGP) and non-video game players (NVGP). In a color wheel task (adapted from Zhang & Luck, 2008) where viewers were asked to freely recall the color of briefly presented objects, we found that VGPs were more accurate than NVGPs. Furthermore, in the Multiple Identity Tracking task (Horowitz et al., 2007), we found that VGPs were able to track not only more objects but also maintain identity of tracked objects better than NVGPs. Finally, we demonstrated that VGPs had greater attentional breadth and higher spatial representation resolution.
Copyright © 2011 Elsevier B.V. All rights reserved.

Mesh:

Year:  2012        PMID: 22266223     DOI: 10.1016/j.actpsy.2011.12.002

Source DB:  PubMed          Journal:  Acta Psychol (Amst)        ISSN: 0001-6918


  15 in total

1.  Amount of lifetime video gaming is positively associated with entorhinal, hippocampal and occipital volume.

Authors:  S Kühn; J Gallinat
Journal:  Mol Psychiatry       Date:  2013-08-20       Impact factor: 15.992

2.  Real-time strategy video game experience and structural connectivity - A diffusion tensor imaging study.

Authors:  Natalia Kowalczyk; Feng Shi; Mikolaj Magnuski; Maciek Skorko; Pawel Dobrowolski; Bartosz Kossowski; Artur Marchewka; Maksymilian Bielecki; Malgorzata Kossut; Aneta Brzezicka
Journal:  Hum Brain Mapp       Date:  2018-06-20       Impact factor: 5.038

3.  Effects of video-game play on information processing: a meta-analytic investigation.

Authors:  Kasey L Powers; Patricia J Brooks; Naomi J Aldrich; Melissa A Palladino; Louis Alfieri
Journal:  Psychon Bull Rev       Date:  2013-12

4.  Issues and advances in research methods on video games and cognitive abilities.

Authors:  Bart Sobczyk; Paweł Dobrowolski; Maciek Skorko; Jakub Michalak; Aneta Brzezicka
Journal:  Front Psychol       Date:  2015-09-29

5.  Pills or Push-Ups? Effectiveness and Public Perception of Pharmacological and Non-Pharmacological Cognitive Enhancement.

Authors:  Lucius Caviola; Nadira S Faber
Journal:  Front Psychol       Date:  2015-12-02

6.  Earlier visual N1 latencies in expert video-game players: a temporal basis of enhanced visuospatial performance?

Authors:  Andrew J Latham; Lucy L M Patston; Christine Westermann; Ian J Kirk; Lynette J Tippett
Journal:  PLoS One       Date:  2013-09-18       Impact factor: 3.240

7.  The potential of video games as a pedagogical tool.

Authors:  Brandon K Ashinoff
Journal:  Front Psychol       Date:  2014-09-30

8.  Examination of mechanisms underlying enhanced memory performance in action video game players: a pilot study.

Authors:  Xianchun Li; Xiaojun Cheng; Jiaying Li; Yafeng Pan; Yi Hu; Yixuan Ku
Journal:  Front Psychol       Date:  2015-06-16

Review 9.  The virtual brain: 30 years of video-game play and cognitive abilities.

Authors:  Andrew J Latham; Lucy L M Patston; Lynette J Tippett
Journal:  Front Psychol       Date:  2013-09-13

10.  Improved control of exogenous attention in action video game players.

Authors:  Matthew S Cain; William Prinzmetal; Arthur P Shimamura; Ayelet N Landau
Journal:  Front Psychol       Date:  2014-02-10
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