Literature DB >> 22264193

Playing a first-person shooter video game induces neuroplastic change.

Sijing Wu1, Cho Kin Cheng, Jing Feng, Lisa D'Angelo, Claude Alain, Ian Spence.   

Abstract

Playing a first-person shooter (FPS) video game alters the neural processes that support spatial selective attention. Our experiment establishes a causal relationship between playing an FPS game and neuroplastic change. Twenty-five participants completed an attentional visual field task while we measured ERPs before and after playing an FPS video game for a cumulative total of 10 hr. Early visual ERPs sensitive to bottom-up attentional processes were little affected by video game playing for only 10 hr. However, participants who played the FPS video game and also showed the greatest improvement on the attentional visual field task displayed increased amplitudes in the later visual ERPs. These potentials are thought to index top-down enhancement of spatial selective attention via increased inhibition of distractors. Individual variations in learning were observed, and these differences show that not all video game players benefit equally, either behaviorally or in terms of neural change.

Entities:  

Mesh:

Year:  2012        PMID: 22264193     DOI: 10.1162/jocn_a_00192

Source DB:  PubMed          Journal:  J Cogn Neurosci        ISSN: 0898-929X            Impact factor:   3.225


  30 in total

1.  Action video game training reduces the Simon Effect.

Authors:  Claire V Hutchinson; Doug J K Barrett; Aleksander Nitka; Kerry Raynes
Journal:  Psychon Bull Rev       Date:  2016-04

Review 2.  On methodological standards in training and transfer experiments.

Authors:  C Shawn Green; Tilo Strobach; Torsten Schubert
Journal:  Psychol Res       Date:  2013-12-18

3.  Habitual action video game playing is associated with caudate nucleus-dependent navigational strategies.

Authors:  Greg L West; Brandi Lee Drisdelle; Kyoko Konishi; Jonathan Jackson; Pierre Jolicoeur; Veronique D Bohbot
Journal:  Proc Biol Sci       Date:  2015-06-07       Impact factor: 5.349

4.  Effects of video-game play on information processing: a meta-analytic investigation.

Authors:  Kasey L Powers; Patricia J Brooks; Naomi J Aldrich; Melissa A Palladino; Louis Alfieri
Journal:  Psychon Bull Rev       Date:  2013-12

5.  Technology consumption and cognitive control: Contrasting action video game experience with media multitasking.

Authors:  Pedro Cardoso-Leite; Rachel Kludt; Gianluca Vignola; Wei Ji Ma; C Shawn Green; Daphne Bavelier
Journal:  Atten Percept Psychophys       Date:  2016-01       Impact factor: 2.199

Review 6.  Using knowledge from human research to improve understanding of contest theory and contest dynamics.

Authors:  Michael M Kasumovic; Khandis Blake; Thomas F Denson
Journal:  Proc Biol Sci       Date:  2017-12-20       Impact factor: 5.349

7.  Action video games and improved attentional control: Disentangling selection- and response-based processes.

Authors:  Joseph D Chisholm; Alan Kingstone
Journal:  Psychon Bull Rev       Date:  2015-10

8.  Performance Gains in an Open Skill Video-Game Task: The Role of Neural Efficiency and Neural Proficiency.

Authors:  Edson Filho; Tammy-Ann Husselman; Luca Zugic; Eduardo Penna; Nadezhda Taneva
Journal:  Appl Psychophysiol Biofeedback       Date:  2022-06-10

Review 9.  Brain enhancement through cognitive training: a new insight from brain connectome.

Authors:  Fumihiko Taya; Yu Sun; Fabio Babiloni; Nitish Thakor; Anastasios Bezerianos
Journal:  Front Syst Neurosci       Date:  2015-04-01

Review 10.  Behavioural Adaptation to Hereditary Macular Dystrophy: A Systematic Review on the Effect of Early Onset Central Field Loss on Peripheral Visual Abilities.

Authors:  Aishah Baig; David Buckley; Charlotte Codina
Journal:  Br Ir Orthopt J       Date:  2021-06-16
View more

北京卡尤迪生物科技股份有限公司 © 2022-2023.