| Literature DB >> 22242169 |
Eduardo A Garza Villarreal1, Elvira Brattico, Lene Vase, Leif Østergaard, Peter Vuust.
Abstract
Listening to music has been found to reduce acute and chronic pain. The underlying mechanisms are poorly understood; however, emotion and cognitive mechanisms have been suggested to influence the analgesic effect of music. In this study we investigated the influence of familiarity, emotional and cognitive features, and cognitive style on music-induced analgesia. Forty-eight healthy participants were divided into three groups (empathizers, systemizers and balanced) and received acute pain induced by heat while listening to different sounds. Participants listened to unfamiliar Mozart music rated with high valence and low arousal, unfamiliar environmental sounds with similar valence and arousal as the music, an active distraction task (mental arithmetic) and a control, and rated the pain. Data showed that the active distraction led to significantly less pain than did the music or sounds. Both unfamiliar music and sounds reduced pain significantly when compared to the control condition; however, music was no more effective than sound to reduce pain. Furthermore, we found correlations between pain and emotion ratings. Finally, systemizers reported less pain during the mental arithmetic compared with the other two groups. These findings suggest that familiarity may be key in the influence of the cognitive and emotional mechanisms of music-induced analgesia, and that cognitive styles may influence pain perception.Entities:
Mesh:
Year: 2012 PMID: 22242169 PMCID: PMC3252324 DOI: 10.1371/journal.pone.0029397
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Figure 1Paradigm.
The complete paradigm lasted approx. 60 min. a. Here we show an example of the structure of each condition. The first 140 s consisted of only the passive listening of the auditory stimulus (i.e. noise). Afterwards, the four thermal (pain) stimuli were delivered, with the auditory stimulus still playing. “Pain” refers to when the thermal stimulus was ON, and “rest” refers to when it was OFF (no pain, baseline). The participants rated the pain during “rest”. b. Here we show the structure of a complete run. It consisted of the five random conditions (noise, rain, water, music1, music2), lasting 5 min each, for a total of 30 min for one run. The whole paradigm consisted of two runs (60 min).
Baron-Cohen E/S Quotient scores.
| EQ | SQ | |||
|
|
|
|
| |
| Empathizers | 57.13 | 6.94 | 51.25 | 12.57 |
| Systemizers | 39.75 | 6.33 | 71.75 | 11.97 |
| Balanced | 49.06 | 8.71 | 61.13 | 13.89 |
EQ = Empathizer Quotient, SQ = Systemizer Quotient, SD = Standard deviation.
Figure 2Pain and emotion.
a. Mean values of the VAS in each condition. 0 = “no pain” and 100 = “worst pain”. b. Mean values of the ratings of valence, liking and arousal in each condition. Valence (0 = “unpleasant”, 10 = “very pleasant”), liking (0 = “doesn't like”, 10 = “likes”), arousal (0 = “relaxing”, 10 = “stimulating”).
Results of the repeated-measures ANOVA of the pain ratings.
| PI | PU | |
|
| ||
| Condition | F (3.28, 147.36) = 22.58, p = .000, η2 p = .33 | F (3.35, 150.92) = 12.56, p = .000, η2 p = .22 |
|
| ||
| Noise vs. PASAT | F (1, 45) = 50.22, p = .000, r = .73 | F (1, 45) = 30.12, p = .000, r = .63 |
| Noise vs. Rain | F (1, 45) = 4.70, p = .036, r = .30 | F (1, 45) = 4.26, p = .045, r = .29 |
| Noise vs. Water | F (1, 45) = 15.32, p = .000, r = .50 | F (1, 45) = 18.55, p = .000, r = .54 |
| Noise vs. Music1 | F (1, 45) = 13.01, p = .001, r = .47 | F (1, 45) = 22.31, p = .000, r = .58 |
| Noise vs. Music2 | F (1, 45) = 6.49, p = .014, r = .36 | F (1, 45) = 9.19, p = .004, r = .41 |
|
| ||
| PASAT vs. Rain | p = .000 | p = .002 |
| PASAT vs. Water | p = .000 | p = .013 |
| PASAT vs. Music1 | p = .000 | n.s. |
| PASAT vs. Music2 | p = .000 | p = .013 |
| Rain vs. Water | n.s. | n.s. |
| Rain vs. Music1 | n.s. | p = .035 |
| Rain vs. Music2 | n.s. | n.s. |
| Water vs. Music1 | n.s. | n.s. |
| Water vs. Music2 | n.s. | n.s. |
| Music1 vs. Music2 | n.s. | p = .049 |
|
| ||
| Cognitive type | n.s. | n.s. |
|
| F (10, 225) = 2.04, p = .05 | n.s. |
n.s. = Not significant, PI = Pain intensity, PU = Pain unpleasantness, r = effect size, η2 p = effect size partial eta squared.
Figure 3Cognitive styles.
Top. Mean pain intensity scores (VAS) for each cognitive style and condition. The * indicates statistical significance. Bottom. Mean pain unpleasantness scores (VAS) for each cognitive style and condition.
Results of the repeated-measures ANOVA of the emotion ratings.
| Valence | Liking | Arousal | |
|
| |||
| Condition | F (3.82, 171.85) = 50.06, p = .000, η2 p = .53 | F (3.73, 175.28) = 37.70, p = .000, η2 p = .45 | F (2.80, 125.75) = 22.93, p = .001, η2 p = .34 |
|
| |||
| Noise vs. PASAT | n.s. | F (1, 45) = 13.35, p = .001, r = .48 | F (1, 45) = 28.72, p = .000, r = .62 |
| Noise vs. Rain | F (1, 45) = 46.71, p = .000, r = .71 | F (1, 45) = 60.34, p = .000, r = .76 | F (1, 45) = 8.30, p = .006, r = .39 |
| Noise vs. Water | F (1, 45) = 88.05, p = .000, r = .81 | F (1, 45) = 91.74, p = .000, r = .82 | F (1, 45) = 13.20, p = .001, r = .48 |
| Noise vs. Music1 | F (1, 45) = 100.73, p = .000, r = .83 | F (1, 45) = 97.58, p = .000, r = .83 | F (1, 45) = 3.58, p = .065, r = .27 |
| Noise vs. Music2 | F (1, 45) = 87.31, p = .000, r = .81 | F (1, 45) = 85.31, p = .000, r = .81 | F (1, 45) = 5.19, p = .027, r = .32 |
|
| |||
| PASAT vs. Rain | p = .000 | p = .005 | p = .000 |
| PASAT vs. Water | p = .000 | p = .000 | p = .000 |
| PASAT vs. Music1 | p = .000 | p = .000 | p = .000 |
| PASAT vs. Music2 | p = .000 | p = .001 | p = .000 |
| Rain vs. Water | p = .013 | n.s. | n.s. |
| Rain vs. Music1 | p = .001 | n.s. | n.s. |
| Rain vs. Music2 | n.s. | n.s. | n.s. |
| Water vs. Music1 | n.s. | n.s. | n.s. |
| Water vs. Music2 | n.s. | n.s. | n.s. |
| Music1 vs. Music2 | n.s. | n.s. | n.s. |
|
| |||
| Cognitive type | n.s. | n.s. | n.s. |
n.s. = Not significant, r = effect size, η2 p = effect size partial eta squared.