| Literature DB >> 21863262 |
Stephan Streuber1, Günther Knoblich, Natalie Sebanz, Heinrich H Bülthoff, Stephan de la Rosa.
Abstract
Social context modulates action kinematics. Less is known about whether social context also affects the use of task relevant visual information. We tested this hypothesis by examining whether the instruction to play table tennis competitively or cooperatively affected the kind of visual cues necessary for successful table tennis performance. In two experiments, participants played table tennis in a dark room with only the ball, net, and table visible. Visual information about both players' actions was manipulated by means of self-glowing markers. We recorded the number of successful passes for each player individually. The results showed that participants' performance increased when their own body was rendered visible in both the cooperative and the competitive condition. However, social context modulated the importance of different sources of visual information about the other player. In the cooperative condition, seeing the other player's racket had the largest effects on performance increase, whereas in the competitive condition, seeing the other player's body resulted in the largest performance increase. These results suggest that social context selectively modulates the use of visual information about others' actions in social interactions.Entities:
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Year: 2011 PMID: 21863262 PMCID: PMC3174373 DOI: 10.1007/s00221-011-2830-9
Source DB: PubMed Journal: Exp Brain Res ISSN: 0014-4819 Impact factor: 1.972
Fig. 1Images of experimental stimulus as seen from the perspective of one of the two participants. The ball, net, and table were visible in all viewing conditions. Panel a–c shows the three different viewing conditions in Experiment 1 and 2 from the perspective of one of the two participants. Eight experimental conditions were derived from a combination of these different viewing conditions for each participant of a pair. Panel d shows the experimental stimulus in the ‘dark room’ condition of the pilot study
Overview of the eight experimental conditions coded with respect to the different viewing conditions as perceived by player A and player B
| Conditions | Player A | Player B | ||||
|---|---|---|---|---|---|---|
| Information | Own | Other | Information | Own | Other | |
| Racket A | Racket | Visible | Invisible | Racket | Invisible | Visible |
| Racket B | Racket | Invisible | Visible | Racket | Visible | Invisible |
| Racket A + B | Racket | Visible | Visible | Racket | Visible | Visible |
| No Racket | Racket | Invisible | Invisible | Racket | Invisible | Invisible |
| Body A | Body | Visible | Invisible | Body | Invisible | Visible |
| Body B | Body | Invisible | Visible | Body | Visible | Invisible |
| Body A + B | Body | Visible | Visible | Body | Visible | Visible |
| No Body | Body | Invisible | Invisible | Body | Invisible | Invisible |
Fig. 2Mean performance scores of Experiment 1 (a, b) and Experiment 2 (c, d). The top two panels shows the effect of visibility of one’s own information (a) and the other player’s information (b) on mean performance scores in cooperative play. The middle panels show the effect of visibility of one’s own information (c) and the visibility of the other player’s information (d) on mean performance scores in competitive play. The bottom panel (e) shows the difference (visible–invisible) in performance for each source of information and for both contexts (cooperative vs. competitive). Error bars indicate the standard error from the mean