Literature DB >> 21674392

Pilot study to test effectiveness of video game on reaching performance in stroke.

Ana Maria Acosta1, Hendrik A Dewald, Jules P A Dewald.   

Abstract

Robotic systems currently used in upper-limb rehabilitation following stroke rely on some form of visual feedback as part of the intervention program. We evaluated the effect of a video game environment (air hockey) on reaching in stroke with various levels of arm support. We used the Arm Coordination Training 3D system to provide variable arm support and to control the hockey stick. We instructed seven subjects to reach to one of three targets covering the workspace of the impaired arm during the reaching task and to reach as far as possible while playing the video game. The results from this study showed that across subjects, support levels, and targets, the reaching distances achieved with the reaching task were greater than those covered with the video game. This held even after further restricting the mapped workspace of the arm to the area most affected by the flexion synergy (effectively forcing subjects to fight the synergy to reach the hockey puck). The results from this study highlight the importance of designing video games that include specific reaching targets in the workspace compromised by the expression of the flexion synergy. Such video games would also adapt the target location online as a subject's success rate increases.

Entities:  

Mesh:

Year:  2011        PMID: 21674392      PMCID: PMC3316474          DOI: 10.1682/jrrd.2010.04.0052

Source DB:  PubMed          Journal:  J Rehabil Res Dev        ISSN: 0748-7711


  50 in total

Review 1.  Relation between stimulation characteristics and clinical outcome in studies using electrical stimulation to improve motor control of the upper extremity in stroke.

Authors:  Joke R de Kroon; Maarten J Ijzerman; John Chae; Gustaaf J Lankhorst; Gerrit Zilvold
Journal:  J Rehabil Med       Date:  2005-03       Impact factor: 2.912

2.  A virtual reality based exercise system for hand rehabilitation post-stroke: transfer to function.

Authors:  S V Adamovich; A S Merians; R Boian; M Tremaine; G S Burdea; M Recce; H Poizner
Journal:  Conf Proc IEEE Eng Med Biol Soc       Date:  2004

Review 3.  Virtual reality in stroke rehabilitation: a systematic review of its effectiveness for upper limb motor recovery.

Authors:  Amy Henderson; Nicol Korner-Bitensky; Mindy Levin
Journal:  Top Stroke Rehabil       Date:  2007 Mar-Apr       Impact factor: 2.119

4.  Impairment-Based 3-D Robotic Intervention Improves Upper Extremity Work Area in Chronic Stroke: Targeting Abnormal Joint Torque Coupling With Progressive Shoulder Abduction Loading.

Authors:  Michael D Ellis; Theresa M Sukal-Moulton; Julius P A Dewald
Journal:  IEEE Trans Robot       Date:  2009-06-01       Impact factor: 5.567

5.  Overview of clinical trials with MIT-MANUS: a robot-aided neuro-rehabilitation facility.

Authors:  H I Krebs; N Hogan; B T Volpe; M L Aisen; L Edelstein; C Diels
Journal:  Technol Health Care       Date:  1999       Impact factor: 1.285

6.  A novel robot training system designed to supplement upper limb physiotherapy of patients with spastic hemiparesis.

Authors:  Gabor Fazekas; Monika Horvath; Andras Toth
Journal:  Int J Rehabil Res       Date:  2006-09       Impact factor: 1.479

Review 7.  Effects of robot-assisted therapy on upper limb recovery after stroke: a systematic review.

Authors:  Gert Kwakkel; Boudewijn J Kollen; Hermano I Krebs
Journal:  Neurorehabil Neural Repair       Date:  2007-09-17       Impact factor: 3.919

8.  Abnormal muscle coactivation patterns during isometric torque generation at the elbow and shoulder in hemiparetic subjects.

Authors:  J P Dewald; P S Pope; J D Given; T S Buchanan; W Z Rymer
Journal:  Brain       Date:  1995-04       Impact factor: 13.501

9.  Robot-assisted arm trainer for the passive and active practice of bilateral forearm and wrist movements in hemiparetic subjects.

Authors:  Stefan Hesse; Gotthard Schulte-Tigges; Matthias Konrad; Anita Bardeleben; Cordula Werner
Journal:  Arch Phys Med Rehabil       Date:  2003-06       Impact factor: 3.966

10.  Robot-assisted reaching exercise promotes arm movement recovery in chronic hemiparetic stroke: a randomized controlled pilot study.

Authors:  Leonard E Kahn; Michele L Zygman; W Zev Rymer; David J Reinkensmeyer
Journal:  J Neuroeng Rehabil       Date:  2006-06-21       Impact factor: 4.262

View more
  5 in total

1.  Functional near-infrared spectroscopy (fNIRS) of brain function during active balancing using a video game system.

Authors:  Helmet Karim; Benjamin Schmidt; Dwight Dart; Nancy Beluk; Theodore Huppert
Journal:  Gait Posture       Date:  2011-11-09       Impact factor: 2.840

2.  Therapeutic Uses of Active Videogames: A Systematic Review.

Authors:  Amanda E Staiano; Rachel Flynn
Journal:  Games Health J       Date:  2014-09-16

3.  Virtual Reality Arm Supported Training Reduces Motor Impairment In Two Patients with Severe Hemiparesis.

Authors:  Dc Good; Rl Sainburg
Journal:  J Neurol Transl Neurosci       Date:  2013-09-15

Review 4.  A Review of Robotics in Neurorehabilitation: Towards an Automated Process for Upper Limb.

Authors:  E D Oña; R Cano-de la Cuerda; P Sánchez-Herrera; C Balaguer; A Jardón
Journal:  J Healthc Eng       Date:  2018-04-01       Impact factor: 2.682

5.  Exoskeletons With Virtual Reality, Augmented Reality, and Gamification for Stroke Patients' Rehabilitation: Systematic Review.

Authors:  Omar Mubin; Fady Alnajjar; Nalini Jishtu; Belal Alsinglawi; Abdullah Al Mahmud
Journal:  JMIR Rehabil Assist Technol       Date:  2019-09-08
  5 in total

北京卡尤迪生物科技股份有限公司 © 2022-2023.