Literature DB >> 21557648

Brain regions engaged by part- and whole-task performance in a video game: a model-based test of the decomposition hypothesis.

John R Anderson1, Daniel Bothell, Jon M Fincham, Abraham R Anderson, Ben Poole, Yulin Qin.   

Abstract

Part- and whole-task conditions were created by manipulating the presence of certain components of the Space Fortress video game. A cognitive model was created for two-part games that could be combined into a model that performed the whole game. The model generated predictions both for behavioral patterns and activation patterns in various brain regions. The activation predictions concerned both tonic activation that was constant in these regions during performance of the game and phasic activation that occurred when there was resource competition. The model's predictions were confirmed about how tonic and phasic activation in different regions would vary with condition. These results support the Decomposition Hypothesis that the execution of a complex task can be decomposed into a set of information-processing components and that these components combine unchanged in different task conditions. In addition, individual differences in learning gains were predicted by individual differences in phasic activation in those regions that displayed highest tonic activity. This individual difference pattern suggests that the rate of learning of a complex skill is determined by capacity limits.

Entities:  

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Year:  2011        PMID: 21557648      PMCID: PMC3618994          DOI: 10.1162/jocn_a_00033

Source DB:  PubMed          Journal:  J Cogn Neurosci        ISSN: 0898-929X            Impact factor:   3.225


  42 in total

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3.  Assembling and encoding word representations: fMRI subsequent memory effects implicate a role for phonological control.

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4.  Functional dissociation among components of remembering: control, perceived oldness, and content.

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Authors:  John R Anderson; Jon M Fincham; Yulin Qin; Andrea Stocco
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6.  A rational account of memory predicts left prefrontal activation during controlled retrieval.

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Journal:  Cereb Cortex       Date:  2008-03-04       Impact factor: 5.357

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Authors:  Rasmus M Birn; Monica A Smith; Tyler B Jones; Peter A Bandettini
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Review 8.  Attentional networks.

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Journal:  Trends Neurosci       Date:  1994-02       Impact factor: 13.837

Review 9.  A computational theory of executive cognitive processes and multiple-task performance: Part 1. Basic mechanisms.

Authors:  D E Meyer; D E Kieras
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10.  The neural correlates of problem states: testing FMRI predictions of a computational model of multitasking.

Authors:  Jelmer P Borst; Niels A Taatgen; Andrea Stocco; Hedderik van Rijn
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  4 in total

Review 1.  The Effects of Video Games on Cognition and Brain Structure: Potential Implications for Neuropsychiatric Disorders.

Authors:  Tahireh A Shams; George Foussias; John A Zawadzki; Victoria S Marshe; Ishraq Siddiqui; Daniel J Müller; Albert H C Wong
Journal:  Curr Psychiatry Rep       Date:  2015-09       Impact factor: 5.285

2.  Examining neural correlates of skill acquisition in a complex videogame training program.

Authors:  Ruchika S Prakash; Angeline A De Leon; Lyla Mourany; Hyunkyu Lee; Michelle W Voss; Walter R Boot; Chandramallika Basak; Monica Fabiani; Gabriele Gratton; Arthur F Kramer
Journal:  Front Hum Neurosci       Date:  2012-05-15       Impact factor: 3.169

Review 3.  Neural Basis of Video Gaming: A Systematic Review.

Authors:  Marc Palaus; Elena M Marron; Raquel Viejo-Sobera; Diego Redolar-Ripoll
Journal:  Front Hum Neurosci       Date:  2017-05-22       Impact factor: 3.169

4.  Theta and Alpha Oscillations in Attentional Interaction during Distracted Driving.

Authors:  Yu-Kai Wang; Tzyy-Ping Jung; Chin-Teng Lin
Journal:  Front Behav Neurosci       Date:  2018-02-09       Impact factor: 3.558

  4 in total

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