| Literature DB >> 21526189 |
Xiaoqin Mai1, Twila Tardif, Stacey N Doan, Chao Liu, William J Gehring, Yue-Jia Luo.
Abstract
To investigate the processing of positive vs. negative feedback in children aged 4-5 years, we devised a prize-guessing game that is analogous to gambling tasks used to measure feedback-related brain responses in adult studies. Unlike adult studies, the feedback-related negativity (FRN) elicited by positive feedback was as large as that elicited by negative feedback, suggesting that the neural system underlying the FRN may not process feedback valence in early childhood. In addition, positive feedback, compared with negative feedback, evoked a larger P1 over the occipital scalp area and a larger positive slow wave (PSW) over the right central-parietal scalp area. We believe that the PSW is related to emotional arousal and the intensive focus on positive feedback that is present in the preschool and early school years has adaptive significance for both cognitive and emotional development during this period.Entities:
Mesh:
Year: 2011 PMID: 21526189 PMCID: PMC3079726 DOI: 10.1371/journal.pone.0018774
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Figure 2Grand-averaged ERP waveforms.
The ERPs elicited by bad prizes vs. good prizes at FCz, C1, C2, O1 and O2 sensors (labels derived from the conversion chart provided by Electrical Geodesics Inc. corresponding to electrodes 6, 31, 106, 72, and 77, respectively), denoted by black dots in the map of the 128-channel geodesic sensor net. Electrode groupings used for analysis of ERP components are denoted with different shapes (a diamond for FRN, parallelograms for PSW, and triangles for P1). The topographic map on the upper right is constructed from amplitude values at 800 ms post-stimulus in difference waveforms consisting of the bad-prize waveform subtracted from the good-prize waveform. The right hemisphere differences are indicated by the arrow.
Figure 1The task and behavioral responses.
(A) Illustration of the prize-guessing game. (B) Behavioral responses to feedback when previous trial showed bad vs. good prizes.