Literature DB >> 21493196

Improving temporal bone dissection using self-directed virtual reality simulation: results of a randomized blinded control trial.

Yi Chen Zhao1, Gregor Kennedy, Kumiko Yukawa, Brian Pyman, Stephen O'Leary.   

Abstract

OBJECTIVE: A significant benefit of virtual reality (VR) simulation is the ability to provide self-direct learning for trainees. This study aims to determine whether there are any differences in performance of cadaver temporal bone dissections between novices who received traditional teaching methods and those who received unsupervised self-directed learning in a VR temporal bone simulator. STUDY
DESIGN: Randomized blinded control trial.
SETTING: Royal Victorian Eye and Ear Hospital.
SUBJECTS: Twenty novice trainees.
METHODS: After receiving an hour lecture, participants were randomized into 2 groups to receive an additional 2 hours of training via traditional teaching methods or self-directed learning using a VR simulator with automated guidance. The simulation environment presented participants with structured training tasks, which were accompanied by real-time computer-generated feedback as well as real operative videos and photos. After the training, trainees were asked to perform a cortical mastoidectomy on a cadaveric temporal bone. The dissection was videotaped and assessed by 3 otologists blinded to participants' teaching group.
RESULTS: The overall performance scores of the simulator-based training group were significantly higher than those of the traditional training group (67% vs 29%; P < .001), with an intraclass correlation coefficient of 0.93, indicating excellent interrater reliability. Using other assessments of performance, such as injury size, the VR simulator-based training group also performed better than the traditional group.
CONCLUSIONS: This study indicates that self-directed learning on VR simulators can be used to improve performance on cadaver dissection in novice trainees compared with traditional teaching methods alone.

Entities:  

Mesh:

Year:  2010        PMID: 21493196     DOI: 10.1177/0194599810391624

Source DB:  PubMed          Journal:  Otolaryngol Head Neck Surg        ISSN: 0194-5998            Impact factor:   3.497


  13 in total

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8.  Comparison of cadaveric and isomorphic virtual haptic simulation in temporal bone training.

Authors:  Dana Wong; Bertram Unger; Jay Kraut; Justyn Pisa; Charlotte Rhodes; Jordan B Hochman
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9.  Elements of virtual temporal bone surgery: Manipulandum format may be more important to surgeons than haptic device force capabilities.

Authors:  Bertram Unger; Nariman Sepehri; Vivek Rampersad; Justyn Pisa; Jordan B Hochman
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10.  Assessing the role of virtual reality training in Canadian Otolaryngology-Head & Neck Residency Programs: a national survey of program directors and residents.

Authors:  Justin T Lui; Evan D Compton; Won Hyung A Ryu; Monica Y Hoy
Journal:  J Otolaryngol Head Neck Surg       Date:  2018-10-01
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