BACKGROUND: Little is known about neighbourhood environments and children's sedentary behaviour outside school hours. PURPOSE: This study aims to examine the associations between public open spaces (POS), parent perceptions of the neighbourhood and children's sedentary behaviours. METHODS: Parents reported their child's television viewing and computer/electronic game time and their perceptions of the physical and social neighbourhood. Children's sedentary time was objectively assessed. The closest POS was audited. RESULTS: Cross-sectionally, living near a POS with a water feature and greater parental satisfaction with POS quality were negatively associated with computer/e-games; greater POS area was negatively associated with TV viewing. Longitudinally, living in a cul-de-sac and greater satisfaction with POS quality were negatively associated with computer/e-games and TV viewing, respectively. A walking path in the POS was positively associated with computer/e-games. CONCLUSION: Neighbourhood features appear to positively and negatively influence children's sedentary behaviours, highlighting the complexity of urban planning on behaviour. Further age- and context-specific studies are required.
BACKGROUND: Little is known about neighbourhood environments and children's sedentary behaviour outside school hours. PURPOSE: This study aims to examine the associations between public open spaces (POS), parent perceptions of the neighbourhood and children's sedentary behaviours. METHODS: Parents reported their child's television viewing and computer/electronic game time and their perceptions of the physical and social neighbourhood. Children's sedentary time was objectively assessed. The closest POS was audited. RESULTS: Cross-sectionally, living near a POS with a water feature and greater parental satisfaction with POS quality were negatively associated with computer/e-games; greater POS area was negatively associated with TV viewing. Longitudinally, living in a cul-de-sac and greater satisfaction with POS quality were negatively associated with computer/e-games and TV viewing, respectively. A walking path in the POS was positively associated with computer/e-games. CONCLUSION: Neighbourhood features appear to positively and negatively influence children's sedentary behaviours, highlighting the complexity of urban planning on behaviour. Further age- and context-specific studies are required.
Authors: Carolina M Bejarano; Jordan A Carlson; Christopher C Cushing; Jacqueline Kerr; Brian E Saelens; Lawrence D Frank; Karen Glanz; Kelli L Cain; Terry L Conway; James F Sallis Journal: Health Place Date: 2019-02-10 Impact factor: 4.078
Authors: J Bucksch; J Kopcakova; J Inchley; P J Troped; G Sudeck; D Sigmundova; H Nalecz; A Borraccino; F Salonna; Z Dankulincova Veselska; Z Hamrik Journal: Int J Public Health Date: 2018-11-16 Impact factor: 3.380
Authors: Jonathan A Mitchell; Russell R Pate; Marsha Dowda; Calum Mattocks; Chris Riddoch; Andy R Ness; Steven N Blair Journal: Med Sci Sports Exerc Date: 2012-06 Impact factor: 5.411