Literature DB >> 20424084

Effects of video-game ownership on young boys' academic and behavioral functioning: a randomized, controlled study.

Robert Weis1, Brittany C Cerankosky.   

Abstract

Young boys who did not own video games were promised a video-game system and child-appropriate games in exchange for participating in an "ongoing study of child development." After baseline assessment of boys' academic achievement and parent- and teacher-reported behavior, boys were randomly assigned to receive the video-game system immediately or to receive the video-game system after follow-up assessment, 4 months later. Boys who received the system immediately spent more time playing video games and less time engaged in after-school academic activities than comparison children. Boys who received the system immediately also had lower reading and writing scores and greater teacher-reported academic problems at follow-up than comparison children. Amount of video-game play mediated the relationship between video-game ownership and academic outcomes. Results provide experimental evidence that video games may displace after-school activities that have educational value and may interfere with the development of reading and writing skills in some children.

Entities:  

Mesh:

Year:  2010        PMID: 20424084     DOI: 10.1177/0956797610362670

Source DB:  PubMed          Journal:  Psychol Sci        ISSN: 0956-7976


  12 in total

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Authors:  Christopher J Ferguson; T Atilla Ceranoglu
Journal:  Psychiatr Q       Date:  2014-03

2.  More than just fun and games: the longitudinal relationships between strategic video games, self-reported problem solving skills, and academic grades.

Authors:  Paul J C Adachi; Teena Willoughby
Journal:  J Youth Adolesc       Date:  2013-01-24

3.  Racial/ethnic differences in video game and Internet use among US adolescents with mental health and educational difficulties.

Authors:  Nicholas Carson; Benjamin Lê Cook; Chih-Nan Chen; Margarita Alegria
Journal:  J Child Media       Date:  2012-10-09

4.  Children, wired: for better and for worse.

Authors:  Daphne Bavelier; C Shawn Green; Matthew W G Dye
Journal:  Neuron       Date:  2010-09-09       Impact factor: 17.173

5.  Depressive symptoms and academic achievement in UK adolescents: a cross-lagged analysis with genetic covariates.

Authors:  José A López-López; Alex S F Kwong; Liz Washbrook; Kate Tilling; Mina S Fazel; Rebecca M Pearson
Journal:  J Affect Disord       Date:  2021-02-05       Impact factor: 4.839

6.  The associations of objectively measured physical activity and sedentary time with cognitive functions in school-aged children.

Authors:  Heidi J Syväoja; Tuija H Tammelin; Timo Ahonen; Anna Kankaanpää; Marko T Kantomaa
Journal:  PLoS One       Date:  2014-07-25       Impact factor: 3.240

7.  Effect of internet use and electronic game-play on academic performance of Australian children.

Authors:  Md Irteja Islam; Raaj Kishore Biswas; Rasheda Khanam
Journal:  Sci Rep       Date:  2020-12-10       Impact factor: 4.379

8.  Cognitive training with casual video games: points to consider.

Authors:  Pauline L Baniqued; Michael B Kranz; Michelle W Voss; Hyunkyu Lee; Joshua D Cosman; Joan Severson; Arthur F Kramer
Journal:  Front Psychol       Date:  2014-01-07

9.  Impacts of mothers' occupation status and parenting styles on levels of self-control, addiction to computer games, and educational progress of adolescents.

Authors:  Yasamin Abedini; Bibi Eshrat Zamani; Ali Kheradmand; Ghodratollah Rajabizadeh
Journal:  Addict Health       Date:  2012 Summer-Autumn

10.  Video-games do not negatively impact adolescent academic performance in science, mathematics or reading.

Authors:  Aaron Drummond; James D Sauer
Journal:  PLoS One       Date:  2014-04-03       Impact factor: 3.240

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