Literature DB >> 20192555

Nailing the coffin shut on doubts that violent video games stimulate aggression: comment on Anderson et al. (2010).

L Rowell Huesmann1.   

Abstract

Over the past half century the mass media, including video games, have become important socializers of children. Observational learning theory has evolved into social-cognitive information processing models that explain that what a child observes in any venue has both short-term and long-term influences on the child's behaviors and cognitions. C. A. Anderson et al.'s (2010) extensive meta-analysis of the effects of violent video games confirms what these theories predict and what prior research about other violent mass media has found: that violent video games stimulate aggression in the players in the short run and increase the risk for aggressive behaviors by the players later in life. The effects occur for males and females and for children growing up in Eastern or Western cultures. The effects are strongest for the best studies. Contrary to some critics' assertions, the meta-analysis of C. A. Anderson et al. is methodologically sound and comprehensive. Yet the results of meta-analyses are unlikely to change the critics' views or the public's perception that the issue is undecided because some studies have yielded null effects, because many people are concerned that the implications of the research threaten freedom of expression, and because many people have their identities or self-interests closely tied to violent video games.

Entities:  

Mesh:

Year:  2010        PMID: 20192555      PMCID: PMC2848956          DOI: 10.1037/a0018567

Source DB:  PubMed          Journal:  Psychol Bull        ISSN: 0033-2909            Impact factor:   17.737


  3 in total

Review 1.  The public health risks of media violence: a meta-analytic review.

Authors:  Christopher J Ferguson; John Kilburn
Journal:  J Pediatr       Date:  2009-02-23       Impact factor: 4.406

2.  Longitudinal relations between children's exposure to TV violence and their aggressive and violent behavior in young adulthood: 1977-1992.

Authors:  L Rowell Huesmann; Jessica Moise-Titus; Cheryl-Lynn Podolski; Leonard D Eron
Journal:  Dev Psychol       Date:  2003-03

3.  Imitation of facial and manual gestures by human neonates.

Authors:  A N Meltzoff; M K Moore
Journal:  Science       Date:  1977-10-07       Impact factor: 47.728

  3 in total
  11 in total

Review 1.  Human aggression across the lifespan: genetic propensities and environmental moderators.

Authors:  Catherine Tuvblad; Laura A Baker
Journal:  Adv Genet       Date:  2011       Impact factor: 1.944

2.  Efficacy of an intervention to reduce the use of media violence and aggression: an experimental evaluation with adolescents in Germany.

Authors:  Ingrid Möller; Barbara Krahé; Robert Busching; Christina Krause
Journal:  J Youth Adolesc       Date:  2011-03-22

3.  Desensitization to media violence: links with habitual media violence exposure, aggressive cognitions, and aggressive behavior.

Authors:  Barbara Krahé; Ingrid Möller; L Rowell Huesmann; Lucyna Kirwil; Juliane Felber; Anja Berger
Journal:  J Pers Soc Psychol       Date:  2011-04

Review 4.  Metaanalysis of the relationship between violent video game play and physical aggression over time.

Authors:  Anna T Prescott; James D Sargent; Jay G Hull
Journal:  Proc Natl Acad Sci U S A       Date:  2018-10-02       Impact factor: 11.205

5.  A plea for concern regarding violent video games.

Authors:  John P Murray; Barbara Biggins; Edward Donnerstein; Roy W Menninger; Michael Rich; Victor Strasburger
Journal:  Mayo Clin Proc       Date:  2011-08       Impact factor: 7.616

6.  A plea for caution: violent video games, the Supreme Court, and the role of science.

Authors:  Ryan C W Hall; Terri Day; Richard C W Hall
Journal:  Mayo Clin Proc       Date:  2011-04       Impact factor: 7.616

7.  Daily violent video game playing and depression in preadolescent youth.

Authors:  Susan R Tortolero; Melissa F Peskin; Elizabeth R Baumler; Paula M Cuccaro; Marc N Elliott; Susan L Davies; Terri H Lewis; Stephen W Banspach; David E Kanouse; Mark A Schuster
Journal:  Cyberpsychol Behav Soc Netw       Date:  2014-07-09

8.  Best Practices: How to Evaluate Psychological Science for Use by Organizations.

Authors:  Susan T Fiske; Eugene Borgida
Journal:  Res Organ Behav       Date:  2011

9.  The potential of video games as a pedagogical tool.

Authors:  Brandon K Ashinoff
Journal:  Front Psychol       Date:  2014-09-30

10.  Failure to demonstrate that playing violent video games diminishes prosocial behavior.

Authors:  Morgan J Tear; Mark Nielsen
Journal:  PLoS One       Date:  2013-07-03       Impact factor: 3.240

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