Literature DB >> 19531876

A virtual reality-based system integrated with fmri to study neural mechanisms of action observation-execution: a proof of concept study.

S V Adamovich1, K August, A Merians, E Tunik.   

Abstract

PURPOSE: Emerging evidence shows that interactive virtual environments (VEs) may be a promising tool for studying sensorimotor processes and for rehabilitation. However, the potential of VEs to recruit action observation-execution neural networks is largely unknown. For the first time, a functional MRI-compatible virtual reality system (VR) has been developed to provide a window into studying brain-behavior interactions. This system is capable of measuring the complex span of hand-finger movements and simultaneously streaming this kinematic data to control the motion of representations of human hands in virtual reality.
METHODS: In a blocked fMRI design, thirteen healthy subjects observed, with the intent to imitate (OTI), finger sequences performed by the virtual hand avatar seen in 1st person perspective and animated by pre-recorded kinematic data. Following this, subjects imitated the observed sequence while viewing the virtual hand avatar animated by their own movement in real-time. These blocks were interleaved with rest periods during which subjects viewed static virtual hand avatars and control trials in which the avatars were replaced with moving non-anthropomorphic objects.
RESULTS: We show three main findings. First, both observation with intent to imitate and imitation with real-time virtual avatar feedback, were associated with activation in a distributed frontoparietal network typically recruited for observation and execution of real-world actions. Second, we noted a time-variant increase in activation in the left insular cortex for observation with intent to imitate actions performed by the virtual avatar. Third, imitation with virtual avatar feedback (relative to the control condition) was associated with a localized recruitment of the angular gyrus, precuneus, and extrastriate body area, regions which are (along with insular cortex) associated with the sense of agency.
CONCLUSIONS: Our data suggest that the virtual hand avatars may have served as disembodied training tools in the observation condition and as embodied "extensions" of the subject's own body (pseudo-tools) in the imitation. These data advance our understanding of the brain-behavior interactions when performing actions in VE and have implications in the development of observation- and imitation-based VR rehabilitation paradigms.

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Year:  2009        PMID: 19531876      PMCID: PMC5638304          DOI: 10.3233/RNN-2009-0471

Source DB:  PubMed          Journal:  Restor Neurol Neurosci        ISSN: 0922-6028            Impact factor:   2.406


  57 in total

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5.  Within-subject reproducibility of category-specific visual activation with functional MRI.

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Journal:  Hum Brain Mapp       Date:  2005-08       Impact factor: 5.038

6.  Activation differences in observation of hand movements for imitation or velocity judgement.

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Review 9.  Virtual environments for motor rehabilitation: review.

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Review 10.  The neural basis of visual body perception.

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Journal:  Nat Rev Neurosci       Date:  2007-08       Impact factor: 34.870

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  28 in total

Review 1.  Virtual reality in neuroscience research and therapy.

Authors:  Corey J Bohil; Bradly Alicea; Frank A Biocca
Journal:  Nat Rev Neurosci       Date:  2011-11-03       Impact factor: 34.870

2.  Representation of virtual arm movements in precuneus.

Authors:  Christian Dohle; Klaus Martin Stephan; Jakob T Valvoda; Omid Hosseiny; Lutz Tellmann; Torsten Kuhlen; Rüdiger J Seitz; Hans-Joachim Freund
Journal:  Exp Brain Res       Date:  2010-12-25       Impact factor: 1.972

3.  Considerations in the efficacy and effectiveness of virtual reality interventions for stroke rehabilitation: moving the field forward.

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4.  Grasping performance depends upon the richness of hand feedback.

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Journal:  Exp Brain Res       Date:  2021-01-05       Impact factor: 1.972

5.  Visuomotor discordance in virtual reality: effects on online motor control.

Authors:  Hamid F Bagce; Soha Saleh; Sergei V Adamovich; Eugene Tunik
Journal:  Conf Proc IEEE Eng Med Biol Soc       Date:  2011

6.  ALE meta-analysis of action observation and imitation in the human brain.

Authors:  Svenja Caspers; Karl Zilles; Angela R Laird; Simon B Eickhoff
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7.  Remapping in the ipsilesional motor cortex after VR-based training: a pilot fMRI study.

Authors:  Eugene Tunik; Sergei V Adamovich
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8.  Visuomotor discordance during visually-guided hand movement in virtual reality modulates sensorimotor cortical activity in healthy and hemiparetic subjects.

Authors:  Eugene Tunik; Soha Saleh; Sergei V Adamovich
Journal:  IEEE Trans Neural Syst Rehabil Eng       Date:  2013-01-09       Impact factor: 3.802

Review 9.  Sensorimotor training in virtual reality: a review.

Authors:  Sergei V Adamovich; Gerard G Fluet; Eugene Tunik; Alma S Merians
Journal:  NeuroRehabilitation       Date:  2009       Impact factor: 2.138

10.  Resting state functional connectivity and task-related effective connectivity changes after upper extremity rehabilitation: a pilot study.

Authors:  Soha Saleh; Sergei V Adamovich; Eugene Tunik
Journal:  Conf Proc IEEE Eng Med Biol Soc       Date:  2012
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