Literature DB >> 19514820

Equivalence of real-world and virtual-reality route learning: a pilot study.

Joanne Lloyd1, Nathan V Persaud, Theresa E Powell.   

Abstract

There is good evidence for effective transfer of learning from virtual to real-world environments, and this holds true even for complex spatial tasks such as route learning. However, there is little research into the simple equivalence of an individual's performance across real and virtual environments, an important topic which could support the use of virtual reality as an assessment and research tool. This pilot study compared route-learning performance in a desktop virtual town with performance around a real-world route. Participants were "driven" around a route through a virtual town and around a different (but equally complex) route through a real-world suburb, then asked to direct the driver back around each of the routes from memory. They completed strategy checklists after learning each route. Results indicated good equivalence between the real and virtual environments, with comparable error rates and no differences in strategy preferences. This demonstrates that simple desktop virtual environments may be a useful tool for assessment of and research into route learning.

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Mesh:

Year:  2009        PMID: 19514820     DOI: 10.1089/cpb.2008.0326

Source DB:  PubMed          Journal:  Cyberpsychol Behav        ISSN: 1094-9313


  8 in total

1.  Familiar environments enhance object and spatial memory in both younger and older adults.

Authors:  Niamh A Merriman; Jan Ondřej; Eugenie Roudaia; Carol O'Sullivan; Fiona N Newell
Journal:  Exp Brain Res       Date:  2016-01-28       Impact factor: 1.972

2.  Survival processing advantage demonstrated with virtual reality-based survival environment: A promising tool for survival processing research.

Authors:  Yamin Wang; Leran Zhang; Hong Kan; Jidong Gao
Journal:  Mem Cognit       Date:  2022-07-05

3.  Eye Tracking Analysis of Visual Cues during Wayfinding in Early Stage Alzheimer's Disease.

Authors:  Rebecca Davis; Alla Sikorskii
Journal:  Dement Geriatr Cogn Disord       Date:  2020-06-09       Impact factor: 2.959

4.  Multimodal Integration of Spatial Information: The Influence of Object-Related Factors and Self-Reported Strategies.

Authors:  Harun Karimpur; Kai Hamburger
Journal:  Front Psychol       Date:  2016-09-21

5.  Orientation in Virtual Reality Does Not Fully Measure Up to the Real-World.

Authors:  Kazushige Kimura; James F Reichert; Ashley Olson; Omid Ranjbar Pouya; Xikui Wang; Zahra Moussavi; Debbie M Kelly
Journal:  Sci Rep       Date:  2017-12-22       Impact factor: 4.379

6.  Physical exploration of a virtual reality environment: Effects on spatiotemporal associative recognition of episodic memory.

Authors:  Daniël van Helvoort; Emil Stobbe; Richard Benning; Henry Otgaar; Vincent van de Ven
Journal:  Mem Cognit       Date:  2020-07

7.  Facilitation of allocentric coding by virtue of object-semantics.

Authors:  Harun Karimpur; Yaniv Morgenstern; Katja Fiehler
Journal:  Sci Rep       Date:  2019-04-18       Impact factor: 4.379

8.  The role of perception and action on the use of allocentric information in a large-scale virtual environment.

Authors:  Harun Karimpur; Johannes Kurz; Katja Fiehler
Journal:  Exp Brain Res       Date:  2020-06-04       Impact factor: 1.972

  8 in total

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