Literature DB >> 34545535

Learning when to wait and when to act.

Michael E Young1, Brian C Howatt.   

Abstract

Choosing how long to wait in order to optimize reward is a complex decision. We embedded these decisions within a video-game environment in which the amount of reward smoothly increased the longer one waited. The availability of external cues varied in order to determine how they affected the decision to wait to achieve the goal of maximizing the reward rate. As a group, people were most optimal when they could directly observe the growth in reward, and this information overshadowed a static color cue that did not require extended observation. These results were considered within the context of improving the choice between acting versus waiting in order to maximize reward rates.
© 2021. The Psychonomic Society, Inc.

Entities:  

Keywords:  Dynamic decision-making; Video game; Waiting

Mesh:

Year:  2021        PMID: 34545535     DOI: 10.3758/s13420-021-00482-5

Source DB:  PubMed          Journal:  Learn Behav        ISSN: 1543-4494            Impact factor:   1.986


  3 in total

1.  Decision makers calibrate behavioral persistence on the basis of time-interval experience.

Authors:  Joseph T McGuire; Joseph W Kable
Journal:  Cognition       Date:  2012-04-23

2.  The motivating role of violence in video games.

Authors:  Andrew K Przybylski; Richard M Ryan; C Scott Rigby
Journal:  Pers Soc Psychol Bull       Date:  2009-02

3.  A delay discounting task produces a greater likelihood of waiting than a deferred gratification task.

Authors:  Michael E Young; Anthony W McCoy
Journal:  J Exp Anal Behav       Date:  2014-12-16       Impact factor: 2.468

  3 in total

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