| Literature DB >> 24911010 |
Patrick Ip1, Tai-Hing Lam2, Sophia Siu-Chee Chan3, Frederick Ka-Wing Ho1, Lewis A Lo1, Ivy Wing-Sze Chiu1, Wilfred Hing-Sang Wong1, Chun-Bong Chow1.
Abstract
PURPOSE: Youth smoking is a global public health concern. Health educators are increasingly using Internet-based technologies, but the effectiveness of Internet viral marketing in promoting health remains uncertain. This prospective pilot study assessed the efficacy of an online game-based viral marketing campaign in promoting a smoke-free attitude among Chinese adolescents.Entities:
Mesh:
Year: 2014 PMID: 24911010 PMCID: PMC4049615 DOI: 10.1371/journal.pone.0099082
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Figure 1Referral process of the campaign.
Left panel: number of non-smokers versus current or ex-smokers at each referral level. Right panel: Age distribution of all users in referral pathways originating from level-1 users in 10 to 14, 15 to 19, 20 to 24 age groups.
Demographics of the participants.
| All registered users | Users with successful referrals or answered quiz questions | |
| Number (Proportion) | Number (Proportion)** | |
| Sex | ||
| Female | 421 (0.45) | 310 (0.47) |
| Male | 507 (0.55) | 345 (0.53) |
| Age | ||
| 10 to 14 | 343 (0.37) | 248 (0.38) |
| 15 to 19 | 173 (0.19) | 131 (0.20) |
| 20 to 24 | 174 (0.19) | 128 (0.20) |
| 25–39 | 180 (0.19) | 103 (0.16) |
| 40 or above | 58 (0.06) | 45 (0.07) |
| Smoking status | ||
| Non-smokers | 607 (0.65) | 525(0.80) |
| Ex-smokers | 205 (0.22) | 89 (0.14) |
| Smokers | 116 (0.13) | 41(0.06) |
| Referral level | ||
| 1 (Seed users) | 121 (0.13) | 117 (0.18) |
| 2–3 | 661 (0.71) | 397 (0.60) |
| 4–6 | 146 (0.16) | 141(0.22) |
| Day of registration | ||
| 1–7 | 370 (0.40) | 341 (0.52) |
| 8–14 | 115 (0.12) | 110 (0.17) |
| 15–22 | 443 (0.48) | 204 (0.31) |
| Number of quiz questions completed | ||
| 0 | 274 (0.30) | 1 (0.00) |
| 1–20 | 115 (0.12) | 115 (0.18) |
| 21–100 | 103 (0.11) | 103 (0.16) |
| 101–600 | 111 (0.12) | 111 (0.17) |
| 601–1200 | 325 (0.35) | 325 (0.50) |
*Proportion out of 928 registered users; ** proportion out of 655 users who answered quiz questions and/or made successful referrals. Note that the proportions may not add up to 1 owing to rounding error.
Factors associated with the number of referrals.
| Zero-inflated component | Count component | |||||
| Factors | Odds ratio (OR) | 95% CI lower band | 95% CI upper band | Relative ratio (RR) | 95% CI lower band | 95% CI upper band |
| Referral level | 0.42 | 0.14 | 1.23 | 0.31 | 0.12 | 0.82 |
| Day of registration | 1.28 | 1.06 | 1.55 | 0.86 | 0.69 | 1.08 |
| Age | 1.11** | 1.01 | 1.21 | 1.24 | 1.08 | 1.43 |
| Sex | ||||||
| Female | 1 | - | - | 1 | - | - |
| Male | 1.38 | 0.34 | 5.60 | 1.11 | 0.40 | 3.09 |
| Attitude toward smoking in pre-game survey | ||||||
| Negative | 1 | - | - | 1 | - | - |
| Neutral | 7.13 | 0.79 | 64.32 | 1.63 | 0.55 | 4.82 |
| Positive | 8.89 | 0.65 | 122.36 | 2.84 | 0.37 | 21.86 |
*p-value <0.05; **p-value <0.01. Results estimated by zero-inflated negative binomial model using all 928 users who completed the registration process.
Summary of LTA.
| Class 1 – Negative | Class 2 – Neutral | Class 3 – Positive | |
| Class membership before game | 0.57 | 0.17 | 0.26 |
| Class membership after game | 0.73 | 0.15 | 0.12 |
| Transition probabilities after game | |||
| To Class 1 | 0.91 | 0.48 | 0.52 |
| To Class 2 | 0.07 | 0.19 | 0.18 |
| To Class 3 | 0.02 | 0.34 | 0.30 |
| Item response probabilities | |||
| Number of friends of boys as affected by smoking | |||
| More | 0.01 | 0.01 | 0.20 |
| Indifferent | 0.02 | 0.94 | 0.56 |
| Less | 0.98 | 0.05 | 0.23 |
| Number of friends of girls as affected by smoking | |||
| More | 0.00 | 0.00 | 0.13 |
| Indifferent | 0.00 | 0.91 | 0.50 |
| Less | 1.00 | 0.09 | 0.37 |
| Effect of smoking at party | |||
| More comfortable | 0.01 | 0.00 | 0.08 |
| Indifferent | 0.03 | 0.82 | 0.31 |
| Less comfortable | 0.97 | 0.18 | 0.61 |
| Attractiveness of boys as affected by smoking | |||
| More | 0.00 | 0.00 | 0.11 |
| Indifferent | 0.00 | 0.97 | 0.12 |
| Less | 1.00 | 0.03 | 0.77 |
| Attractiveness of girls as affected by smoking | |||
| More | 0.00 | 0.00 | 0.09 |
| Indifferent | 0.03 | 0.94 | 0.12 |
| Less | 1.00 | 0.06 | 0.79 |
| Perceived harm to health | |||
| Strongly disagree | 0.01 | 0.02 | 0.13 |
| Disagree | 0.02 | 0.00 | 0.08 |
| Agree | 0.18 | 0.21 | 0.17 |
| Strongly agree | 0.79 | 0.78 | 0.62 |
Item response probability is the probability to choose an item conditional on the persons' latent class membership. For example, in the question ‘number of friends of boys as affected by smoking’, a participant in Class 1 would have a 0.98 probability to select ‘Less’, 0.02 to select ‘Indifferent’ and 0.01 to select ‘More’. These probabilities help interpreting the latent classes and are conceptually similar to factor loadings in factor analysis. For detailed technical specifications, please refer to Lanza et al and Rindskopf [41], [42].
Factors associated with the change in perceived smoking decision.
| Perceived smoking decision with a close friend's offer (‘Probably yes’ and ‘Definitely yes’ as event) | Perceived smoking decision in the coming 12 months (‘Probably yes’ and ‘Definitely yes’ as event) | |||||
| Factors | Odds ratio (OR) | 95% CI lower band | 95% CI upper band | Odds ratio (OR) | 95% CI lower band | 95% CI upper band |
| Age | 1.04 | 0.99 | 1.10 | 1.04 | 0.99 | 1.10 |
| Sex | ||||||
| Female | 1 | - | - | 1 | - | - |
| Male | 3.13 | 0.74 | 13.29 | 3.13 | 0.74 | 13.29 |
| Number of referrals | 0.77 | 0.21 | 2.84 | 0.52 | 0.09 | 3.01 |
| Quiz questions completed (every 20 questions) | 0.96 | 0.93 | 0.99 | 0.95** | 0.92 | 0.98 |
| Quiz questions correct answer rate | 238.29 | 0.27 | >1000 | 1.61 | 0.01 | 174.46 |
| Attitude toward smoking in pre-game survey | ||||||
| Negative | 1 | - | - | 1 | - | - |
| Neutral | 0.00 | 0.00 | >1000 | 0.00 | 0.00 | >1000 |
| Positive | 2.00 | 0.52 | 7.65 | 0.64 | 0.18 | 2.29 |
*p-value <0.05; **p-value <0.01. Results estimated by logistic regression model using 204 users who has completed both the pre- and post-game surveys.