| Literature DB >> 18769476 |
Karin Hägni1, Kynan Eng, Marie-Claude Hepp-Reymond, Lisa Holper, Birgit Keisker, Ewa Siekierka, Daniel C Kiper.
Abstract
Multi-modal visuo-tactile stimulation of the type performed in the rubber hand illusion can induce the brain to temporarily incorporate external objects into the body image. In this study we show that audio-visual stimulation combined with mental imagery more rapidly elicits an elevated physiological response (skin conductance) after an unexpected threat to a virtual limb, compared to audio-visual stimulation alone. Two groups of subjects seated in front of a monitor watched a first-person perspective view of slow movements of two virtual arms intercepting virtual balls rolling towards the viewer. One group was instructed to simply observe the movements of the two virtual arms, while the other group was instructed to observe the virtual arms and imagine that the arms were their own. After 84 seconds the right virtual arm was unexpectedly "stabbed" by a knife and began "bleeding". This aversive stimulus caused both groups to show a significant increase in skin conductance. In addition, the observation-with-imagery group showed a significantly higher skin conductance (p<0.05) than the observation-only group over a 2-second period shortly after the aversive stimulus onset. No corresponding change was found in subjects' heart rates. Our results suggest that simple visual input combined with mental imagery may induce the brain to measurably temporarily incorporate external objects into its body image.Entities:
Mesh:
Year: 2008 PMID: 18769476 PMCID: PMC2517650 DOI: 10.1371/journal.pone.0003082
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Figure 1Averaged relative GSR for the two groups (red: observe and imagine, black: observe only).
Thin lines indicate ±1 standard error. The blue shaded area indicates the time period (88.1–90.1 s) during which the observation-with-imagery group is significantly higher than the observation-only group (p<0.05). The time of onset of the aversive stimulus is shown as a violet arrow on the abscissa. The ordinate shows the averaged GSR relative to baseline, measured for 16 seconds prior to the onset of the aversive stimulus (see Methods).
Figure 2Subject stimulus view on screen, showing virtual arms, incoming virtual balls and virtual injury caused by a “knife”.
Subject questionnaire statements.
| # | Statement |
| 1 | How many times did the global illumination change? [numerical response] |
| 2 | The virtual arm was realistically rendered. |
| 3 | While watching the video, I forgot that the virtual arm was not my own. |
| 4 | When the arm was hit, I felt the urge to retract it. |
| 5 | I am experienced with playing computer games in general. |
| 6 | I am experienced with playing first-person “ego shooter” computer games. |
| 7 | I enjoyed the task. |
| 8 | The task was easy. |
| 9 | I was shocked by the knife. |
| 10 | I am generally rather jumpy. |
| 11 | I felt immersed in the task. |