Literature DB >> 16167189

Review of four studies on the use of physiological reaction as a measure of presence in stressful virtual environments.

Michael Meehan1, Sharif Razzaque, Brent Insko, Mary Whitton, Frederick P Brooks.   

Abstract

A common measure of effectiveness of a virtual environment (VE) is the amount of presence it evokes in users. Presence is commonly defined as the sense of being there in a VE. There has been much debate about the best way to measure presence, and presence researchers need and have sought a measure that is reliable, valid, sensitive, and objective. We hypothesized that to the degree that a VE seems real, it would evoke physiological responses similar to those evoked by the corresponding real environment, and that greater presence would evoke a greater response. To examine this, we conducted four experiments, each of which built upon findings that physiological measures in general, and heart rate in particular, are reliable, valid, sensitive, and objective presence measures. The experiments compare participants' physiological reactions to a nonthreatening virtual room and their reactions to a stressful virtual height situation. We found that change in heart rate satisfied our requirements for a measure of presence, change in skin conductance did to a lesser extent, and that change in skin temperature did not. Moreover, the results showed that significant increases in heart rate measures of presence appeared with the inclusion of a passive haptic element in the VE, with increasing frame rate (30 FPS > 20 FPS > 15 FPS) and when end-to-end latency was reduced (50 ms > 90 ms).

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Year:  2005        PMID: 16167189     DOI: 10.1007/s10484-005-6381-3

Source DB:  PubMed          Journal:  Appl Psychophysiol Biofeedback        ISSN: 1090-0586


  13 in total

1.  Pathways for Learning from 3D Technology.

Authors:  L Mark Carrier; Saira S Rab; Larry D Rosen; Ludivina Vasquez; Nancy A Cheever
Journal:  Int J Environ Sci Educ       Date:  2012-01-10

2.  Real vs. immersive-virtual emotional experience: Analysis of psycho-physiological patterns in a free exploration of an art museum.

Authors:  Javier Marín-Morales; Juan Luis Higuera-Trujillo; Alberto Greco; Jaime Guixeres; Carmen Llinares; Claudio Gentili; Enzo Pasquale Scilingo; Mariano Alcañiz; Gaetano Valenza
Journal:  PLoS One       Date:  2019-10-15       Impact factor: 3.240

3.  It feels real: physiological responses to a stressful virtual reality environment and its impact on working memory.

Authors:  Marieke Ag Martens; Angus Antley; Daniel Freeman; Mel Slater; Paul J Harrison; Elizabeth M Tunbridge
Journal:  J Psychopharmacol       Date:  2019-07-11       Impact factor: 4.153

4.  The Relationship between Different Types of Alarm Sounds and Children's Perceived Risk Based on Their Physiological Responses.

Authors:  Jiaxu Zhou; Xiaohu Jia; Guoqiang Xu; Junhan Jia; Rihan Hai; Chongsen Gao; Shuo Zhang
Journal:  Int J Environ Res Public Health       Date:  2019-12-13       Impact factor: 3.390

5.  Observing virtual arms that you imagine are yours increases the galvanic skin response to an unexpected threat.

Authors:  Karin Hägni; Kynan Eng; Marie-Claude Hepp-Reymond; Lisa Holper; Birgit Keisker; Ewa Siekierka; Daniel C Kiper
Journal:  PLoS One       Date:  2008-08-28       Impact factor: 3.240

6.  Virtual reality and the role of the prefrontal cortex in adults and children.

Authors:  Lutz Jäncke; Marcus Cheetham; Thomas Baumgartner
Journal:  Front Neurosci       Date:  2009-05-01       Impact factor: 4.677

7.  Electroencephalographic Correlates of Sensorimotor Integration and Embodiment during the Appreciation of Virtual Architectural Environments.

Authors:  Giovanni Vecchiato; Gaetano Tieri; Andrea Jelic; Federico De Matteis; Anton G Maglione; Fabio Babiloni
Journal:  Front Psychol       Date:  2015-12-22

8.  The Enactive Approach to Architectural Experience: A Neurophysiological Perspective on Embodiment, Motivation, and Affordances.

Authors:  Andrea Jelić; Gaetano Tieri; Federico De Matteis; Fabio Babiloni; Giovanni Vecchiato
Journal:  Front Psychol       Date:  2016-03-31

9.  Affective computing in virtual reality: emotion recognition from brain and heartbeat dynamics using wearable sensors.

Authors:  Javier Marín-Morales; Juan Luis Higuera-Trujillo; Alberto Greco; Jaime Guixeres; Carmen Llinares; Enzo Pasquale Scilingo; Mariano Alcañiz; Gaetano Valenza
Journal:  Sci Rep       Date:  2018-09-12       Impact factor: 4.379

Review 10.  Emotion Recognition in Immersive Virtual Reality: From Statistics to Affective Computing.

Authors:  Javier Marín-Morales; Carmen Llinares; Jaime Guixeres; Mariano Alcañiz
Journal:  Sensors (Basel)       Date:  2020-09-10       Impact factor: 3.576

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