Literature DB >> 11317771

An experiment on fear of public speaking in virtual reality.

D P Pertaub1, M Slater, C Barker.   

Abstract

Can virtual reality exposure therapy be used to treat people with social phobia? To answer this question it is vital to known if people will respond to virtual humans (avatars) in a virtual social setting in the same way they would to real humans. If someone is extremely anxious with real people, will they also be anxious when faced with simulated people, despite knowing that the avatars are computer generated? In [17] we described a small pilot study that placed 10 people before a virtual audience. The purpose was to assess the extent to which social anxiety, specifically fear of public speaking, was induced by the virtual audience and the extent of influence of degree of immersion (head mounted display or desktop monitor. The current paper describes a follow up study conducted with 40 subjects and the results clearly show that not only is social anxiety induced by the audience, but the degree of anxiety experienced is directly related to the type of virtual audience feedback the speaker receives. In particular, a hostile negative audience scenario was found to generate strong affect in speakers, regardless of whether or not they normally suffered from fear of public speaking.

Entities:  

Mesh:

Year:  2001        PMID: 11317771

Source DB:  PubMed          Journal:  Stud Health Technol Inform        ISSN: 0926-9630


  9 in total

Review 1.  Virtual Reality for the Treatment of Anxiety Disorders: A Scoping Review.

Authors:  Miranda R Donnelly; Renee Reinberg; Kaori L Ito; David Saldana; Meghan Neureither; Allie Schmiesing; Esther Jahng; Sook-Lei Liew
Journal:  Am J Occup Ther       Date:  2021-11-01

2.  Virtual reality as a communication medium: a comparative study of forced compliance in virtual reality versus physical world.

Authors:  Elena Dzardanova; Vlasios Kasapakis; Damianos Gavalas; Stella Sylaiou
Journal:  Virtual Real       Date:  2021-08-21       Impact factor: 4.697

3.  Anthropomorphism influences perception of computer-animated characters' actions.

Authors:  Thierry Chaminade; Jessica Hodgins; Mitsuo Kawato
Journal:  Soc Cogn Affect Neurosci       Date:  2007-09       Impact factor: 3.436

Review 4.  Virtual reality in mental health : a review of the literature.

Authors:  Lynsey Gregg; Nicholas Tarrier
Journal:  Soc Psychiatry Psychiatr Epidemiol       Date:  2007-03-12       Impact factor: 4.519

5.  Controlling social stress in virtual reality environments.

Authors:  Dwi Hartanto; Isabel L Kampmann; Nexhmedin Morina; Paul G M Emmelkamp; Mark A Neerincx; Willem-Paul Brinkman
Journal:  PLoS One       Date:  2014-03-26       Impact factor: 3.240

6.  The Relationship between Virtual Self Similarity and Social Anxiety.

Authors:  Laura Aymerich-Franch; René F Kizilcec; Jeremy N Bailenson
Journal:  Front Hum Neurosci       Date:  2014-11-19       Impact factor: 3.169

Review 7.  Implementations of Virtual Reality for Anxiety-Related Disorders: Systematic Review.

Authors:  Julie Prescott; Theodore Oing
Journal:  JMIR Serious Games       Date:  2018-11-07       Impact factor: 4.143

8.  The Effects of Virtual Reality Treatment on Prefrontal Cortex Activity in Patients With Social Anxiety Disorder: Participatory and Interactive Virtual Reality Treatment Study.

Authors:  Hojun Lee; JongKwan Choi; Dooyoung Jung; Ji-Won Hur; Chul-Hyun Cho
Journal:  J Med Internet Res       Date:  2021-12-17       Impact factor: 5.428

9.  Observing virtual arms that you imagine are yours increases the galvanic skin response to an unexpected threat.

Authors:  Karin Hägni; Kynan Eng; Marie-Claude Hepp-Reymond; Lisa Holper; Birgit Keisker; Ewa Siekierka; Daniel C Kiper
Journal:  PLoS One       Date:  2008-08-28       Impact factor: 3.240

  9 in total

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