| Literature DB >> 18282297 |
Sean A Rands1, Guy Cowlishaw, Richard A Pettifor, J Marcus Rowcliffe, Rufus A Johnstone.
Abstract
BACKGROUND: Foraging in groups offers animals a number of advantages, such as increasing their likelihood of finding food or detecting and avoiding predators. In order for a group to remain together, there has to be some degree of coordination of behaviour and movement between its members (which may in some cases be initiated by a decision-making leader, and in other cases may emerge as an underlying property of the group). For example, behavioural synchronisation is a phenomenon where animals within a group initiate and then continue to conduct identical behaviours, and has been characterised for a wide range of species. We examine how a pair of animals should behave using a state-dependent approach, and ask what conditions are likely to lead to behavioural synchronisation occurring, and whether one of the individuals is more likely to act as a leader.Entities:
Mesh:
Year: 2008 PMID: 18282297 PMCID: PMC2276478 DOI: 10.1186/1471-2148-8-51
Source DB: PubMed Journal: BMC Evol Biol ISSN: 1471-2148 Impact factor: 3.260
Figure 1Examples of policies and population state distributions for identical players. a) Typical policy (i) and stable population distribution (ii) for an individual where there is no advantage to foraging with a co-player. The policy shows the optimal behaviour for an individual when its own energetic reserve values and those of its coplayer are known, where a black square means the focal individual should 'forage' during the period, and a white square means that it should 'rest'. (predation risk when foraging alone, m, is equal to the predation risk when foraging with a co-player, m: m= m= 0.0005; all other parameters set with defaults values as detailed in table 3). b) Typical policy (i) and stable population (ii) where there is an advantage to foraging together: parameters as in table 3; c) another form of policy (i) and its associated stable population (ii) where there is an advantage to foraging together, where symmetry of policy in the central area round the main diagonal ensures that players are synchronised: parameters as in table 3, except c= 3 state units, m= 0.0004, m= 0.00002, m= 0.00012.
Figure 2Policy and population distributions for identical players when there is a disadvantage to foraging together. This figure shows a case where the risk of being predated when foraging alone is lower than that when foraging together – the optimal policy reflects this by ensuring that players are always engaged in alternative behaviours: a) optimal policy, where darkest squares represent 'forage 100% of the time, lightest squares represent 'rest 100% of the time', and intermediate levels of shading represent a continuum between these two. Parameters are as given in table 3, except that c= 3, m= 0.00002, m= 0.00001, m= 0.00003; b) stable population distribution resulting from policy.
Changes in behaviours, reserves, and other individual properties when parameters are increased in symmetric models. Trends in properties described come from visual inspection of result sets: '↑↑' denotes a strong tendency for the property to increase in response to a corresponding increase in the parameter investigated; '↑' denotes a noisier but visible increase; '↓↓' denotes a strong tendency for the property to decrease; '↓' denotes a noisier but visible decrease; '-' denotes that the value of the property investigated did not change in response to changes in the value of the parameter; and '×' denotes that changes in the value of the parameter led to unpredictable changes in the property measured.
| Property | Changes in property in response to | |||||
|---|---|---|---|---|---|---|
| Increase in | Increase in | Increase in predation risk when | ||||
| Energetic gain | Foraging cost | Resting cost | Foraging alone | Foraging together | Resting | |
| Likelihood player forages | ↓↓ | ↑ | ↑↑ | ↓↓ | ↓ | ↑↑ |
| Likelihood both players forage | ↓↓ | ↑ | ↑↑ | ↓↓ | ↓ | ↑↑ |
| Likelihood one player forages, the other rests | ↓ | × | - | - | - | - |
| Likelihood both players rest | ↑↑ | × | ↓↓ | ↑↑ | - | ↓↓ |
| Synchrony coefficient, | - | - | ↑ | ↑ | - | - |
| Mean energy reserves | ↑↑ | × | ↓↓ | ↓↓ | ↓ | ↑↑ |
| Length of time player repeats behaviour | ↑↑ | × | ↓↓ | × | × | ↓ |
| Immediate energy reserves difference within pair | ↓↓ | × | ↑ | × | × | ↑ |
| ↓↓ | - | ↑↑ | ↑↑ | ↓ | ↓ | |
| ↓↓ | - | ↑↑ | ↑↑ | - | ↓ | |
Changes in behaviours, reserves, and other individual properties when parameters are increased in asymmetric models. The parameters specific to player two were systematically altered as detailed in the methods section. Results given come from visual inspection of result sets: '↑↑' denotes a strong tendency for the property to increase with an increase in the parameter investigated; '↑' denotes a noisier but visible increase; '↓↓' denotes a strong tendency for the property to decrease; '↓' denotes a noisier but visible decrease; '-' denotes that the value of the property investigated did not change in response to changes in the value of the parameter; and '×' denotes that changes in the value of the parameter led to unpredictable changes in the property measured. Note that in the columns referring to changes in player two's metabolic cost of resting and predation risk whilst resting, the parameter value systematically being increased is lower than that of player one: this leads to the difference between the parameter values of the two players becoming smaller as the value of player two's parameter increases. In the other four columns, player two's parameter is greater than that of player one, and so an increase in its value leads to an increase in the difference between the values for the two players.
| Property | Changes in property in response to | |||||
|---|---|---|---|---|---|---|
| Increase in | Increase in | Increase in predation risk when | ||||
| Energetic gain | Foraging cost | Resting cost | Foraging alone | Foraging together | Resting | |
| Likelihood player one forages | ↓↓ | ↑↑ | ↑↑ | ↓ | × | - |
| Player two forages | ↓↓ | ↑↑ | ↑↑ | ↓↓ | ↓ | ↑↑ |
| Likelihood both players forage | ↓↓ | ↑↑ | ↑↑ | ↓ | ↓↓ | ↑↑ |
| One forages, two rests | ↑ | ↓ | ↓↓ | - | ↑↑ | ↓↓ |
| One rests, two forages | ↓↓ | ↑ | ↑ | ↓ | × | ↑↑ |
| Both players rest | ↑↑ | ↓↓ | ↓↓ | ↑↑ | × | ↓↓ |
| Synchrony coefficient, | × | ↑ | - | ↑ | ↓ | × |
| Mean energy reserves player one | ↓↓ | ↑↑ | ↑ | ↓↓ | × | × |
| Player two | ↑↑ | ↓↓ | ↓↓ | ↓↓ | ↓ | ↑ |
| Immediate energy reserves difference within pair | × | ↑↑ | ↓ | ↑ | - | ↑ |
| Length of time player one repeats behaviour | - | - | ↓ | ↑ | - | - |
| Length of time player two repeats behaviour | × | ↑ | ↓↓ | ↑ | - | ↓ |
| ↓↓ | ↑↑ | ↑↑ | ↑ | ↑ | ↓↓ | |
| Player two | ↓↓ | ↑ | ↑↑ | ↑ | ↑↑ | ↓↓ |
| ↓↓ | ↑↑ | ↑↑ | ↑ | × | ↓↓ | |
| Player two | ↓ | ↑ | ↑ | ↑ | × | ↓ |
Parameters used in model. Default values used to generate the figures, and assumptions made in sensitivity analyses.
| Variable | Description | Default values for figures 1 and 3 | Default values for sensitivity analyses |
|---|---|---|---|
| Largest cost possible | 4.0 state units | 3.0 state units | |
| Maximum gain during a period | 8.0 state units | 6.0 state units | |
| Error in decision making | 0.0000001 | 0.0000001 | |
| Population adjustment constant | 0.1 | 0.1 | |
| Predation risk when foraging alone | 0.00050 | -- | |
| Predation risk when resting | 0.00010 | -- | |
| Predation risk when foraging together | 0.00025 | -- | |
| Mean cost of foraging | 2.5 state units | -- | |
| Mean cost of resting | 1.0 state units | -- | |
| Mean gain from foraging | 5.0 state units | -- | |
| s.d. of energetic gain when foraging | 2.0 state units | -- | |
| Maximum state possible | 40 state units | 40 state units | |
| s.d. of energetic cost of foraging | 0.5 state units | 0.5 state units | |
| s.d. of energetic cost of resting | 0.5 state units | 0.5 state units |