Literature DB >> 27864778

A Serious Games Platform for Cognitive Rehabilitation with Preliminary Evaluation.

Paula Alexandra Rego1,2, Rui Rocha3, Brígida Mónica Faria4,5,6, Luís Paulo Reis4,3,7, Pedro Miguel Moreira8,4.   

Abstract

In recent years Serious Games have evolved substantially, solving problems in diverse areas. In particular, in Cognitive Rehabilitation, Serious Games assume a relevant role. Traditional cognitive therapies are often considered repetitive and discouraging for patients and Serious Games can be used to create more dynamic rehabilitation processes, holding patients' attention throughout the process and motivating them during their road to recovery. This paper reviews Serious Games and user interfaces in rehabilitation area and details a Serious Games platform for Cognitive Rehabilitation that includes a set of features such as: natural and multimodal user interfaces and social features (competition, collaboration, and handicapping) which can contribute to augment the motivation of patients during the rehabilitation process. The web platform was tested with healthy subjects. Results of this preliminary evaluation show the motivation and the interest of the participants by playing the games.

Entities:  

Keywords:  Cognitive rehabilitation; Games; Health informatics; Natural user interfaces; Rehabilitation; Serious games

Mesh:

Year:  2016        PMID: 27864778     DOI: 10.1007/s10916-016-0656-5

Source DB:  PubMed          Journal:  J Med Syst        ISSN: 0148-5598            Impact factor:   4.460


  12 in total

1.  A breadth-first survey of eye-tracking applications.

Authors:  Andrew T Duchowski
Journal:  Behav Res Methods Instrum Comput       Date:  2002-11

2.  A gesture recognition system to transition autonomously through vocational tasks for individuals with cognitive impairments.

Authors:  Yao-Jen Chang; Shu-Fang Chen; An-Fu Chuang
Journal:  Res Dev Disabil       Date:  2011-09-15

3.  Effectiveness of virtual reality using Wii gaming technology in stroke rehabilitation: a pilot randomized clinical trial and proof of principle.

Authors:  Gustavo Saposnik; Robert Teasell; Muhammad Mamdani; Judith Hall; William McIlroy; Donna Cheung; Kevin E Thorpe; Leonardo G Cohen; Mark Bayley
Journal:  Stroke       Date:  2010-05-27       Impact factor: 7.914

4.  Real-time gesture recognition by learning and selective control of visual interest points.

Authors:  T Kirishima; K Sato; K Chihara
Journal:  IEEE Trans Pattern Anal Mach Intell       Date:  2005-03       Impact factor: 6.226

5.  Feasibility of using the Sony PlayStation 2 gaming platform for an individual poststroke: a case report.

Authors:  Sheryl Flynn; Phyllis Palma; Anneke Bender
Journal:  J Neurol Phys Ther       Date:  2007-12       Impact factor: 3.649

6.  Video game play changes spatial and verbal memory: rehabilitation of a single case with traumatic brain injury.

Authors:  Marcella Caglio; Luca Latini-Corazzini; Federico D'agata; Franco Cauda; Katiuscia Sacco; Silvia Monteverdi; Marina Zettin; Sergio Duca; Giuliano Geminiani
Journal:  Cogn Process       Date:  2009-09

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Authors:  A N Krichevets; E B Sirotkina; I V Yevsevicheva; L M Zeldin
Journal:  Disabil Rehabil       Date:  1995 Feb-Mar       Impact factor: 3.033

8.  Acoustical properties of speech as indicators of depression and suicidal risk.

Authors:  D J France; R G Shiavi; S Silverman; M Silverman; D M Wilkes
Journal:  IEEE Trans Biomed Eng       Date:  2000-07       Impact factor: 4.538

Review 9.  The rehabilitation gaming system: a review.

Authors:  Mónica S Cameirão; Sergi Bermúdez I Badia; Esther Duarte Oller; Paul F M J Verschure
Journal:  Stud Health Technol Inform       Date:  2009

10.  Investigation of vocal jitter and glottal flow spectrum as possible cues for depression and near-term suicidal risk.

Authors:  Asli Ozdas; Richard G Shiavi; Stephen E Silverman; Marilyn K Silverman; D Mitchell Wilkes
Journal:  IEEE Trans Biomed Eng       Date:  2004-09       Impact factor: 4.538

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  2 in total

1.  Application of Serious Games in Health Care: Scoping Review and Bibliometric Analysis.

Authors:  Yue Wang; Zhao Wang; Guoqing Liu; Zhangyi Wang; Qinglong Wang; Yishan Yan; Jing Wang; Yue Zhu; Weijie Gao; Xiangling Kan; Zhiguo Zhang; Lixia Jia; Xiaoli Pang
Journal:  Front Public Health       Date:  2022-06-10

2.  Adaptive Rehabilitation Bots in Serious Games.

Authors:  Imad Afyouni; Abdullah Murad; Anas Einea
Journal:  Sensors (Basel)       Date:  2020-12-09       Impact factor: 3.576

  2 in total

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