| Literature DB >> 35783723 |
Peiyao Cheng1, Fangang Meng1, Jie Yao1, Yiran Wang2.
Abstract
As technological development is driven by artificial intelligence, many automotive manufacturers have integrated intelligent agents into in-vehicle information systems (IVIS) to create more meaningful interactions. One of the most important decisions in developing agents is how to embody them, because the different ways of embodying agents will significantly affect user perception and performance. This study addressed the issue by investigating the influences of agent embodiments on users in driving contexts. Through a factorial experiment (N = 116), the effects of anthropomorphism level (low vs. high) and physicality (virtual vs. physical presence) on users' trust, perceived control, and driving performance were examined. Results revealed an interaction effect between anthropomorphism level and physicality on both users' perceived control and cognitive trust. Specifically, when encountering high-level anthropomorphized agents, consumers reported lower ratings of trust toward the physically present agent than toward the virtually present one, and this interaction effect was mediated by perceived control. Although no main effects of anthropomorphism level or physicality were found, additional analyses showed that anthropomorphism level significantly improved users' cognitive trust for those unfamiliar with IVIS. No significant differences were found in terms of driving performances. These results indicate the influences of in-vehicle agents' embodiments on drivers' experience.Entities:
Keywords: agents; anthropomorphism; driving; perceived control; physicality; trust
Year: 2022 PMID: 35783723 PMCID: PMC9245019 DOI: 10.3389/fpsyg.2022.883417
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Figure 1Examples of agents in different forms: (A) NOMI in the physical form; (B) XiaoP in the virtual form.
Figure 2The driving simulator used in the experiment: the condition of a physical present agent with low-level anthropomorphism.
Figure 3Stimuli creation process.
Figure 4Four facial expressions exhibited by in-vehicle agents: waiting, listening, talking, and loading, in the condition of virtual high-level anthropomorphised agents.
Results of two-way ANOVA.
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| Low-level Anthropomorphism | ||||
| Virtual | 5.79 (1.04) | 6.10 (0.93) | 5.52 (1.24) | |
| Physical | 6.19 (0.98) | 6.31 (0.73) | 5.89 (1.06) | |
| High-level Anthropomorphism | ||||
| Virtual | 6.14 (0.74) | 6.38 (0.64) | 6.13 (0.84) | |
| Physical | 5.74 (0.89) | 5.90 (0.88) | 5.50 (1.03) | |
Figure 5Interaction effects of anthropomorphism level and physicality of participants' cognitive trust and perceived control.
Figure 6Moderated mediation test.
Results of moderated mediation test.
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| Cognitive trust | Index = −0.38 (0.16)* | B = 0.14 (0.12) | B = −0.24 (0.10)* | B = 0.06 (0.19) | B = −0.24 (0.19) |
| Affective trust | Index = −0.49 (0.20)* | B = 0.18 (0.15) | B = −0.31 (0.13)* | B = 0.21 (0.20) | B = −0.09 (0.20) |
*Statistically significant at 95% confidence level.
Moderated regression with the dependent variables of affective and cognitive trust.
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| Anthropomorphism | 0.135 | 0.281 | 0.156 | 0.215 |
| Physicality | 0.086 | 0.504 | 0.169 | 0.192 |
| Anthro * Physicality | −0.332 | 0.035** | −0.334 | 0.035** |
| Familiarity (z–score) | 0.485 | 0.001** | 0.461 | 0.001** |
| Familiarity * Anthro | −0.249 | 0.041** | −0.143 | 0.238 |
| Familiarity * Physicality | −0.232 | 0.059* | −0.159 | 0.195 |
*p < 0.1; **p < 0.05.
Spotlight analyses for users' familiarity with IVIS (+/-SD) on cognitive trust.
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| Anthropomorphism | 0.321 | 0.037** | −0.052 | 0.736 |
| Physicality | 0.258 | 0.104 | −0.086 | 0.580 |
| Anthro * Physicality | −0.332 | 0.035** | −0.332 | 0.035** |
| Familiarity (z-score) | 0.485 | 0.001** | 0.485 | 0.001** |
| Familiarity * Anthro | −0.312 | 0.041** | −0.310 | 0.041** |
| Familiarity * Physicality | −0.294 | 0.059 | −0.284 | 0.059 |
*p < 0.1; **p < 0.05.
Figure 7The moderating role of user familiarity on the influence of anthropomorphism level for virtual and physical conditions.