Literature DB >> 16754170

Validation of virtual reality simulators: Key to the successful integration of a novel teaching technology into minimal access surgery.

Marlies P Schijven1, Jack J Jakimowicz.   

Abstract

Minimal access surgery (MAS) requires additional training in the surgical curriculum, as skills needed to perform MAS are quite different from those used in open surgery. Moreover, residents do not seem to experience ample opportunity to gain such skills in the current surgical curriculum. Virtual reality (VR) simulation offers an interesting opportunity to train such skills in a safe, supporting environment. As with any new development, one should be careful about integrating costly technology into practice before it has been properly validated.This article outlines the requirements for a valid and integrated approach towards the integration of novel VR simulation systems in minimal access surgery.

Year:  2005        PMID: 16754170     DOI: 10.1080/13645700500221881

Source DB:  PubMed          Journal:  Minim Invasive Ther Allied Technol        ISSN: 1364-5706            Impact factor:   2.442


  12 in total

1.  Construct and concurrent validity of a Nintendo Wii video game made for training basic laparoscopic skills.

Authors:  M B Jalink; J Goris; E Heineman; J P E N Pierie; H O ten Cate Hoedemaker
Journal:  Surg Endosc       Date:  2013-09-06       Impact factor: 4.584

2.  Face Validity and Content Validity of a Game for Distal Radius Fracture Rehabilitation.

Authors:  Henriëtte A W Meijer; Maurits Graafland; Miryam C Obdeijn; J Carel Goslings; Marlies P Schijven
Journal:  J Wrist Surg       Date:  2019-05-28

3.  How to systematically assess serious games applied to health care.

Authors:  Maurits Graafland; Mary Dankbaar; Agali Mert; Joep Lagro; Laura De Wit-Zuurendonk; Stephanie Schuit; Alma Schaafstal; Marlies Schijven
Journal:  JMIR Serious Games       Date:  2014-11-11       Impact factor: 4.143

Review 4.  How valid are commercially available medical simulators?

Authors:  Jj Stunt; Ph Wulms; Gm Kerkhoffs; J Dankelman; Cn van Dijk; Gjm Tuijthof
Journal:  Adv Med Educ Pract       Date:  2014-10-14

Review 5.  Systematic review on the effectiveness of augmented reality applications in medical training.

Authors:  E Z Barsom; M Graafland; M P Schijven
Journal:  Surg Endosc       Date:  2016-02-23       Impact factor: 4.584

6.  Design of a Serious Game for Handling Obstetrical Emergencies.

Authors:  Estelle Jean Dit Gautier; Virginie Bot-Robin; Aurélien Libessart; Guillaume Doucède; Michel Cosson; Chrystèle Rubod
Journal:  JMIR Serious Games       Date:  2016-12-21       Impact factor: 4.143

7.  Validation of a Cognitive Task Simulation and Rehearsal Tool for Open Carpal Tunnel Release.

Authors:  John A M Paro; Anna Luan; Gordon K Lee
Journal:  Arch Plast Surg       Date:  2017-05-22

8.  Towards Virtual VATS, Face, and Construct Evaluation for Peg Transfer Training of Box, VR, AR, and MR Trainer.

Authors:  Zhibao Qin; Yonghang Tai; Chengqi Xia; Jun Peng; Xiaoqiao Huang; Zaiqing Chen; Qiong Li; Junsheng Shi
Journal:  J Healthc Eng       Date:  2019-01-06       Impact factor: 2.682

Review 9.  Augmented reality in medical education: a systematic review.

Authors:  Kevin S Tang; Derrick L Cheng; Eric Mi; Paul B Greenberg
Journal:  Can Med Educ J       Date:  2020-03-16

10.  Use of a Low-Cost Portable 3D Virtual Reality Gesture-Mediated Simulator for Training and Learning Basic Psychomotor Skills in Minimally Invasive Surgery: Development and Content Validity Study.

Authors:  Fernando Alvarez-Lopez; Marcelo Fabián Maina; Francesc Saigí-Rubió
Journal:  J Med Internet Res       Date:  2020-07-14       Impact factor: 5.428

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